[WIP] cos it's late:
I can't get the TMW client to compile with opengl without linking in /usr/lib
ie sudo ln -s /usr/lib/libGL.so.1 /usr/lib/libGL.so
something wrong with NVIDIA drivers.
https://bugs.launchpad.net/debian/+sour ... bug/357076
Search found 18 matches
- 20 Jun 2009, 22:38
- Forum: Support and Bug reports
- Topic: Ubuntu compile with opengl
- Replies: 0
- Views: 1002
- 02 Jun 2009, 15:32
- Forum: Support and Bug reports
- Topic: Windows TMW 0.0.28.1 Screen Resolution
- Replies: 7
- Views: 1952
Re: Windows TMW 0.0.28.1 Screen Resolution
Works in 0.0.29 not in 0.0.28.1: easy
- 29 May 2009, 18:15
- Forum: Graphics Development
- Topic: [WIP] Pastries
- Replies: 13
- Views: 2666
Re: [WIP] Pastries
already have cake I think...
- 29 May 2009, 15:22
- Forum: Graphics Development
- Topic: Graveyard wall
- Replies: 127
- Views: 21272
Re: Graveyard wall
I don't think you should have large lumps of concrete as the base: the fence should go straight to the ground.
- 29 May 2009, 12:29
- Forum: Graphics Development
- Topic: [REQ] animations
- Replies: 3
- Views: 1426
Re: [REQ] animations
haste arrow
- 29 May 2009, 12:06
- Forum: Graphics Development
- Topic: Graveyard wall
- Replies: 127
- Views: 21272
Re: Graveyard wall
I added a relief to add interest
- 29 May 2009, 11:26
- Forum: Graphics Development
- Topic: Graveyard wall
- Replies: 127
- Views: 21272
Re: Graveyard wall
I'd like to see a few of those as enemies!
- 29 May 2009, 09:52
- Forum: Graphics Development
- Topic: Graveyard Tombstones
- Replies: 74
- Views: 13029
Re: Graveyard Tombstones
Perhaps an old grave yard and a new graveyard?
- 29 May 2009, 09:49
- Forum: Graphics Development
- Topic: Graveyard Tombstones
- Replies: 74
- Views: 13029
Re: Graveyard Tombstones
wasn't there a war? Should the graves be more like: http://www.madingleyamericancemetery.in ... -large.jpg?
- 28 May 2009, 20:27
- Forum: Graphics Development
- Topic: Graveyard Tombstones
- Replies: 74
- Views: 13029
Re: Graveyard Tombstones
I might start work on a an opening crypt => spooky jumpy out skellingtons!
- 28 May 2009, 20:25
- Forum: Graphics Development
- Topic: Graveyard Tombstones
- Replies: 74
- Views: 13029
Re: Graveyard Tombstones
Perhaps the TMW symbol can be incorporated on the grave stones
The backstory practically writes itself
The backstory practically writes itself
- 28 May 2009, 19:53
- Forum: Graphics Development
- Topic: Graveyard wall
- Replies: 127
- Views: 21272
Re: Graveyard wall
You should chop off some more of the tops entirely
Also, have a few large gaps that people can squeeze through
Also, have a few large gaps that people can squeeze through
- 28 May 2009, 19:41
- Forum: Graphics Development
- Topic: Graveyard Tombstones
- Replies: 74
- Views: 13029
Re: Graveyard Tombstones
meway can you add some grass and ageing to that angled grave?
- 28 May 2009, 19:30
- Forum: Graphics Development
- Topic: Graveyard Tombstones
- Replies: 74
- Views: 13029
Re: Graveyard Tombstones
looks a bit too isometric, and needs to be bashed about a bit with grass and cracks and a symbol
But, we can't be too religious
we need generic; or some TMW back-story religious symbols.
But, we can't be too religious
we need generic; or some TMW back-story religious symbols.
- 28 May 2009, 19:29
- Forum: Graphics Development
- Topic: Graveyard Tombstones
- Replies: 74
- Views: 13029
Re: Graveyard Tombstones
how about this rough and ready angle design