Search found 8 matches
- 02 Nov 2007, 18:47
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: the physics is broke'd!
- Replies: 11
- Views: 4271
I think most isometric games (or pseudo-isometric) work like that, in diagonal thy move to tile 1,1 in the same time as moving to 0,1 or 1,0. I think Mario and Luigi RPGs doesn't do the calculation like that, but I might be wrong. Is my conception that this can't be avoided in a tile based movement...
- 02 Nov 2007, 18:35
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: the physics is broke'd!
- Replies: 11
- Views: 4271
I totally should have known that, being a physics major and all. Quantum physics has distracted me from the basics I guess. For the ability to be extra mean: which university? :twisted: Also approximating the square root of 2 is even worse in my eyes and leads to trivial stuff like collapsing house...
- 02 Nov 2007, 04:10
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: the physics is broke'd!
- Replies: 11
- Views: 4271
Adding vectors doesn't work that way. Lets say by pressing right the speed of the character is set to (1 , 0) and by pressing up it is set to (0 , 1). Pressing both results in a speed vector of (1 , 1). But that doesn't meen the speed is 2. The speed is equal to the diagonal of a 1x1 square which i...
- 01 Nov 2007, 19:40
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: the physics is broke'd!
- Replies: 11
- Views: 4271
They run 1 / sin(45) times as fast. But yes, I agree it's wrong. will you show me a proof of this? Not because it's serious business, just for fun and to clear up my misconception. My logic behind saying twice is fast is that when you hold the right arrow while pressing up and down you don't lose a...
- 31 Oct 2007, 06:42
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: the physics is broke'd!
- Replies: 11
- Views: 4271
the physics is broke'd!
Pythagoras has been neglected!
one runs twice as fast when running diagonally
what about conservation of momentum? :/
one runs twice as fast when running diagonally
what about conservation of momentum? :/
- 29 Oct 2007, 05:50
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Introduction and Random Suggestions
- Replies: 3
- Views: 1604
Re: Introduction and Random Suggestions
Skills Mechanics A system where you can up skills from both training (levels) and use is more rewarding to players. Of course, before you can train, you must learn a skill, either through your profession, or through a teacher, given that you have the appropriate skill requirements. (i.e. learn to c...
- 28 Oct 2007, 10:23
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Introduction and Random Suggestions
- Replies: 3
- Views: 1604
(been doing more reading on the wiki) Elemental A Chaos Elemental to complement the Mana Elemental. Chaos has generally been seen as a combination of the basic four elements in traditional four-element systems. Perhaps here, Chaos can represent all elementals except Mana, giving Chaos a contaminated...
- 28 Oct 2007, 09:49
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Introduction and Random Suggestions
- Replies: 3
- Views: 1604
Introduction and Random Suggestions
Hello, new to the forums, been playing the game a week or two. Skimmed over a couple suggestions but there's a lot there so I'm not completely sure where the developers are in their project. I'll try to organize and bold head my ideas so that you can skip over redundant and/or unnecessary stuffs. Jo...