Search found 133 matches
- 19 Oct 2013, 21:38
- Forum: Player talk
- Topic: New Quest Idea
- Replies: 3
- Views: 876
Re: New Quest Idea
Several of the years-old seasonal items are stackable, so do you want to count those and probably end up with a single-digit number of characters that are even able to complete the quest?
- 10 Jun 2013, 00:56
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Hitchhiker towel for candor?
- Replies: 8
- Views: 4068
Re: Hitchhiker towel for candor?
On that subject, can the warp towels be disabled in Candor, at least while a match is going on? In one of the fights today, it was down to the final round, and I was the last survivor left. With a minute left to run out from the clock, a group of monsters managed to catch up to me briefly, and took ...
- 02 May 2013, 03:35
- Forum: Player talk
- Topic: Combat data availability.
- Replies: 35
- Views: 8290
Re: Combat data availability.
Not that I mind, but outliers really do stand out on the chart; from the visible data it appears that I'm single-handedly responsible for every "instance" of an event in those logs where luck is greater than 90. Luck in the 80s also appears to have a unique contributor, though one who's so...
- 25 Apr 2013, 21:52
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: More love for warriors
- Replies: 71
- Views: 24790
Re: More love for warriors
i can't be arsed to read the entire thread, but has anyone suggested adding an xp bonus for tanking? perhaps whoever takes the bulk of aggro could get a bonus based on how much damage they prevent others from taking? So then I stand out on JackO's ledge, just taking hits to the tune of about 14,000...
- 23 Apr 2013, 02:59
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: More love for warriors
- Replies: 71
- Views: 24790
Re: More love for warriors
Why would I want to focus on a skill like that?
- 27 Mar 2013, 05:12
- Forum: Player talk
- Topic: Fighting the spirits
- Replies: 11
- Views: 2086
Re: Fighting the spirits
Wisps have always stood out as being closer to zombies than skeletons. Another thing that wisps and poltergeists have is a low enough level that you can specialize in agility and get them to miss a good deal of the time. Other high-level monsters will have enough accuracy that they cross the thresho...
- 24 Mar 2013, 19:02
- Forum: TMW Classic
- Topic: Itenplz changes
- Replies: 9
- Views: 3500
Re: Itenplz changes
How about having the spell set a monster flag, like #chipchip does, and monsters with the flag already set will be unresponsive to further uses of the spell? Then you can still use itenplz to corral monsters, but once someone pulls them away after that, they stay pulled away.
- 01 Mar 2013, 04:30
- Forum: Player talk
- Topic: Little trivia this 28/02/2013
- Replies: 12
- Views: 2061
Re: Little trivia this 28/02/2013
So, it looks like this "event" never materialized after all. Big surprise there.
- 28 Feb 2013, 22:05
- Forum: Player talk
- Topic: War on scammers!!!
- Replies: 7
- Views: 1443
Re: War on scammers!!!
Crush personally shot down the honeypot idea before. My current iteration of that plan involves allowing each account to set a "fake password" field, and the honeypot alarm would trip when someone tries to log in with an incorrect password that matches the respective account's fakepass. Th...
- 26 Feb 2013, 19:44
- Forum: Player talk
- Topic: Mages :P
- Replies: 26
- Views: 3348
Re: Mages :P
I routinely see players attempt to heal me when I'm within 10 HP of full. At that point...why even waste your time?
Would anyone object if healing a target above 98% health resulted in no effect, and no expenditure of resources?
Would anyone object if healing a target above 98% health resulted in no effect, and no expenditure of resources?
- 24 Feb 2013, 15:12
- Forum: Player talk
- Topic: event idea :P
- Replies: 3
- Views: 804
Re: event idea :P
And...then what? A limbo contest?
- 23 Feb 2013, 02:43
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Making terranite arrows being overweight
- Replies: 11
- Views: 3593
Re: Making terranite arrows being overweight
How feasible would it be to have an internal function such as testAwardItem(player, item), along with an interface exposed to the scripts, that simply bails out with a "false" if the transfer would fail for any reason: 100 items and no existing slot to stack with, no room under the weight ...
- 18 Feb 2013, 03:18
- Forum: Marketplaces
- Topic: Seeking the Heart of Isis
- Replies: 0
- Views: 794
Seeking the Heart of Isis
Heart of Isis is the first item to come into the game in a very long time which is really, genuinely useful to me. At last, I'm finally experienced enough to meet that item's equip check (though strangely not enough so to collect it in the quest, because for some reason this reward, unlike any of th...
- 17 Feb 2013, 19:09
- Forum: Player talk
- Topic: A way to calculate accuracy/dex vs mobs?
- Replies: 5
- Views: 2285
Re: A way to calculate accuracy/dex vs mobs?
In addition to the "accuracy" measure described above, there are two sides in combat, and the other side will have an "evasion" measure consisting of agility plus level. If your accuracy exceeds their evasion by at least 15 points, attacks which make an accuracy check (that is, n...
- 09 Feb 2013, 20:00
- Forum: Player talk
- Topic: Little trivia this 28/02/2013
- Replies: 12
- Views: 2061
Re: Little trivia this 31/02/2013
February 31st? Where is it taking place, the bot check map?