Search found 589 matches

by Merlin
01 Feb 2024, 14:01
Forum: Graphics Development
Topic: [WIP] Fire temple
Replies: 3
Views: 33911

Re: [WIP] Fire temple

I tried to get them to join but they weren't about all that. They very much wanted me to still use that set in this project so I'm moving forward with my derivative work to make them work for the task. I've broken the set down to manage and map easier. Huge tileset is a pita when working in tiled.

by Merlin
15 Dec 2022, 06:34
Forum: Graphics Development
Topic: [WIP] Water Temple
Replies: 6
Views: 4002

Re: [WIP] Water Temple

watertemple-sundaynightprogress.JPG
watertemple-sundaynightprogress.JPG (83.33 KiB) Viewed 3897 times

I thought I posted my progress but I guess I didn't.

by Merlin
15 Dec 2022, 06:32
Forum: Graphics Development
Topic: [WIP] The Dimonds Cove Revamp Project.
Replies: 10
Views: 5648

Re: [WIP] The Dimonds Cove Revamp Project.

Granted I would have to remap the whole thing. I really didn't think about that and went all in on one map. Why would you need to remap it? It looks like a pretty self-contained map that can be relocated easily. I think the location is extremely important especially for something that would change ...
by Merlin
12 Dec 2022, 07:40
Forum: Graphics Development
Topic: [WIP] Water Temple
Replies: 6
Views: 4002

Re: [WIP] Water Temple

watertemple2ndplatform-revision1.JPG
watertemple2ndplatform-revision1.JPG (231.97 KiB) Viewed 3959 times

I went and made some changes to that large principal chamber here:

by Merlin
12 Dec 2022, 07:31
Forum: Graphics Development
Topic: [WIP] The Dimonds Cove Revamp Project.
Replies: 10
Views: 5648

Re: [WIP] The Dimonds Cove Revamp Project.

I always thought the map would be more interesting if Dimond's Cove had something next to it on the other side of the river. I would incorporate a keep by extending the pier into a bridge and putting the keep on the other side. It then also makes more sense why there is a giant inn seemingly in the...
by Merlin
12 Dec 2022, 07:01
Forum: Graphics Development
Topic: [WIP] Fire temple
Replies: 3
Views: 33911

[WIP] Fire temple

Here's a thread to start on the creation of a fire temple as planned by our crazy admin. While I found we didn't have much to work with I was able to find some sprites from the opensource community that could be edited to fit and provide the function. I have reached out to the artist of this work an...
by Merlin
11 Dec 2022, 23:14
Forum: Graphics Development
Topic: [WIP] Water Temple
Replies: 6
Views: 4002

Re: [WIP] Water Temple

Most of the lower area is not done yet. The completed parts would be the top and 2nd section that you like the design part. Yes it might have to be wider when I playtest it.

by Merlin
11 Dec 2022, 20:49
Forum: Graphics Development
Topic: [WIP] The Dimonds Cove Revamp Project.
Replies: 10
Views: 5648

Re: [MAP] The Dimonds Cove Revamp Project.

that could be done. I'm not sure how to spin it game wise and what the technical implementations will be. I'll go over that possibility with the other dev to gauge the feasibility of it.

by Merlin
11 Dec 2022, 12:02
Forum: Graphics Development
Topic: [WIP] The Dimonds Cove Revamp Project.
Replies: 10
Views: 5648

[WIP] The Dimonds Cove Revamp Project.

With the finishing of my Woodland Inn set I've started to remap the cove. This is something that is a very dear part of my work in TMW that I will finally be able to create to the extent I really wanted to but was limited at the time. In my madness I also expanded the map. Hurnsclad was always just ...
by Merlin
11 Dec 2022, 11:26
Forum: Graphics Development
Topic: [WIP] Water Temple
Replies: 6
Views: 4002

[WIP] Water Temple

Somehow got tasked with doing a Water temple and well have something done enough to point to discuss possible changes. Basically what I have here is an underground temple. I might make some additional dirt tiles to help with the corners but I'm not looking to get too crazy doing new tiles. (That mig...
by Merlin
11 Dec 2022, 11:08
Forum: Graphics Development
Topic: [CONTEST] Dark Talisman
Replies: 4
Views: 4389

Re: [CONTEST] Dark Talisman

I'd say Reids 2nd one would be the best.

by Merlin
01 Nov 2022, 05:43
Forum: Graphics Development
Topic: [FND] Woodland inn/dimonds cove tileset.
Replies: 14
Views: 7657

Re: [WIP] Woodland inn/dimonds cove tileset.

That's it. I'm done. After much nit-picking and procrastinating it's over and done.

by Merlin
31 Oct 2022, 21:59
Forum: Graphics Development
Topic: [DIS] Seasonal Loging Screens
Replies: 5
Views: 2255

Re: [DIS] Seasonal Loging Screens

just noticed I messed up the spring one....fixed in my edit of above post.

by Merlin
31 Oct 2022, 21:58
Forum: Graphics Development
Topic: [DIS] Seasonal Loging Screens
Replies: 5
Views: 2255

[DIS] Seasonal Loging Screens

With the utilization of AI generated art from Jesusalva I was able to mock up some quick seasonal login screens for tmw.

by Merlin
29 Oct 2022, 07:09
Forum: Graphics Development
Topic: Supplementry sets for final legecy contributions
Replies: 0
Views: 32867

Supplementry sets for final legecy contributions

Here are the sets that would be needed for the cove remake I am close to finishing the mapping job on. Castle3.png - Some additional tiles that would allow some more varied ground designs with conjunction of the block wall set. I made this set as I was working on a map and realized I needed somethin...