Update [ image ]
The swamp is finished now (except for decoration), I will only have to connect the open ends when I add the "border zone" to the neighboring map
Search found 18 matches
- 15 Apr 2009, 14:26
- Forum: TMW Classic
- Topic: Request for new woodland map
- Replies: 33
- Views: 8372
- 12 Apr 2009, 21:00
- Forum: TMW Classic
- Topic: Request for new woodland map
- Replies: 33
- Views: 8372
Re: Request for new woodland map
so, this is what I've got now (slightly zoomed-out version)... I decided to make a big swamp area in the south-east, which has taken a lot of time to make so far, but I hope it's worth it :) I made a concept for a small labyrinth that you will have to walk through to get to the small peninsula with ...
- 11 Apr 2009, 21:36
- Forum: TMW Classic
- Topic: Request for new woodland map
- Replies: 33
- Views: 8372
Re: Request for new woodland map
Oh okay, I was still working with an old version of the ground tileset as Crush didn't mention it in his post and I got it from somewhere on my computer So? We have the ability to use oversized tiles to make that easier. And you can use as many layers as you need anyways. If oversized tiles look the...
- 11 Apr 2009, 18:15
- Forum: TMW Classic
- Topic: Request for new woodland map
- Replies: 33
- Views: 8372
Re: Request for new woodland map
It should be right above the trunk piece you used on the woodland ground set. http://gitorious.org/projects/tmwdata/repos/mainline/blobs/raw/HEAD/graphics/tiles/Woodland_x2.png it isn't. Which ones are you talking about? this looks odd I was talking about the trees that octalot had suggested to rea...
- 11 Apr 2009, 15:18
- Forum: TMW Classic
- Topic: Request for new woodland map
- Replies: 33
- Views: 8372
Re: Request for new woodland map
Hi, I'm trying to have some fun with Tiled ;) This is the map I've started to make: http://www.blue-sphere.de/tmw/blubb.png (This could become the map "1".) The most important issue I think is the swamp tileset: http://www.blue-sphere.de/tmw/blubb2.png I marked red where some pixels look w...
- 05 Apr 2009, 20:47
- Forum: TMW Classic
- Topic: Spooky music for graveyard
- Replies: 12
- Views: 2592
Re: Spooky music for graveyard
Hi, it definitely has a spooky feeling, but there are mainly two things that disturb me a bit The background-"pad"-sound gets loud first and then quieter again, like this: /\ / \_______ / \ I feel it's jumping at me somehow... maybe you could change the envelope to something like _______ /...
- 18 Jan 2009, 00:08
- Forum: Player talk
- Topic: How did you come here?
- Replies: 512
- Views: 235504
Re: How did you come here?
I was looking for graphics for an own very-far-from-playable Javascript and php based online game.
I'm not using TMW graphics at the moment, though
I'm not using TMW graphics at the moment, though
- 27 Apr 2008, 14:33
- Forum: TMW Classic
- Topic: Slave chains
- Replies: 18
- Views: 4203
Re: Slave chains
Btw, how can I make the other frames invisible in each frame of the animation? Change the frame-transition beneath the animation-interval from "I don't care" to "one frame per layer (replace)" (or something like that) From what I can see it looks nice, but I think the chains are...
- 23 Apr 2008, 19:22
- Forum: TMW Classic
- Topic: [Follow my Footprints]
- Replies: 11
- Views: 3429
Re: [Follow my Footprints]
Hey, thanks for the comments :) @Othello and dariunas Actually, the triplets at this part are intended to be off-tempo and don't fit with the delay, either, of course. They express a snowflake being blown away by the wind (now don't ask if the rhythm or this interpretation was there first ;)) But I ...
- 23 Apr 2008, 14:11
- Forum: TMW Classic
- Topic: [Follow my Footprints]
- Replies: 11
- Views: 3429
- 01 Apr 2008, 13:28
- Forum: TMW Classic
- Topic: Music
- Replies: 59
- Views: 17541
Re: Music
Hi,
nice tracks, I like it
May I ask what you used to make them?
...by the way, this forum's description doesn't really seem to fit
nice tracks, I like it
May I ask what you used to make them?
...by the way, this forum's description doesn't really seem to fit
- 07 Feb 2008, 00:07
- Forum: TMW Classic
- Topic: New song: The Siren's Call
- Replies: 10
- Views: 3617
- 30 Jan 2008, 19:14
- Forum: Graphics Development
- Topic: Evil Eyeball Monster
- Replies: 34
- Views: 6272
I think he's talking about Anti Alias, which would make your lines smoother.
The second perspective looks really good IMO, though
The second perspective looks really good IMO, though
- 10 Jan 2008, 20:23
- Forum: TMW Classic
- Topic: Ambient tune
- Replies: 17
- Views: 5408
- 03 Jan 2008, 18:56
- Forum: TMW Classic
- Topic: Ambient tune
- Replies: 17
- Views: 5408