Search found 22 matches

by Rodge
09 Jun 2008, 03:06
Forum: TMW Classic
Topic: commandhandler
Replies: 5
Views: 1840

Re: commandhandler

Hey, I can't post on the mailing lists for some reason Note that the mailing list rejects messages from addresses which haven't subscribed to it to avoid spam mails. I know, but I am registered, and I've posted before (and you replied to one of those, remember?). I've no idea what's going on with t...
by Rodge
08 Jun 2008, 13:17
Forum: TMW Classic
Topic: commandhandler
Replies: 5
Views: 1840

Re: commandhandler

You were using CPMSG_LIST_CHANNELUSERS_RESPONSE to see if people're online in a guild, and not for actually listing players in any channel for the user. I thought it would be better to keep the channel specific messages dealing with channel stuff, and then have a guild specific packet for that, or c...
by Rodge
07 Jun 2008, 22:49
Forum: TMW Classic
Topic: commandhandler
Replies: 5
Views: 1840

commandhandler

Hey, I can't post on the mailing lists for some reason, so i just put what i was going to say on the wiki http://wiki.themanaworld.org/index.php/ ... andhandler. Those're the diffs of what i've been working on so far, i'd just like some critique before I commit them.
by Rodge
19 Apr 2008, 10:02
Forum: TMW Classic
Topic: Supplementing TMWs soundtrack with classical music
Replies: 16
Views: 3403

Re: Supplementing TMWs soundtrack with classical music

It wouldn't be a copyright problem because the copyright period of the compositions are over and thus they are in the public domain. Just a thought, would there be any problem with the copyright of the actual performance? Unless you or someone else can perform the ones you want, heh. Or maybe we co...
by Rodge
10 Apr 2008, 01:09
Forum: TMW Classic
Topic: New skill icons
Replies: 28
Views: 8279

Re: New skill icons

woops, sorry for being so late in responding. been really busy with school work. anyhoo, I do think they look great, I'm trying to get around to adding them to the skill interface, but time is not my friend lately. Only thing I'd have to say is that I'm not crazy about the spikey "BAM!" th...
by Rodge
17 Mar 2008, 23:21
Forum: TMW Classic
Topic: New skill icons
Replies: 28
Views: 8279

Re: New skill icons

Crush wrote:Because there doesn't seem to be much happening here...
Well, I wouldn't say nothing much is happening here, just because he isn't posting what he has so far..
Thanks for these though, I'll work with them until Othello is done.
by Rodge
16 Mar 2008, 01:48
Forum: TMW Classic
Topic: New skill icons
Replies: 28
Views: 8279

Re: New skill icons

Orthello, I get what you mean, so maybe something not so ornate, but still a little textured (like Gandalf's first staff from the lord of the rings movie XD)?
by Rodge
15 Mar 2008, 16:43
Forum: TMW Classic
Topic: New skill icons
Replies: 28
Views: 8279

Re: New skill icons

Hi again Othello, For the staff, I'd go with a magic staff design. For unarmed, ya a fist or at least a hand in some gesture would do. Throwing should be like, a dart or a star or something like that. As for shotting, ya its weird. I'd think this would be referring to arrows, though i don't know how...
by Rodge
09 Mar 2008, 05:52
Forum: TMW Classic
Topic: New skill icons
Replies: 28
Views: 8279

Re: New skill icons

Keep it up, they look great. They'll fit very nicely into the skill dialog. Its late here and I can't really think of any critique at the moment. I'll post any if they come to me later.
by Rodge
06 Mar 2008, 12:55
Forum: TMW Classic
Topic: What to do
Replies: 14
Views: 3723

Re: What to do

Othello wrote: So in short: Rodge, I will make those skill icons, like the sword done above, if thats alright. However, what pixel dimensions should it be optimized for? my guess would be 32x32... else it'd be to big
Ja 32 x 32. And thanks, I'm looking forward to them :).
by Rodge
06 Mar 2008, 12:49
Forum: TMW Classic
Topic: Music
Replies: 59
Views: 17390

Re: Music

Cellos are hot :). Keep going, this is sounding really nice.
by Rodge
02 Mar 2008, 17:47
Forum: Support and Bug reports
Topic: [FIXED] Cmake broken in trunk
Replies: 1
Views: 931

[FIXED] Cmake broken in trunk

I've been trying to get attention to this, but have been totally unsuccessful, so last try :). tmw client won't build with cmake without this patch http://mantis.themanaworld.org/view.php?id=224. I know some of you don't like it, or don't care, but if that's so why not get rid of it completely inste...
by Rodge
02 Mar 2008, 17:44
Forum: Support and Bug reports
Topic: [FIXED] tmwserv trunk experience
Replies: 1
Views: 900

[FIXED] tmwserv trunk experience

Is there a game rule in tmwserv trunk that if you kill a monster in one hit you don't get exp, or is that a bug?
by Rodge
02 Mar 2008, 17:41
Forum: TMW Classic
Topic: TMWServ Development Report February 2008
Replies: 13
Views: 4371

Re: TMWServ Development Report February 2008

mandrake, running your own server isn't hard. You'll need to copy over the data files from the tmw client to get it to work though. Start tmwaccount-serv first. Then make sure that data folder is in the directory you're in and make sure the scripts folder, and maps.xml from tmwserv trunk is in there...
by Rodge
02 Mar 2008, 05:43
Forum: TMW Classic
Topic: What to do
Replies: 14
Views: 3723

Re: What to do

Othello, thanks alot, that looks very nice. Keep up the good work. Crush, your point is valid. I wish you'd said it exactly from the begining though :). I think the way it's done is that svgs are made for a certain size range. This looks more like something for a larger range though. Nonetheless, it...