Search found 126 matches
- 11 Jun 2008, 02:59
- Forum: Graphics Development
- Topic: New playerset's frames and animation
- Replies: 214
- Views: 57226
Re: New playerset's frames and animation
I think it should be possible to use the same animation for swinging attacks and thrown weapons. When the animation looks a bit like throwing it is definitely another plus for it. I would certainly agree that it would work for swinging attacks, but I think the amount of momentum that goes into the ...
- 10 Jun 2008, 21:50
- Forum: Graphics Development
- Topic: New playerset's frames and animation
- Replies: 214
- Views: 57226
Re: New playerset's frames and animation
Pauan's animation looks much more like a throwing weapon animation to me. Picture a discus flying from the sword-bearing hand, or try to find a movie of a baseball pitcher throwing a baseball, and it actually looks quite natural. Don's rough animation does need some work (but I can't quite put my fi...
- 04 Jun 2008, 16:48
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Multi-Stat Items
- Replies: 7
- Views: 2343
Re: Multi-Stat Items
Does this mean that the other stats can be modified with negative values without any extra code? Of course, there could be effects like: ??? to keep some mystery. Would that mean it's not such a big leap from standard items? On a (fairly) related note, what about randomness? Is there a way we could...
- 03 Jun 2008, 15:38
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Multi-Stat Items
- Replies: 7
- Views: 2343
Re: Multi-Stat Items
We have been playing around with items like these on TME. These values are entirely possible on eAthena without any extra coding but only for equipment and for all stats except negative defense penalties. The client doesn't support more than one stat bonus visible, so the others are surprises to the...
- 31 May 2008, 13:38
- Forum: Marketplaces
- Topic: manabay [CLOSED]
- Replies: 42
- Views: 9092
Re: manabay
You should add a cap on how many auctions you can have up at once.
- 31 May 2008, 04:40
- Forum: Player talk
- Topic: BLACKLIST!!!!!!
- Replies: 15
- Views: 2896
Re: BLACKLIST!!!!!!
AFAIK only Cagemanz ever added to or wrote on that page and it hasn't been updated since he retired (someone do correct me if I'm wrong). Either way, I personally think it's kind of crass to keep an online list of all the people who get your goat, and I never used it during my duration as leader.
- 29 May 2008, 15:02
- Forum: Player talk
- Topic: Need idea's
- Replies: 15
- Views: 2317
Re: Need idea's
:| I'm sure our artists appreciate your support for their work, bigglesworth. Maybe take a walk in their shoes. See Black Don's last post on this thread , or better yet, try finishing the sword attack playerset animation that our artists have been struggling with for two years now. We'll be able to ...
- 29 May 2008, 14:52
- Forum: Court House (Abuse Forum)
- Topic: The Bot list
- Replies: 6
- Views: 1837
Re: The Bot list
You can't just write people's names down and expect action, because you have no proof. Otherwise, I could start a thread with every player I don't like and accuse them of whatever. Now the problem is: it's difficult to corroborate botting with screenshots since it resembles honest gameplay. I know Q...
- 29 May 2008, 04:54
- Forum: TMW Classic
- Topic: Orange Icon
- Replies: 23
- Views: 5070
Re: Orange Icon
There's no ambiguity here. It's an orange. Even better, it's consistent in quality and size with the apple. Why nitpick this to death?EJlol wrote:
- 29 May 2008, 04:45
- Forum: Graphics Development
- Topic: Light Platemail Icon
- Replies: 14
- Views: 4324
Re: Light Platemail Icon
http://img217.imageshack.us/img217/7907/armorchestlightplatemaioh1.png http://img152.imageshack.us/img152/5779/platemailno0.png http://wiki.themanaworld.org/images/8/8e/Armor-chest-lightplatemail.png Notice how the shoulder-pads bulge out significantly in the current one. Both yours and Iru's lay b...
- 28 May 2008, 12:41
- Forum: Graphics Development
- Topic: Chef npc!
- Replies: 47
- Views: 13349
Re: Chef npc!
I gave it a shot. I lightened the border on the arm some and used 5 semi-transparent pixels.
Your knife looks MUCH better btw. Great work!
- 28 May 2008, 10:34
- Forum: Support and Bug reports
- Topic: Windows nightly builds (BETA)
- Replies: 4
- Views: 2493
Re: Windows nightly builds (BETA)
One issue: it hasn't updated since build 4227 (several weeks ago).
This was very useful to me when I used Windows. When do you plan to release the scripts?
This was very useful to me when I used Windows. When do you plan to release the scripts?
- 28 May 2008, 10:10
- Forum: Graphics Development
- Topic: Chef npc!
- Replies: 47
- Views: 13349
Re: Chef npc!
Ah good, the knife really pops out against the dark pants. I was squinting to make out the details on it before. Definitely the left of the two new stances is the best.
That said, I know you're skilled enough to make that knife look less jagged/pixelated.
That said, I know you're skilled enough to make that knife look less jagged/pixelated.
- 28 May 2008, 02:24
- Forum: Off topic
- Topic: Favorite Movie(s)
- Replies: 15
- Views: 3214
Re: Favorite Movie(s)
The Godfather Pts. 1 & 2
Goodfellas
Scarface
Pulp Fiction
I love mobster movies.
Goodfellas
Scarface
Pulp Fiction
I love mobster movies.
- 28 May 2008, 02:20
- Forum: TMW Classic
- Topic: Golden platemail not very golden
- Replies: 27
- Views: 7009
Re: Golden platemail not very golden
The icon is good. I wouldn't be afraid to make it a bit bigger (examples).