Search found 447 matches

by 5t3v3
12 Mar 2009, 22:27
Forum: Graphics Development
Topic: [REQ] Fruits / vegetables / etc.
Replies: 77
Views: 13421

Re: [REQ] Fruits / vegetables / etc.

Crush wrote: Cherry: Looks more like a small apple. Try to make the stalk longer and more curved.
Perhaps two cherries attached to one another with the stalk would be more recognisable.
by 5t3v3
12 Mar 2009, 22:21
Forum: Graphics Development
Topic: Err.. clover?
Replies: 6
Views: 1748

Re: Err.. clover?

So unless anyone's got a comment the clover is finished in my opinion.
Could it be added please
* makes cute-adorable-begging-face *
by 5t3v3
12 Mar 2009, 22:16
Forum: Graphics Development
Topic: new cactus
Replies: 33
Views: 7000

Re: new cactus

lol meway. I already know that. And I already changed that a bit, what I was asking was whether I changed it enough.

Update:
Changed the perspective even more, and added a new type of cactus with many small flowers instead of one.
by 5t3v3
12 Mar 2009, 21:42
Forum: Graphics Development
Topic: new cactus
Replies: 33
Views: 7000

Re: new cactus

I changed the perspective a bit (not sure wheter point of view is still to low).
I find it challenging to tell because of the curving of the cacti vs. the cut of cylinder of the well
Image
by 5t3v3
12 Mar 2009, 21:03
Forum: Graphics Development
Topic: new cactus
Replies: 33
Views: 7000

Re: new cactus

I was thinking more among the lines of a day/night cyclus.
Monster would be great to, but I don't think that opening/closing the flower on your head is the best way to go when you're a cactus and want to attack someone :)

(hint cacti have needles :D )
by 5t3v3
12 Mar 2009, 20:22
Forum: Graphics Development
Topic: [WIP] Animated dripping cave walls
Replies: 2
Views: 2688

Re: [WIP] Animated dripping cave walls

They look like stray pixels rather than water drops but maybe the problem is in the concept rather than execution. It is very hard to make them not look like just a random pixels thrown into the screen. Water pouring from the wall might work better. I would go for a combination of both, water pouri...
by 5t3v3
12 Mar 2009, 20:18
Forum: Graphics Development
Topic: new cactus
Replies: 33
Views: 7000

Re: new cactus

Some different concepts...
I made the different versions for the sake of variety, but then I started thinking this might become a nice animated tile If I add some intermediate stages of the flower opening/closing. Dunno how many frames would be preferable though...

Any feedback?
by 5t3v3
10 Mar 2009, 22:51
Forum: Feedback / Feature Requests / Content Suggestions
Topic: An advanced monster
Replies: 3
Views: 1006

Re: An advanced monster

I've already posted similar suggestion in the past. For example for thanksgiving we could have a turkey that you need to hunt down. In this specific suggestion, I also suggested that it keeps running even when hit and that the turkey runs faster then players, that way you'd need a team to kill it. E...
by 5t3v3
10 Mar 2009, 22:30
Forum: The Mana World
Topic: Request for new woodland map
Replies: 33
Views: 8603

Re: Request for new woodland map

I'm a bit confused, wasn't it the idea to (eventually) have the current woodland area re-mapped with the new forest tileset? If so, wouldn't that be higher on the priority list? The two tilesets do seem highly inconsistent in quality/color-scheme.
by 5t3v3
10 Mar 2009, 22:20
Forum: Player talk
Topic: builds plz
Replies: 2
Views: 471

Re: builds plz

http://holymanaclan.webs.com/walktrough.htm

Scroll down (or search in page with ctr+f for): "Recommended stats"
by 5t3v3
10 Mar 2009, 22:04
Forum: Player talk
Topic: On Snitches and a Declaration of Player War
Replies: 16
Views: 2183

Re: On Snitches and a Declaration of Player War

i think a good way to handle this would be pvp allowed in most places. still ppl can protect themselves or beginners by forming their own alliances and different groups / clans / whatever could fight against each other. no gms would be needed for solving those conflicts, because these would be part...
by 5t3v3
10 Mar 2009, 22:00
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Change Skull Room Spawns?
Replies: 11
Views: 2382

Re: Change Skull Room Spawns?

Oh there is a third solution. Instead of lowering the spawn rate, how about making it higher? Really higher. Allot higher. Tons higher. Allot higher than "tons higher" . Now you're probably thinking: "Wouldn't that stimulate camping?" No, even higher then that! Make it a real sku...
by 5t3v3
10 Mar 2009, 21:41
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Drob Rate
Replies: 19
Views: 3614

Re: Drob Rate

The drop rates are fine as they are. The problem is though, that people want to buy the best armor and stuff straight away. Have you done all quests? Have you explored all places? What level are you right now? Sure the devs could make a game where you are able to buy and kill everything you want str...
by 5t3v3
10 Mar 2009, 21:24
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Change Skull Room Spawns?
Replies: 11
Views: 2382

Re: Change Skull Room Spawns?

interesting that your screenshot shows Delasia just arriving and you are nowhere in the screen, but you have to be there in order to take that shot. So, is this edited would be my first question, and obviously your concept of hours and hours are skewed if at least on of those so called campers just...
by 5t3v3
09 Mar 2009, 16:57
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Wedding Quest
Replies: 29
Views: 8680

Re: Wedding Quest

Why champagne? What if you want an alcohol free wedding?
Anyway, the hardest part is probably pixeling all that stuff...
Better get started Lizandra ^_^