Search found 19 matches

by paradoxfox93
03 Feb 2008, 02:50
Forum: Support and Bug reports
Topic: Error compiling 24 on Feisty
Replies: 2
Views: 1275

0.7.0 worked thanks!!
by paradoxfox93
03 Feb 2008, 02:25
Forum: Support and Bug reports
Topic: Error compiling 24 on Feisty
Replies: 2
Views: 1275

Error compiling 24 on Feisty

Guichan is 6.1 dependancies installed as instructed in the wiki. Can anyone see what I'm missing? Thanks! paradoxfox93@93420:~/tmw-0.0.24$ sudo ./configure checking for g++... g++ checking for C++ compiler default output file name... a.out checking whether the C++ compiler works... yes checking whet...
by paradoxfox93
03 Feb 2008, 01:54
Forum: Support and Bug reports
Topic: Packages for Ubuntu Feisty Fawn
Replies: 1
Views: 1552

It seems your links are outdated. This was very helpful for me the first time as I'm stuck with Feisty for the time being. Yet without this link I've been floundering around and haven't been able to get TMW installed since I reinstalled ubuntu =(
by paradoxfox93
28 Dec 2007, 10:42
Forum: TMW Classic
Topic: The theory and origins of LEVEL
Replies: 8
Views: 3192

>>If you're in real life quite intelligent but not very good at "using your hands" (de: "zwei linke Hände") you will be in TMW just a reflection of that. I guess what you want is an action game, like counterstrike or something. Shouldn't mmorpg be massive multip...
by paradoxfox93
23 Dec 2007, 04:24
Forum: TMW Classic
Topic: The leveling curve.
Replies: 64
Views: 23547

In fact, I'm going to go out on a limb here and propose that the curve should be completely flat: characters do not gain in power. Instead, a character becomes more finely customized with play; building up a character is something like building a TCG/CCG deck. All builds are theoretically balanced,...
by paradoxfox93
17 Dec 2007, 19:17
Forum: Graphics Development
Topic: Castle Tileset
Replies: 11
Views: 5517

I agree that it could use a little more color. I didn't want to overdo it though maybe I went a little too scarce with the brown or the smudging nullified it. Also I think I ended up wiping the prominent brown out before I posted it when I was trying to make it seamless. Still, I was kinda going for...
by paradoxfox93
17 Dec 2007, 19:10
Forum: TMW Classic
Topic: Walking on water
Replies: 11
Views: 3462

Walking on water

So I was reading in Wiki about how they would like to see a swamp of some kind. More specifically about ow maybe it could be some kind of marshy area we could walk through. If this were designed, how could we create the effect being in the water without drowning or 'walking on water'? I thought mayb...
by paradoxfox93
17 Dec 2007, 18:45
Forum: Graphics Development
Topic: Castle Tileset
Replies: 11
Views: 5517

Hey that looks awesome. Yeah it might look greyscale but it's not. There is quite a bit of brown in there actually. Again, I do know about the floor, I just haven't worked something out for that. I think I'm going to continue designing it as a brick house with a thatched roof So a floor isn't necess...
by paradoxfox93
17 Dec 2007, 02:44
Forum: Graphics Development
Topic: Castle Tileset
Replies: 11
Views: 5517

As a beginner you should start with simple pixel-art techniques. This will better teach you the basics of shading based on light direction. This will help you, for example, to understand why you can't use the same tiles for walls and for floors. By the way, we already got an almost complete tileset...
by paradoxfox93
17 Dec 2007, 01:12
Forum: Graphics Development
Topic: Castle Tileset
Replies: 11
Views: 5517

Castle Tileset

Tilecount: 8 Currently working on: window So I'm messing around with building a castle map using gimp to draw my own brick tilsets. S far I've got 5 tiles drawn (two of which are just inverted tiles). I was going to post the tileset but the transparency got jacked up apparently in the making of a si...
by paradoxfox93
16 Dec 2007, 19:47
Forum: TMW Classic
Topic: Which class do you feel more comfortable as?
Replies: 31
Views: 12835

Everything seems me to operate around combat. If we're going for RP I seems me some social classes would be appropriate as well: Diplomat Politician/Noble Lawyer Arbitrator Salesman Bo'Sun Maybe some more. Seems kinda off the wall and difficult to impliment but certainly something to think about. I ...
by paradoxfox93
15 Dec 2007, 23:51
Forum: TMW Classic
Topic: Where do I find the currently used maps?
Replies: 6
Views: 2303

thats it, got it, thanks a lot!
by paradoxfox93
15 Dec 2007, 23:14
Forum: TMW Classic
Topic: Where do I find the currently used maps?
Replies: 6
Views: 2303

I don't have that folder. My directory looks like this: user@comp:~/tmw-0.0.23$ dir aclocal.m4 config.h.in COPYING docs Makefile.am NEWS tmw.desktop AUTHORS configure data INSTALL Makefile.in README TODO ChangeLog configure.ac depcomp install-sh missing src user@comp:~/tmw-0.0.23$
by paradoxfox93
15 Dec 2007, 21:23
Forum: TMW Classic
Topic: Where do I find the currently used maps?
Replies: 6
Views: 2303

Where do I find the currently used maps?

I want to load the currently used maps into tiled so I can look at how they're built on the layers and such. I think it will give me a feel of how to build what I have going on in my head at the moment. I've dug through the files in my installation and don't see anything that jumps out at me as a ma...
by paradoxfox93
15 Dec 2007, 20:43
Forum: TMW Classic
Topic: TIled -Pixel height locked when 'importing'
Replies: 0
Views: 960

TIled -Pixel height locked when 'importing'

OK, So I'm trying to get the hang of tiled. When I try to 'import' tiles as per the wiki guide the height is fixed at 35 and when I go to paint the tiled on the map i have 3 pixels of black above every tile =/. IK it SHOULD be at 32 but I'm note sure how to unfix and change the tile hieght. Anyone k...