Search found 271 matches

by Bear
26 Dec 2005, 17:52
Forum: Player talk
Topic: theifs
Replies: 5
Views: 1951

What i like doing...

What i like doing.... Stay close to the warp.... When the thief tries attacking the monster walk into the warp and warp back in.... Causing the monster to attack him instead :P ive done this to a few... And the Kill Stealers... This is a widely known issue that every online game has.... Unless its a...
by Bear
24 Dec 2005, 07:05
Forum: Feedback / Feature Requests / Content Suggestions
Topic: 0.0.18 Review By:Bear
Replies: 4
Views: 2499

0.0.18 Review By:Bear

Hi there, alot of you dont know me... but im Bear, ive been playing TMW since 0.0.....1?! Anyways, i was here when the project started, its had its ups and downs. SO ive decided to write reviews of the upcoming releases. 0.0.18 Goals on the Roadmap Add New Playerset -Add Visible Equipment -Add Femal...
by Bear
19 Dec 2005, 08:30
Forum: Off topic
Topic: making 2d mmorpg
Replies: 11
Views: 3567

re

im actualy interested enough.

Ill try mapping :o
I like RPGmaker2k s map editor :D

I have my own game n stuff too XD
for me, tiled is too hard to use casualy >.>
by Bear
18 Dec 2005, 08:41
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Presentation of xmas maps
Replies: 1
Views: 1599

Presentation of xmas maps

Implementation of christmas maps: Well, going from desert to Snow is a bit fast... so i thought of a way to present the maps. By going through a transportation device, you can travel to a different part of the The Mana World. And with this, you can build off of the snow maps to create the ice contin...
by Bear
17 Dec 2005, 01:15
Forum: TMW Classic
Topic: Magic System(hmm, sometihngs wrong here)
Replies: 32
Views: 14408

re

that solution is ok, however this is a skill that KILLS the monster >.> not severely damages it. Take that into consideration. I think there should NOT be a skill capable of killing ANY monster with 1 hit, including weak monsters to stronger ones.
by Bear
14 Dec 2005, 05:00
Forum: TMW Classic
Topic: it's christmas time
Replies: 17
Views: 6626

SNOW!

i say nows a good time to work on snow XD weather effects that is!, i think itd be fun if we can get snow in this next release, or snowflakes @.@ If you do this now, then you just need to change a few things later on to add other weather effects! I was thinking... would it be hard to make it snow 5 ...
by Bear
13 Dec 2005, 02:33
Forum: TMW Classic
Topic: Magic System(hmm, sometihngs wrong here)
Replies: 32
Views: 14408

re

Well, iv been out a while, and thought about this. Just like the idea above, why not make it so that the cast chance is your Lost HP? like.... if i have 99% of my HP, it has a 1% chance of casting.... vice versa.... Also why not make it a type of finishing skill.... such as.... dealing high ammounts...
by Bear
15 Nov 2005, 03:13
Forum: Player talk
Topic: Losing Faith
Replies: 15
Views: 4070

re

let me say this... Iv wanted to for a while. But i believe Kyokais systems are WAY too complicated for someone who just wants to have fun(Players >.>) The people we are targeting!? Players People who will play this game? Players People Kyokai expects to understand his extremely long and boring Syste...
by Bear
15 Nov 2005, 03:05
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Click on monster
Replies: 2
Views: 1922

Click on monster

Well, im not a very good mouse fan >.> but i think that mouse users should be able to have a snap option. Like, when a user tries clicking a monster, it misses alot . So why not put in a snap option, where if the monster is near/under the mouse pointer, the monster is in target and your mouse gets a...
by Bear
10 Nov 2005, 19:00
Forum: TMW Classic
Topic: Still alive
Replies: 6
Views: 3567

re

welcome back!? he never left la!
neither did i :j

Iv been going on the forums occasionaly to see what was going on. And im pretty sure people are getting bored of the same old scripts. Therefore! if u want i can make a few new quests >.>
by Bear
03 Nov 2005, 01:20
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Bow Range
Replies: 5
Views: 3002

re

>.> Bow damage = distance * force if Archer is closer /but not too close to target, then the monster should take higher damage. if archer is far away, it should take less damage but have. if archer is up close, the monster should take less damage, but risk a critical hit. Thats how i think the bows ...
by Bear
03 Nov 2005, 01:13
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Ingame Txt
Replies: 2
Views: 1864

Ingame Txt

Hey there, iv been busy and havent been able to get on the forums for a long time. But here i am with a suggestion ! The TEXT!! When you chat, you see green, thats ok . But when a player is chatting and you see it in the box, its hard to see! Yellow on a semi-yellow background. And i think it should...
by Bear
10 Oct 2005, 18:29
Forum: Feedback / Feature Requests / Content Suggestions
Topic: damage of weapons???
Replies: 8
Views: 3910

blah

Stats....

+100 ATK, this adds 100 to your MAX attack
dex ads to the minimum attack.

and e-athena is highly capable of accepting stats as high as 255
by Bear
30 Sep 2005, 18:18
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Shield Skills
Replies: 4
Views: 2482

Shield Skills

Alot of talk about shields recently, so i thought i would use the basis of RO and a few other games skills. First: Initialy your character is 25% slower when wearing a shield Shield Carry: Lv1. Raises walking speed with a shield by 5% Lv2. Raises walking speed with a shield by 10% Lv3. Raises walkin...
by Bear
27 Sep 2005, 18:28
Forum: TMW Classic
Topic: Tulimshar library
Replies: 26
Views: 11272

re

i dont think the library should have a section on game play >.>

It would be strange if i went to a labrary and checked how to attack <,<

You should just keep the F1 option in(Help Box)

But the library could be used for quests and database information.