Search found 271 matches
- 26 Dec 2005, 17:52
- Forum: Player talk
- Topic: theifs
- Replies: 5
- Views: 1951
What i like doing...
What i like doing.... Stay close to the warp.... When the thief tries attacking the monster walk into the warp and warp back in.... Causing the monster to attack him instead :P ive done this to a few... And the Kill Stealers... This is a widely known issue that every online game has.... Unless its a...
- 24 Dec 2005, 07:05
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: 0.0.18 Review By:Bear
- Replies: 4
- Views: 2499
0.0.18 Review By:Bear
Hi there, alot of you dont know me... but im Bear, ive been playing TMW since 0.0.....1?! Anyways, i was here when the project started, its had its ups and downs. SO ive decided to write reviews of the upcoming releases. 0.0.18 Goals on the Roadmap Add New Playerset -Add Visible Equipment -Add Femal...
- 19 Dec 2005, 08:30
- Forum: Off topic
- Topic: making 2d mmorpg
- Replies: 11
- Views: 3567
re
im actualy interested enough.
Ill try mapping
I like RPGmaker2k s map editor
I have my own game n stuff too XD
for me, tiled is too hard to use casualy >.>
Ill try mapping
I like RPGmaker2k s map editor
I have my own game n stuff too XD
for me, tiled is too hard to use casualy >.>
- 18 Dec 2005, 08:41
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Presentation of xmas maps
- Replies: 1
- Views: 1599
Presentation of xmas maps
Implementation of christmas maps: Well, going from desert to Snow is a bit fast... so i thought of a way to present the maps. By going through a transportation device, you can travel to a different part of the The Mana World. And with this, you can build off of the snow maps to create the ice contin...
- 17 Dec 2005, 01:15
- Forum: TMW Classic
- Topic: Magic System(hmm, sometihngs wrong here)
- Replies: 32
- Views: 14408
re
that solution is ok, however this is a skill that KILLS the monster >.> not severely damages it. Take that into consideration. I think there should NOT be a skill capable of killing ANY monster with 1 hit, including weak monsters to stronger ones.
- 14 Dec 2005, 05:00
- Forum: TMW Classic
- Topic: it's christmas time
- Replies: 17
- Views: 6626
SNOW!
i say nows a good time to work on snow XD weather effects that is!, i think itd be fun if we can get snow in this next release, or snowflakes @.@ If you do this now, then you just need to change a few things later on to add other weather effects! I was thinking... would it be hard to make it snow 5 ...
- 13 Dec 2005, 02:33
- Forum: TMW Classic
- Topic: Magic System(hmm, sometihngs wrong here)
- Replies: 32
- Views: 14408
re
Well, iv been out a while, and thought about this. Just like the idea above, why not make it so that the cast chance is your Lost HP? like.... if i have 99% of my HP, it has a 1% chance of casting.... vice versa.... Also why not make it a type of finishing skill.... such as.... dealing high ammounts...
- 15 Nov 2005, 03:13
- Forum: Player talk
- Topic: Losing Faith
- Replies: 15
- Views: 4070
re
let me say this... Iv wanted to for a while. But i believe Kyokais systems are WAY too complicated for someone who just wants to have fun(Players >.>) The people we are targeting!? Players People who will play this game? Players People Kyokai expects to understand his extremely long and boring Syste...
- 15 Nov 2005, 03:05
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Click on monster
- Replies: 2
- Views: 1922
Click on monster
Well, im not a very good mouse fan >.> but i think that mouse users should be able to have a snap option. Like, when a user tries clicking a monster, it misses alot . So why not put in a snap option, where if the monster is near/under the mouse pointer, the monster is in target and your mouse gets a...
- 10 Nov 2005, 19:00
- Forum: TMW Classic
- Topic: Still alive
- Replies: 6
- Views: 3567
re
welcome back!? he never left la!
neither did i :j
Iv been going on the forums occasionaly to see what was going on. And im pretty sure people are getting bored of the same old scripts. Therefore! if u want i can make a few new quests >.>
neither did i :j
Iv been going on the forums occasionaly to see what was going on. And im pretty sure people are getting bored of the same old scripts. Therefore! if u want i can make a few new quests >.>
- 03 Nov 2005, 01:20
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Bow Range
- Replies: 5
- Views: 3002
re
>.> Bow damage = distance * force if Archer is closer /but not too close to target, then the monster should take higher damage. if archer is far away, it should take less damage but have. if archer is up close, the monster should take less damage, but risk a critical hit. Thats how i think the bows ...
- 03 Nov 2005, 01:13
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Ingame Txt
- Replies: 2
- Views: 1864
Ingame Txt
Hey there, iv been busy and havent been able to get on the forums for a long time. But here i am with a suggestion ! The TEXT!! When you chat, you see green, thats ok . But when a player is chatting and you see it in the box, its hard to see! Yellow on a semi-yellow background. And i think it should...
- 10 Oct 2005, 18:29
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: damage of weapons???
- Replies: 8
- Views: 3910
blah
Stats....
+100 ATK, this adds 100 to your MAX attack
dex ads to the minimum attack.
and e-athena is highly capable of accepting stats as high as 255
+100 ATK, this adds 100 to your MAX attack
dex ads to the minimum attack.
and e-athena is highly capable of accepting stats as high as 255
- 30 Sep 2005, 18:18
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Shield Skills
- Replies: 4
- Views: 2482
Shield Skills
Alot of talk about shields recently, so i thought i would use the basis of RO and a few other games skills. First: Initialy your character is 25% slower when wearing a shield Shield Carry: Lv1. Raises walking speed with a shield by 5% Lv2. Raises walking speed with a shield by 10% Lv3. Raises walkin...
- 27 Sep 2005, 18:28
- Forum: TMW Classic
- Topic: Tulimshar library
- Replies: 26
- Views: 11272
re
i dont think the library should have a section on game play >.>
It would be strange if i went to a labrary and checked how to attack <,<
You should just keep the F1 option in(Help Box)
But the library could be used for quests and database information.
It would be strange if i went to a labrary and checked how to attack <,<
You should just keep the F1 option in(Help Box)
But the library could be used for quests and database information.