Search found 263 matches

by Superkoop
07 Jul 2010, 23:02
Forum: Graphics Development
Topic: Tulimshar Bench
Replies: 15
Views: 4780

Re: Tulimshar Bench

Two years later, it has been committed. I feel as if I can now sleep in peace.
by Superkoop
31 Jul 2009, 20:50
Forum: TMW Classic
Topic: [REQ] Test maps with the new forest tileset
Replies: 7
Views: 2519

Re: [REQ] Test maps with the new forest tileset

http://forums.themanaworld.org/viewtopic.php?p=56821#p56821 That's a finished map using this tileset, and Aroleon has made one which connects this map to the rest of the world. . . http://img265.imageshack.us/img265/7650/gloomy.png That's an example usage of the cliff tiles, and while it's unfinishe...
by Superkoop
12 Jul 2009, 13:25
Forum: Graphics Development
Topic: [FND] New Apple
Replies: 51
Views: 10656

Re: [FND] New Apple

The new one looks perfectly fine when placed on the map, it's better than the old one. And I wasn't going to comment, but most people seem to be nitpicking about so many things, but when it comes to color we can just make it dye-able and the problem is solved. Whether it has a leaf or not is unimpor...
by Superkoop
01 Jul 2009, 00:34
Forum: TMW Classic
Topic: Mushroms Forest Cave
Replies: 135
Views: 30064

Re: Mushroms Forest Cave

_x3 set This is finished: The ones 64pixels and shorter should go on the x2 set. The ones 32 pixels or lower, on the normal set. None of the ones on the _x3 set are shorter than 32 pixels. . . As to the ones 64 pixels and less: Regarding your question about _x2 and _x3 tilesets: Considering that yo...
by Superkoop
30 Jun 2009, 21:01
Forum: TMW Classic
Topic: Mushroms Forest Cave
Replies: 135
Views: 30064

Re: Mushroms Forest Cave

Well. . . I guess I'll just put it together, I may not be able to pixel but I can place images on a grid. :| _x3 set This is finished: mushrooms_x3.png Regular size: mushrooms_new.png This isn't finished yet. For the regular size set I still have to: make the grouped mushrooms less grid-like. possib...
by Superkoop
28 Jun 2009, 18:03
Forum: TMW Classic
Topic: Should TMW use British English or American English?
Replies: 50
Views: 8585

Re: Should TMW use British English or American English?

All in favour? (or should I say favor?) Good, then its settled, end of topic. Settled on what? Hi Jax*, note our resident game master's post. Come to think of it, it is the game masters responsibility to influence topics relating to game experience. NPC dialects is one of them, I would imagine. Act...
by Superkoop
26 Jun 2009, 01:56
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Vote now: Mush and Shroom Hat should be again obtainable...
Replies: 26
Views: 8165

Re: Vote now: Mush and Shroom Hat should be again obtainable...

I believe the two hats in question should be added back in the same way the Fluffly and Pinkie hats are in the game, simply because Mush and Shroom hats aren't really anything special. Unobtainable items should actually be special, such as the crown and golden plate armor; there are plenty of [hat] ...
by Superkoop
22 Jun 2009, 23:58
Forum: TMW Classic
Topic: death world? (my idea)
Replies: 12
Views: 2244

Re: death world? (my idea)

I you want to punish some one for dieing take an amount of 'Experience' from there character... This could result in the loss of levels and stats but wouldn't damage the game play The thought that losing EXP is a better punishment than "nonsense after death" is foolishness. Because the pl...
by Superkoop
17 Jun 2009, 01:25
Forum: TMW Classic
Topic: Mushroms Forest Cave
Replies: 135
Views: 30064

Re: Mushroms Forest Cave

Now using it actually in practice, I think the larger mushrooms should be on an X2, X3 set; or would it be preferable to put the tops on the over layer? Also, because of using more layers and putting the mushrooms higher up, the mushrooms are rendered on top of the players. So I was wondering if it'...
by Superkoop
16 Jun 2009, 22:45
Forum: Player talk
Topic: Post Ur Desktop Pic here LoL
Replies: 22
Views: 3102

Re: Post Ur Desktop Pic here LoL

My laptop:
Image
My Desktop doesn't look much different aside from it using Compiz, different background, and different panels.
by Superkoop
12 Jun 2009, 18:41
Forum: Feedback / Feature Requests / Content Suggestions
Topic: auto-ban / censorship
Replies: 27
Views: 5506

Re: auto-ban / censorship

While it won't stop everyone, it will act as at least a short wall. Something is better than nothing, and I know it is a pretty easy thing to do. I agree. We have the rule, it should at least be attempted to be enforced better. It doesn't need to be a perfect censor, but something that hits at leas...
by Superkoop
12 Jun 2009, 01:26
Forum: TMW Classic
Topic: Village in the Swamps
Replies: 7
Views: 1367

Re: Village in the Swamps

Also - trees puzzled me at first in map-making, because I couldn't figure out the layers. Then I realised I could put each level of the tree on a different layer, T - B, T - M and T - T (or whatever). Is this how it's done normally? Trees all go on the Fringe layer (the layer above ground) with few...
by Superkoop
10 Jun 2009, 22:20
Forum: TMW Classic
Topic: [REQ] Two maps
Replies: 39
Views: 6830

Re: [REQ] Two maps

Well that sure clears up a lot of my confusion! :) I'll consider re-adding some animated wetwalls when Fate finishes the Fungus tileset.
by Superkoop
10 Jun 2009, 00:14
Forum: TMW Classic
Topic: [REQ] Two maps
Replies: 39
Views: 6830

Re: [REQ] Two maps

Fate, I haven't had a lot of time recently, but I made some time to work on straight edges/diagonals. I hope you find it to be a bit better. I also fixed some layer issues. I was thinking of taking away the upper map, unless you wanted to keep it for the oval map you were going for. I wasn't sure wh...
by Superkoop
08 Jun 2009, 19:30
Forum: Graphics Development
Topic: [WIP] Pastries
Replies: 13
Views: 2581

Re: [WIP] Pastries

I didn't buy a cake irl :roll:. And the icons are fine, why would they need to be bigger? It's simply preferable to use the space given as best as possible. With this example, you have all of the gray space to use, however most of it is not used and is wasted. http://forums.themanaworld.org/downloa...