Perhaps two cherries attached to one another with the stalk would be more recognisable.Crush wrote: Cherry: Looks more like a small apple. Try to make the stalk longer and more curved.
Search found 447 matches
- 12 Mar 2009, 22:27
- Forum: Graphics Development
- Topic: [REQ] Fruits / vegetables / etc.
- Replies: 77
- Views: 13421
Re: [REQ] Fruits / vegetables / etc.
- 12 Mar 2009, 22:21
- Forum: Graphics Development
- Topic: Err.. clover?
- Replies: 6
- Views: 1748
Re: Err.. clover?
So unless anyone's got a comment the clover is finished in my opinion.
Could it be added please
* makes cute-adorable-begging-face *
Could it be added please
* makes cute-adorable-begging-face *
- 12 Mar 2009, 22:16
- Forum: Graphics Development
- Topic: new cactus
- Replies: 33
- Views: 7000
Re: new cactus
lol meway. I already know that. And I already changed that a bit, what I was asking was whether I changed it enough.
Update:
Changed the perspective even more, and added a new type of cactus with many small flowers instead of one.
Update:
Changed the perspective even more, and added a new type of cactus with many small flowers instead of one.
- 12 Mar 2009, 21:42
- Forum: Graphics Development
- Topic: new cactus
- Replies: 33
- Views: 7000
Re: new cactus
I changed the perspective a bit (not sure wheter point of view is still to low).
I find it challenging to tell because of the curving of the cacti vs. the cut of cylinder of the well
![Image](http://seemyparadigm.webs.com/cactus.png)
I find it challenging to tell because of the curving of the cacti vs. the cut of cylinder of the well
![Image](http://seemyparadigm.webs.com/cactus.png)
- 12 Mar 2009, 21:03
- Forum: Graphics Development
- Topic: new cactus
- Replies: 33
- Views: 7000
Re: new cactus
I was thinking more among the lines of a day/night cyclus.
Monster would be great to, but I don't think that opening/closing the flower on your head is the best way to go when you're a cactus and want to attack someone![Smile :)](./images/smilies/icon_smile.gif)
(hint cacti have needles
)
Monster would be great to, but I don't think that opening/closing the flower on your head is the best way to go when you're a cactus and want to attack someone
![Smile :)](./images/smilies/icon_smile.gif)
(hint cacti have needles
![Very Happy :D](./images/smilies/icon_biggrin.gif)
- 12 Mar 2009, 20:22
- Forum: Graphics Development
- Topic: [WIP] Animated dripping cave walls
- Replies: 2
- Views: 2688
Re: [WIP] Animated dripping cave walls
They look like stray pixels rather than water drops but maybe the problem is in the concept rather than execution. It is very hard to make them not look like just a random pixels thrown into the screen. Water pouring from the wall might work better. I would go for a combination of both, water pouri...
- 12 Mar 2009, 20:18
- Forum: Graphics Development
- Topic: new cactus
- Replies: 33
- Views: 7000
Re: new cactus
Some different concepts...
I made the different versions for the sake of variety, but then I started thinking this might become a nice animated tile If I add some intermediate stages of the flower opening/closing. Dunno how many frames would be preferable though...
Any feedback?
I made the different versions for the sake of variety, but then I started thinking this might become a nice animated tile If I add some intermediate stages of the flower opening/closing. Dunno how many frames would be preferable though...
Any feedback?
- 10 Mar 2009, 22:51
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: An advanced monster
- Replies: 3
- Views: 1006
Re: An advanced monster
I've already posted similar suggestion in the past. For example for thanksgiving we could have a turkey that you need to hunt down. In this specific suggestion, I also suggested that it keeps running even when hit and that the turkey runs faster then players, that way you'd need a team to kill it. E...
- 10 Mar 2009, 22:30
- Forum: The Mana World
- Topic: Request for new woodland map
- Replies: 33
- Views: 8603
Re: Request for new woodland map
I'm a bit confused, wasn't it the idea to (eventually) have the current woodland area re-mapped with the new forest tileset? If so, wouldn't that be higher on the priority list? The two tilesets do seem highly inconsistent in quality/color-scheme.
- 10 Mar 2009, 22:20
- Forum: Player talk
- Topic: builds plz
- Replies: 2
- Views: 471
Re: builds plz
http://holymanaclan.webs.com/walktrough.htm
Scroll down (or search in page with ctr+f for): "Recommended stats"
Scroll down (or search in page with ctr+f for): "Recommended stats"
- 10 Mar 2009, 22:04
- Forum: Player talk
- Topic: On Snitches and a Declaration of Player War
- Replies: 16
- Views: 2183
Re: On Snitches and a Declaration of Player War
i think a good way to handle this would be pvp allowed in most places. still ppl can protect themselves or beginners by forming their own alliances and different groups / clans / whatever could fight against each other. no gms would be needed for solving those conflicts, because these would be part...
- 10 Mar 2009, 22:00
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Change Skull Room Spawns?
- Replies: 11
- Views: 2382
Re: Change Skull Room Spawns?
Oh there is a third solution. Instead of lowering the spawn rate, how about making it higher? Really higher. Allot higher. Tons higher. Allot higher than "tons higher" . Now you're probably thinking: "Wouldn't that stimulate camping?" No, even higher then that! Make it a real sku...
- 10 Mar 2009, 21:41
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Drob Rate
- Replies: 19
- Views: 3614
Re: Drob Rate
The drop rates are fine as they are. The problem is though, that people want to buy the best armor and stuff straight away. Have you done all quests? Have you explored all places? What level are you right now? Sure the devs could make a game where you are able to buy and kill everything you want str...
- 10 Mar 2009, 21:24
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Change Skull Room Spawns?
- Replies: 11
- Views: 2382
Re: Change Skull Room Spawns?
interesting that your screenshot shows Delasia just arriving and you are nowhere in the screen, but you have to be there in order to take that shot. So, is this edited would be my first question, and obviously your concept of hours and hours are skewed if at least on of those so called campers just...
- 09 Mar 2009, 16:57
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Wedding Quest
- Replies: 29
- Views: 8680
Re: Wedding Quest
Why champagne? What if you want an alcohol free wedding?
Anyway, the hardest part is probably pixeling all that stuff...
Better get started Lizandra ^_^
Anyway, the hardest part is probably pixeling all that stuff...
Better get started Lizandra ^_^