Search found 18 matches

by graingert
20 Jun 2009, 22:38
Forum: Support and Bug reports
Topic: Ubuntu compile with opengl
Replies: 0
Views: 988

Ubuntu compile with opengl

[WIP] cos it's late:

I can't get the TMW client to compile with opengl without linking in /usr/lib

ie sudo ln -s /usr/lib/libGL.so.1 /usr/lib/libGL.so

something wrong with NVIDIA drivers.

https://bugs.launchpad.net/debian/+sour ... bug/357076
by graingert
02 Jun 2009, 15:32
Forum: Support and Bug reports
Topic: Windows TMW 0.0.28.1 Screen Resolution
Replies: 7
Views: 1924

Re: Windows TMW 0.0.28.1 Screen Resolution

Works in 0.0.29 not in 0.0.28.1: easy
by graingert
29 May 2009, 18:15
Forum: Graphics Development
Topic: [WIP] Pastries
Replies: 13
Views: 2618

Re: [WIP] Pastries

already have cake I think...
by graingert
29 May 2009, 15:22
Forum: Graphics Development
Topic: Graveyard wall
Replies: 127
Views: 20947

Re: Graveyard wall

I don't think you should have large lumps of concrete as the base: the fence should go straight to the ground.
by graingert
29 May 2009, 12:29
Forum: Graphics Development
Topic: [REQ] animations
Replies: 3
Views: 1409

Re: [REQ] animations

haste arrow
by graingert
29 May 2009, 12:06
Forum: Graphics Development
Topic: Graveyard wall
Replies: 127
Views: 20947

Re: Graveyard wall

I added a relief to add interest
by graingert
29 May 2009, 11:26
Forum: Graphics Development
Topic: Graveyard wall
Replies: 127
Views: 20947

Re: Graveyard wall

I'd like to see a few of those as enemies!
by graingert
29 May 2009, 09:52
Forum: Graphics Development
Topic: Graveyard Tombstones
Replies: 74
Views: 12514

Re: Graveyard Tombstones

Perhaps an old grave yard and a new graveyard?
by graingert
29 May 2009, 09:49
Forum: Graphics Development
Topic: Graveyard Tombstones
Replies: 74
Views: 12514

Re: Graveyard Tombstones

wasn't there a war? Should the graves be more like: http://www.madingleyamericancemetery.in ... -large.jpg?
by graingert
28 May 2009, 20:27
Forum: Graphics Development
Topic: Graveyard Tombstones
Replies: 74
Views: 12514

Re: Graveyard Tombstones

I might start work on a an opening crypt => spooky jumpy out skellingtons!
by graingert
28 May 2009, 20:25
Forum: Graphics Development
Topic: Graveyard Tombstones
Replies: 74
Views: 12514

Re: Graveyard Tombstones

Perhaps the TMW symbol can be incorporated on the grave stones

The backstory practically writes itself
by graingert
28 May 2009, 19:53
Forum: Graphics Development
Topic: Graveyard wall
Replies: 127
Views: 20947

Re: Graveyard wall

You should chop off some more of the tops entirely

Also, have a few large gaps that people can squeeze through
by graingert
28 May 2009, 19:41
Forum: Graphics Development
Topic: Graveyard Tombstones
Replies: 74
Views: 12514

Re: Graveyard Tombstones

meway can you add some grass and ageing to that angled grave?
by graingert
28 May 2009, 19:30
Forum: Graphics Development
Topic: Graveyard Tombstones
Replies: 74
Views: 12514

Re: Graveyard Tombstones

looks a bit too isometric, and needs to be bashed about a bit with grass and cracks and a symbol

But, we can't be too religious

we need generic; or some TMW back-story religious symbols.
by graingert
28 May 2009, 19:29
Forum: Graphics Development
Topic: Graveyard Tombstones
Replies: 74
Views: 12514

Re: Graveyard Tombstones

how about this rough and ready angle design