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- 17 Nov 2007, 15:03
- Forum: TMW Classic
- Topic: Damage calculation
- Replies: 16
- Views: 6048
I believe weapons should have a minimum and maximum damage. so instead of: <quot> damage = weapon_damage + strength + rand(0, weapon_skill) </quot> let's have damage = rand(f(min_weapon_damage), f(max_weapon_damage)) where f is a function like: f(damage) = (damage + weapon_skill^0.75) * (1 + sigmoid...