We clearly need more pixel artist's.Bjørn wrote:Current progress speed with art clearly shows that this will be too much work, together with the 8 directions thing.
Search found 19 matches
- 29 Jun 2005, 21:38
- Forum: Graphics Development
- Topic: [NOOB] Graphics Information
- Replies: 27
- Views: 8762
- 29 Jun 2005, 21:23
- Forum: Graphics Development
- Topic: Assignation thread - ALL ARTISTS PLEASE READ AND REPLY
- Replies: 25
- Views: 7568
Hey Rotonen. Currently I am working on building tilesets, though I already informed you on MSN messenger I just thought I enlighten you again. :wink: Right now at the very moment I am a little tired and somewhat restless from work..... but I'm not too busy with work since I only go there three days ...
- 16 Jun 2005, 14:48
- Forum: Graphics Development
- Topic: Desert Kingdom Tileset
- Replies: 15
- Views: 6170
Hmm. Let me try to end this discussion as freindly as possible; I don't mind changing the colour or the look, or even both. Remember the yellowish desert tile I pixeled was a simple sample to see what it would look like if finished, I never said it was final nor did I say it looked better then the c...
- 16 Jun 2005, 11:27
- Forum: Graphics Development
- Topic: Desert Kingdom Tileset
- Replies: 15
- Views: 6170
I mean the thing about too much tileage is also in my (humble, if that helps) opinion. To you, to me it is feedback. (I should have used the term feedback instead of advice, my mistake) We have a reddish sand color and you decide to draw a yellow one, while my advice would be to stick with the curr...
- 15 Jun 2005, 13:44
- Forum: Graphics Development
- Topic: Desert Kingdom Tileset
- Replies: 15
- Views: 6170
I kinda like our current desert color, You really like to give opinions rather then advice, don't you? You did not have to write that Bjørn, really. and your desert tile seems to be a bit too tiled as it's repeating itself internally 4 times already. That is the advice I want. I al...
- 14 Jun 2005, 11:07
- Forum: Graphics Development
- Topic: Desert Kingdom Tileset
- Replies: 15
- Views: 6170
A little update just to show my progress. Note that the old tilesets that were shown are not yet competed because they still need some additional tweaking. Now for the last part, I would like some feedback on the two desert tiles I created, except for you Elven since you were the first one to review...
- 11 Jun 2005, 11:49
- Forum: Graphics Development
- Topic: Sprite Faces and Hair
- Replies: 120
- Views: 34894
Sure I've seen it, but I think it still needs some improvement, that's why I'm asking Kinetic for another idea. Or you could easily get rid of it: No Nose .png : http://img226.echo.cx/img226/1230/nonose6wx.png Erasing the nose and correcting the eyelid abit still make it look just as good as it did...
- 10 Jun 2005, 17:54
- Forum: Player talk
- Topic: Guilds
- Replies: 22
- Views: 6599
Calm down, their is no need for harsh words here. Magick I would like to enrol in the Elders Council guild if you don't mind. DUDE BMACZ ONCE AGAIN DO NOT SPAM ON TOPICS YOUR NOT SUPPOSE GO EAT SH** NOOB I'm afraid that what you just said was spam too, yes, what bmacz said was unapropiate, but reply...
- 09 Jun 2005, 17:26
- Forum: Graphics Development
- Topic: Desert Kingdom Tileset
- Replies: 15
- Views: 6170
Desert Kingdom Tileset
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- 30 Apr 2005, 09:35
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: TMW's Class System (or something like it)
- Replies: 20
- Views: 7185
- 28 Apr 2005, 23:43
- Forum: Off topic
- Topic: Inactive...
- Replies: 15
- Views: 5493
- 27 Apr 2005, 16:48
- Forum: Support and Bug reports
- Topic: Dying. My hair disapears?
- Replies: 2
- Views: 1672
The player's hair disappears completely or above/below the scalp? I never seen it vanish. Anyway it will return to normal after you press ENTER, so you shouldn't worry. This may seem like a little thing but You woulnt want to create a bugged game. That is why they created this thread silly, to fix p...
- 16 Apr 2005, 16:44
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Item Description
- Replies: 12
- Views: 5141
Hmm. Well I thought I test how it would look in 32x32, so I created 2 items; Blue Potion and Holy Water, an from what I see it looks quite good (in terms of size), of course its not the perfect size, but if it brings more detail to the item/weapon then why not. Item 32x32 .png : http://img63.echo.cx...
- 16 Apr 2005, 03:27
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Currency system!
- Replies: 11
- Views: 4454
I understand, but we already have a name, its GP. I don't exactly know what the initials stand for (Gold Points?), but from what I can tell GP is tmw's currency at the moment. others: umm.... mostly those Here are some you probably missed or overlooked: money, gold, coins, gil, credits. Don't forget...
- 12 Apr 2005, 23:50
- Forum: Graphics Development
- Topic: yup, one of those topics: "Character sprites"
- Replies: 29
- Views: 8598
You did a fine job Neko-Mon. I really don't see anything to criticize you about other then that the females outfit would not seem to fit a desert scenario, actually to tell you the truth I'm just making that up because I have nothing else to say. neko-mon: this is some really nice art.. but what is ...