Search found 113 matches

by Jetryl
28 Oct 2011, 04:02
Forum: Graphics Development
Topic: [DIS] Castle Walls
Replies: 81
Views: 47266

Re: [DIS] Castle Walls

You're using white outlines on some of the brick corners facing towards us, and it looks very good. You should extend this treatment to the archway's bricks - it'd really help them. Specifically the ones that stick out from the wall, and form the arch around the doors and gateways. I haven't followe...
by Jetryl
15 Nov 2010, 17:09
Forum: Graphics Development
Topic: [WIP] Desert Cliffs Tileset
Replies: 35
Views: 10455

Re: [WIP] Desert Cliffs Tileset

Crush wrote:Those cliffs look very similar to those from the woodland tileset.
I've been asked to confirm that they're not a ripoff, and no, they do appear to look uniquely drawn.
by Jetryl
21 Mar 2010, 11:09
Forum: Graphics Development
Topic: [REQ] Monster sprite improvements
Replies: 63
Views: 16388

Re: [REQ] Monster sprite improvements

PILLOW SHADING IS EVIL. Go look it up. It's one of two awful beginners mistakes, both of which make the drawn object look like it's shaped like a pillow. Cut-out pillow in the shape of a little pink thing, but still "flat, with a raised center" like a pillow is. They are either: - making ...
by Jetryl
21 Mar 2010, 11:01
Forum: TMW Classic
Topic: My new topic -.-
Replies: 30
Views: 6021

Re: My new topic -.-

So, did you really create this monster + items? Just asking cause the quality of your avatar seems far inferior to your other stuff - your older posts imply that you used ripped graphics in the past. And I figure that an artist who is able to create such a fine piece of pixel art like this tauren s...
by Jetryl
18 Feb 2010, 09:53
Forum: Graphics Development
Topic: particle effect ??
Replies: 33
Views: 6096

Re: particle effect ??

Use the free, mac-only text editor "TextWrangler" instead: http://www.barebones.com/products/textwrangler/ Replace your copy of that text file with an official copy before you mess around with it, though, because as others mentioned, you probably goofed up the encoding. This program won't ...
by Jetryl
02 Aug 2009, 10:37
Forum: TMW Classic
Topic: Stuff from Aethyra up for review
Replies: 13
Views: 4058

Re: [Monster] Blurbie the new montser!!! :P

There's a standard way to shade spheres; they have one specular highlight, and everything gets darker further away from that. (this assumes any light coming from the viewer's side of the picture, which is basically always true for videogames). This is an example of how to do it right; the Nu is basi...
by Jetryl
26 Jul 2009, 11:59
Forum: Graphics Development
Topic: [WIP] Luminescent Mushroom
Replies: 8
Views: 2024

Re: [WIP] Luminescent Mushroom

Enchilado! wrote:No? That's fine. I would make a new monster, but, as said, I can't pixel.
Then learn. Drawing is a very rewarding hobby (and/or professional job).

Talent-as-a-requirement is a myth, anyone intelligent can become a master artist.
by Jetryl
26 Jul 2009, 11:56
Forum: Graphics Development
Topic: New weapon :)
Replies: 7
Views: 1821

Re: New weapon :)

Don't post pixel art as JPEGs.

Never, ever. Jpeg is a lossy compression algorithm, and muddles up the individual pixels.
by Jetryl
13 Apr 2009, 04:04
Forum: TMW Classic
Topic: From Rip to Redraw
Replies: 45
Views: 8340

Re: From Rip to Redraw

Honestly, although you obviously don't want to use it for final, released work, rip + replace is one of the best ways to start learning from a dead start. Sprite art, and the related job in drawing buildings, of "picking architectural decorations" to design buildings with, is really hard, ...
by Jetryl
24 Jan 2009, 10:03
Forum: Graphics Development
Topic: Male Swing a Weapon / Throwing
Replies: 35
Views: 5547

Re: Male Swing a Weapon / Throwing

:| What. the hell. Guys - the first animation in this thread is by far, the best, and it's not terribly good because it's way too short and the body is too stiff. This wacky, gimped-out lunge that you guys have been pushing back and forth sucks. It's just bizarre motion. Scrap it.* Don't try and dra...
by Jetryl
17 Oct 2008, 20:11
Forum: Graphics Development
Topic: [DIS] Monster spiky slime,sprite Animation tutorial
Replies: 2
Views: 1878

Re: [DISMonster spiky slime, fat ghost, and more.... (Dont look)

:D Very good ideas from Len. Another way you can sketch, is the more painterly approach of drawing large regions of "roughly the right color in roughly the right shape". It comes off like a loosely formed lump of clay, and you then "sculpt" it into shape. What I usually do with t...
by Jetryl
26 Sep 2008, 07:07
Forum: Graphics Development
Topic: [FND] Desert Hat
Replies: 19
Views: 4615

Re: [WIP] Desert Hat

by Jetryl
26 Sep 2008, 06:56
Forum: TMW Classic
Topic: [END] Resource Plants
Replies: 2
Views: 1032

Re: [WIP] Resource Plants

:? Failure of shading. Let's get this right, shall we? In art classes, they make you practice drawing basic geometric shapes over and over again. Why? Because all other shapes that are sorta similar, are pretty much shaded the same way! If you know how to shade any "ball/sphere" shape, you...
by Jetryl
19 Sep 2008, 00:25
Forum: TMW Classic
Topic: is this good?
Replies: 11
Views: 2360

Re: is this good?

jojje101 wrote: i wonder if this stuffs are good.
Nope.
by Jetryl
05 Sep 2008, 05:28
Forum: Graphics Development
Topic: [WIP] kr0n05's Item Sprite Topic
Replies: 14
Views: 4130

Re: [WIP] kr0n05's Item Sprite Topic

Item icons should also not be "cut off" by the boundaries of the 32x32 canvas. Although it looks good in the inventory it looks very strange when the item is laying on the ground. This is how I would make a pile of powder like ash: http://img262.imageshack.us/img262/5770/genericpowderis9....