I tried to get them to join but they weren't about all that. They very much wanted me to still use that set in this project so I'm moving forward with my derivative work to make them work for the task. I've broken the set down to manage and map easier. Huge tileset is a pita when working in tiled.
Search found 589 matches
- 01 Feb 2024, 14:01
- Forum: Graphics Development
- Topic: [WIP] Fire temple
- Replies: 3
- Views: 61382
- 15 Dec 2022, 06:34
- Forum: Graphics Development
- Topic: [WIP] Water Temple
- Replies: 6
- Views: 5436
Re: [WIP] Water Temple
I thought I posted my progress but I guess I didn't.
- 15 Dec 2022, 06:32
- Forum: Graphics Development
- Topic: [WIP] The Dimonds Cove Revamp Project.
- Replies: 10
- Views: 10034
Re: [WIP] The Dimonds Cove Revamp Project.
- 12 Dec 2022, 07:40
- Forum: Graphics Development
- Topic: [WIP] Water Temple
- Replies: 6
- Views: 5436
Re: [WIP] Water Temple
I went and made some changes to that large principal chamber here:
- 12 Dec 2022, 07:31
- Forum: Graphics Development
- Topic: [WIP] The Dimonds Cove Revamp Project.
- Replies: 10
- Views: 10034
Re: [WIP] The Dimonds Cove Revamp Project.
- 12 Dec 2022, 07:01
- Forum: Graphics Development
- Topic: [WIP] Fire temple
- Replies: 3
- Views: 61382
[WIP] Fire temple
- 11 Dec 2022, 23:14
- Forum: Graphics Development
- Topic: [WIP] Water Temple
- Replies: 6
- Views: 5436
Re: [WIP] Water Temple
Most of the lower area is not done yet. The completed parts would be the top and 2nd section that you like the design part. Yes it might have to be wider when I playtest it.
- 11 Dec 2022, 20:49
- Forum: Graphics Development
- Topic: [WIP] The Dimonds Cove Revamp Project.
- Replies: 10
- Views: 10034
Re: [MAP] The Dimonds Cove Revamp Project.
that could be done. I'm not sure how to spin it game wise and what the technical implementations will be. I'll go over that possibility with the other dev to gauge the feasibility of it.
- 11 Dec 2022, 12:02
- Forum: Graphics Development
- Topic: [WIP] The Dimonds Cove Revamp Project.
- Replies: 10
- Views: 10034
[WIP] The Dimonds Cove Revamp Project.
- 11 Dec 2022, 11:26
- Forum: Graphics Development
- Topic: [WIP] Water Temple
- Replies: 6
- Views: 5436
[WIP] Water Temple
- 11 Dec 2022, 11:08
- Forum: Graphics Development
- Topic: [CONTEST] Dark Talisman
- Replies: 4
- Views: 7452
Re: [CONTEST] Dark Talisman
I'd say Reids 2nd one would be the best.
- 01 Nov 2022, 05:43
- Forum: Graphics Development
- Topic: [FND] Woodland inn/dimonds cove tileset.
- Replies: 14
- Views: 8929
Re: [WIP] Woodland inn/dimonds cove tileset.
That's it. I'm done. After much nit-picking and procrastinating it's over and done.
- 31 Oct 2022, 21:59
- Forum: Graphics Development
- Topic: [DIS] Seasonal Loging Screens
- Replies: 5
- Views: 3573
Re: [DIS] Seasonal Loging Screens
just noticed I messed up the spring one....fixed in my edit of above post.
- 31 Oct 2022, 21:58
- Forum: Graphics Development
- Topic: [DIS] Seasonal Loging Screens
- Replies: 5
- Views: 3573
[DIS] Seasonal Loging Screens
With the utilization of AI generated art from Jesusalva I was able to mock up some quick seasonal login screens for tmw.
- 29 Oct 2022, 07:09
- Forum: Graphics Development
- Topic: Supplementry sets for final legecy contributions
- Replies: 0
- Views: 60363