At least use XML you don't have to worry about "lost connection to mysql server during query"
like MYSQL; By the way, did anyone know why I get this warning all the time?
Search found 14 matches
- 11 Apr 2008, 16:23
- Forum: TMW Classic
- Topic: database
- Replies: 7
- Views: 2402
- 03 Apr 2008, 14:50
- Forum: TMW Classic
- Topic: about script
- Replies: 5
- Views: 1771
Re: about script
First, I'm sorry about my english, And Thanks a lot; I seems to understand.
- 25 Mar 2008, 16:56
- Forum: TMW Classic
- Topic: Make game rules known
- Replies: 10
- Views: 3161
Re: Make game rules known
I 'm not read this stuff during registration, All I want is get in the game quickly
- 25 Mar 2008, 16:42
- Forum: TMW Classic
- Topic: TMWServ Question
- Replies: 3
- Views: 1717
Re: TMWServ Question
First, I'm not the developer of this project;
I just want to say, what monster drop seems to be static data, though they can put some random
on It, there's no needs to use a SQL, just some text or xml will work it out;
I just want to say, what monster drop seems to be static data, though they can put some random
on It, there's no needs to use a SQL, just some text or xml will work it out;
- 25 Mar 2008, 16:34
- Forum: TMW Classic
- Topic: about script
- Replies: 5
- Views: 1771
Re: about script
-------------- -- Map code -- -------------- atinit(function() create_npc(108, 50 * 32 + 16, 19 * 32 + 16, npc1_talk, nil) create_npc(110, 51 * 32 + 16, 25 * 32 + 16, npc4_talk, nil) create_npc(100, 40 * 32 + 16, 18 * 32 + 16, npc5_talk, npc_walker) create_npc(110, 58 * 32 + 16, 15 * 32 + 16, npc6_t...
- 25 Mar 2008, 16:17
- Forum: TMW Classic
- Topic: about script
- Replies: 5
- Views: 1771
about script
I herad that, the sctipc of npc talk of twmsrv is joined to the map logic; I don't know is it true;
if it is true, t want to aks, why not create a script system base NPC system;
if it is true, t want to aks, why not create a script system base NPC system;
- 24 Mar 2008, 15:55
- Forum: Graphics Development
- Topic: Particle Effects
- Replies: 4
- Views: 1475
Re: Particle Effects
I think If there Is a Npc look just like a loop playing Particle effect; we can set it up on the map;
also we can trigger some event about it; ( sorry, I Just Can't ctrl my mind)
also we can trigger some event about it; ( sorry, I Just Can't ctrl my mind)
- 24 Mar 2008, 15:24
- Forum: TMW Classic
- Topic: when the server save the player data
- Replies: 2
- Views: 1195
Re: when the server save the player data
I mean tmwserve, but If The Server crashed, The datd will lost, right?
- 23 Mar 2008, 15:21
- Forum: TMW Classic
- Topic: Random Spawn
- Replies: 17
- Views: 4789
Re: Random Spawn
Record the most clased city in each area can be use to solve this kind of problem
- 23 Mar 2008, 14:59
- Forum: TMW Classic
- Topic: Death Messages
- Replies: 27
- Views: 6343
Re: Death Messages
I always get a error them t view someing from svn; I get nothing but wait; (by the way , I,m in china)
- 23 Mar 2008, 14:55
- Forum: TMW Classic
- Topic: when the server save the player data
- Replies: 2
- Views: 1195
when the server save the player data
I know that the server can save player datd in file or db. , But when? It save the data when it updata, or the player logoff.
- 18 Sep 2007, 16:09
- Forum: Player talk
- Topic: how to register (I'm in china)
- Replies: 5
- Views: 1380
- 18 Sep 2007, 14:54
- Forum: Player talk
- Topic: how to register (I'm in china)
- Replies: 5
- Views: 1380
- 09 Sep 2007, 15:59
- Forum: Player talk
- Topic: how to register (I'm in china)
- Replies: 5
- Views: 1380
how to register (I'm in china)
I Got A disconnected from server when I register , place help