Search found 22 matches
- 09 Jun 2008, 03:06
- Forum: TMW Classic
- Topic: commandhandler
- Replies: 5
- Views: 1870
Re: commandhandler
Hey, I can't post on the mailing lists for some reason Note that the mailing list rejects messages from addresses which haven't subscribed to it to avoid spam mails. I know, but I am registered, and I've posted before (and you replied to one of those, remember?). I've no idea what's going on with t...
- 08 Jun 2008, 13:17
- Forum: TMW Classic
- Topic: commandhandler
- Replies: 5
- Views: 1870
Re: commandhandler
You were using CPMSG_LIST_CHANNELUSERS_RESPONSE to see if people're online in a guild, and not for actually listing players in any channel for the user. I thought it would be better to keep the channel specific messages dealing with channel stuff, and then have a guild specific packet for that, or c...
- 07 Jun 2008, 22:49
- Forum: TMW Classic
- Topic: commandhandler
- Replies: 5
- Views: 1870
commandhandler
Hey, I can't post on the mailing lists for some reason, so i just put what i was going to say on the wiki http://wiki.themanaworld.org/index.php/ ... andhandler. Those're the diffs of what i've been working on so far, i'd just like some critique before I commit them.
- 19 Apr 2008, 10:02
- Forum: TMW Classic
- Topic: Supplementing TMWs soundtrack with classical music
- Replies: 16
- Views: 3413
Re: Supplementing TMWs soundtrack with classical music
It wouldn't be a copyright problem because the copyright period of the compositions are over and thus they are in the public domain. Just a thought, would there be any problem with the copyright of the actual performance? Unless you or someone else can perform the ones you want, heh. Or maybe we co...
- 10 Apr 2008, 01:09
- Forum: TMW Classic
- Topic: New skill icons
- Replies: 28
- Views: 8333
Re: New skill icons
woops, sorry for being so late in responding. been really busy with school work. anyhoo, I do think they look great, I'm trying to get around to adding them to the skill interface, but time is not my friend lately. Only thing I'd have to say is that I'm not crazy about the spikey "BAM!" th...
- 17 Mar 2008, 23:21
- Forum: TMW Classic
- Topic: New skill icons
- Replies: 28
- Views: 8333
Re: New skill icons
Well, I wouldn't say nothing much is happening here, just because he isn't posting what he has so far..Crush wrote:Because there doesn't seem to be much happening here...
Thanks for these though, I'll work with them until Othello is done.
- 16 Mar 2008, 01:48
- Forum: TMW Classic
- Topic: New skill icons
- Replies: 28
- Views: 8333
Re: New skill icons
Orthello, I get what you mean, so maybe something not so ornate, but still a little textured (like Gandalf's first staff from the lord of the rings movie XD)?
- 15 Mar 2008, 16:43
- Forum: TMW Classic
- Topic: New skill icons
- Replies: 28
- Views: 8333
Re: New skill icons
Hi again Othello, For the staff, I'd go with a magic staff design. For unarmed, ya a fist or at least a hand in some gesture would do. Throwing should be like, a dart or a star or something like that. As for shotting, ya its weird. I'd think this would be referring to arrows, though i don't know how...
- 09 Mar 2008, 05:52
- Forum: TMW Classic
- Topic: New skill icons
- Replies: 28
- Views: 8333
Re: New skill icons
Keep it up, they look great. They'll fit very nicely into the skill dialog. Its late here and I can't really think of any critique at the moment. I'll post any if they come to me later.
- 06 Mar 2008, 12:55
- Forum: TMW Classic
- Topic: What to do
- Replies: 14
- Views: 3729
Re: What to do
Ja 32 x 32. And thanks, I'm looking forward to them :).Othello wrote: So in short: Rodge, I will make those skill icons, like the sword done above, if thats alright. However, what pixel dimensions should it be optimized for? my guess would be 32x32... else it'd be to big
- 06 Mar 2008, 12:49
- Forum: TMW Classic
- Topic: Music
- Replies: 59
- Views: 17517
Re: Music
Cellos are hot :). Keep going, this is sounding really nice.
- 02 Mar 2008, 17:47
- Forum: Support and Bug reports
- Topic: [FIXED] Cmake broken in trunk
- Replies: 1
- Views: 934
[FIXED] Cmake broken in trunk
I've been trying to get attention to this, but have been totally unsuccessful, so last try :). tmw client won't build with cmake without this patch http://mantis.themanaworld.org/view.php?id=224. I know some of you don't like it, or don't care, but if that's so why not get rid of it completely inste...
- 02 Mar 2008, 17:44
- Forum: Support and Bug reports
- Topic: [FIXED] tmwserv trunk experience
- Replies: 1
- Views: 903
[FIXED] tmwserv trunk experience
Is there a game rule in tmwserv trunk that if you kill a monster in one hit you don't get exp, or is that a bug?
- 02 Mar 2008, 17:41
- Forum: TMW Classic
- Topic: TMWServ Development Report February 2008
- Replies: 13
- Views: 4385
Re: TMWServ Development Report February 2008
mandrake, running your own server isn't hard. You'll need to copy over the data files from the tmw client to get it to work though. Start tmwaccount-serv first. Then make sure that data folder is in the directory you're in and make sure the scripts folder, and maps.xml from tmwserv trunk is in there...
- 02 Mar 2008, 05:43
- Forum: TMW Classic
- Topic: What to do
- Replies: 14
- Views: 3729
Re: What to do
Othello, thanks alot, that looks very nice. Keep up the good work. Crush, your point is valid. I wish you'd said it exactly from the begining though :). I think the way it's done is that svgs are made for a certain size range. This looks more like something for a larger range though. Nonetheless, it...