Search found 133 matches

by radiant
19 Oct 2013, 21:38
Forum: Player talk
Topic: New Quest Idea
Replies: 3
Views: 837

Re: New Quest Idea

Several of the years-old seasonal items are stackable, so do you want to count those and probably end up with a single-digit number of characters that are even able to complete the quest?
by radiant
10 Jun 2013, 00:56
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Hitchhiker towel for candor?
Replies: 8
Views: 3898

Re: Hitchhiker towel for candor?

On that subject, can the warp towels be disabled in Candor, at least while a match is going on? In one of the fights today, it was down to the final round, and I was the last survivor left. With a minute left to run out from the clock, a group of monsters managed to catch up to me briefly, and took ...
by radiant
02 May 2013, 03:35
Forum: Player talk
Topic: Combat data availability.
Replies: 35
Views: 8149

Re: Combat data availability.

Not that I mind, but outliers really do stand out on the chart; from the visible data it appears that I'm single-handedly responsible for every "instance" of an event in those logs where luck is greater than 90. Luck in the 80s also appears to have a unique contributor, though one who's so...
by radiant
25 Apr 2013, 21:52
Forum: Feedback / Feature Requests / Content Suggestions
Topic: More love for warriors
Replies: 71
Views: 22610

Re: More love for warriors

i can't be arsed to read the entire thread, but has anyone suggested adding an xp bonus for tanking? perhaps whoever takes the bulk of aggro could get a bonus based on how much damage they prevent others from taking? So then I stand out on JackO's ledge, just taking hits to the tune of about 14,000...
by radiant
23 Apr 2013, 02:59
Forum: Feedback / Feature Requests / Content Suggestions
Topic: More love for warriors
Replies: 71
Views: 22610

Re: More love for warriors

Why would I want to focus on a skill like that?
by radiant
27 Mar 2013, 05:12
Forum: Player talk
Topic: Fighting the spirits
Replies: 11
Views: 1920

Re: Fighting the spirits

Wisps have always stood out as being closer to zombies than skeletons. Another thing that wisps and poltergeists have is a low enough level that you can specialize in agility and get them to miss a good deal of the time. Other high-level monsters will have enough accuracy that they cross the thresho...
by radiant
24 Mar 2013, 19:02
Forum: TMW Classic
Topic: Itenplz changes
Replies: 9
Views: 3440

Re: Itenplz changes

How about having the spell set a monster flag, like #chipchip does, and monsters with the flag already set will be unresponsive to further uses of the spell? Then you can still use itenplz to corral monsters, but once someone pulls them away after that, they stay pulled away.
by radiant
01 Mar 2013, 04:30
Forum: Player talk
Topic: Little trivia this 28/02/2013
Replies: 12
Views: 2004

Re: Little trivia this 28/02/2013

So, it looks like this "event" never materialized after all. Big surprise there.
by radiant
28 Feb 2013, 22:05
Forum: Player talk
Topic: War on scammers!!!
Replies: 7
Views: 1369

Re: War on scammers!!!

Crush personally shot down the honeypot idea before. My current iteration of that plan involves allowing each account to set a "fake password" field, and the honeypot alarm would trip when someone tries to log in with an incorrect password that matches the respective account's fakepass. Th...
by radiant
26 Feb 2013, 19:44
Forum: Player talk
Topic: Mages :P
Replies: 26
Views: 3239

Re: Mages :P

I routinely see players attempt to heal me when I'm within 10 HP of full. At that point...why even waste your time?

Would anyone object if healing a target above 98% health resulted in no effect, and no expenditure of resources?
by radiant
24 Feb 2013, 15:12
Forum: Player talk
Topic: event idea :P
Replies: 3
Views: 775

Re: event idea :P

And...then what? A limbo contest?
by radiant
23 Feb 2013, 02:43
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Making terranite arrows being overweight
Replies: 11
Views: 3540

Re: Making terranite arrows being overweight

How feasible would it be to have an internal function such as testAwardItem(player, item), along with an interface exposed to the scripts, that simply bails out with a "false" if the transfer would fail for any reason: 100 items and no existing slot to stack with, no room under the weight ...
by radiant
18 Feb 2013, 03:18
Forum: Marketplaces
Topic: Seeking the Heart of Isis
Replies: 0
Views: 777

Seeking the Heart of Isis

Heart of Isis is the first item to come into the game in a very long time which is really, genuinely useful to me. At last, I'm finally experienced enough to meet that item's equip check (though strangely not enough so to collect it in the quest, because for some reason this reward, unlike any of th...
by radiant
17 Feb 2013, 19:09
Forum: Player talk
Topic: A way to calculate accuracy/dex vs mobs?
Replies: 5
Views: 2236

Re: A way to calculate accuracy/dex vs mobs?

In addition to the "accuracy" measure described above, there are two sides in combat, and the other side will have an "evasion" measure consisting of agility plus level. If your accuracy exceeds their evasion by at least 15 points, attacks which make an accuracy check (that is, n...
by radiant
09 Feb 2013, 20:00
Forum: Player talk
Topic: Little trivia this 28/02/2013
Replies: 12
Views: 2004

Re: Little trivia this 31/02/2013

February 31st? Where is it taking place, the bot check map?