Search found 12 matches
- 16 Jun 2007, 17:48
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Bank
- Replies: 17
- Views: 5650
don't understand why swapping items between characters would spoil the game... never bothered me back in RO, and sometimes it's quite a nice feature, can't see why not to implement... and I think every item should be tradeble... put lvl requirements for the quests... and anyway, if the quest is that...
- 14 Jun 2007, 17:06
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: couple of ideas about inventory storage
- Replies: 6
- Views: 2541
- 14 Jun 2007, 16:58
- Forum: Player talk
- Topic: job advancements
- Replies: 9
- Views: 1866
and would make this game the same as many others :P as it will be by not having classes :P you gotta do something new both with or without classes... classless system is as much a tried and tested formula as is a class based one. anyway, I just said I think classes are quite fun. look at PnP RPG, (...
- 14 Jun 2007, 13:29
- Forum: Player talk
- Topic: job advancements
- Replies: 9
- Views: 1866
aaaw, classless? I understand why it is right now, but are you guys aiming at a classless system? tsc... never had a really good experience with classless games as I had with class based ones, specially with mmos, I thought it was still being discussed since the mechanics are not yet ready... could ...
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waah, my avatar won't show up!!! I'm sure it is smaller than 100x100 and nowhere near 49K... is there any other restriction?
- 13 Jun 2007, 19:47
- Forum: Player talk
- Topic: How did you come here?
- Replies: 512
- Views: 239875
- 13 Jun 2007, 19:36
- Forum: Player talk
- Topic: Poll question reguarding PVP - - please leave feedback.
- Replies: 99
- Views: 37122
yeah, player agreement! that's my point! even if you can battle anywhere, there should be an agreement of the duel... but it's aways nice to have a place like arenas where everybody kills each other (without penalties nor for the killer neither for the killed), with level restriction (and of course ...
- 13 Jun 2007, 19:20
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Prevent item stealing
- Replies: 54
- Views: 20685
the 10 seconds rule is nice. The walk away rule can do some trouble, as already metioned, with mages and archers, or even if you're trying to kill a stronger monster and are trying a hit and run method. Since the mob will target on you after you hit it, I think it would be fair that the one that did...
- 13 Jun 2007, 18:11
- Forum: Player talk
- Topic: Poll question reguarding PVP - - please leave feedback.
- Replies: 99
- Views: 37122
it is a game! and as such it is supposed to be FUN, and the conception of fun can be quite complex, but I think that all of us agree that be forced to do something you don't want is NOT fun! A MMO is about interaction, guilds, guilds war, upping party, boss hunting party, just talking, and, of cours...