Search found 175 matches

by dariunas
26 Oct 2012, 00:07
Forum: TMW Classic
Topic: Lotus Village
Replies: 4
Views: 2269

Re: Lotus Village

Thematically, it's a nice, but the main percussion could use some re-working in my opinon; some more variety and maybe a bit more on the side of natural. This could be achieved through the sounds themselves or just performing them 'live'. Check out the Korean Village track from the Atlantica Online ...
by dariunas
25 Oct 2012, 23:58
Forum: TMW Classic
Topic: Geneva
Replies: 4
Views: 1967

Re: Geneva

When I've done tracks before, I've found that the looping behaviour of a track should be one of the last tasks on the priority list when composing; it's more crucial to focus on the style, composition and production, making sure it's all ok before committing yourself to what is quite fiddly work in ...
by dariunas
25 Oct 2012, 23:55
Forum: TMW Classic
Topic: hurnscald music
Replies: 1
Views: 1457

Re: hurnscald music

Has it always been so? I can have a look at reworking it (if it's the same music I think it is...?)
by dariunas
23 Aug 2012, 01:07
Forum: Off topic
Topic: Carimelo Club
Replies: 1
Views: 1163

Carimelo Club

Just a random post really. I've been listening to this guy's stuff on SoundCloud and it always gives me a little lift :) Maybe some of you guys might like it too?

http://soundcloud.com/carimelo
by dariunas
23 May 2012, 02:26
Forum: Music & SFX Development
Topic: In My Heart
Replies: 8
Views: 6043

Re: In My Heart

...Listening to your music closer, I can imagine it being used in a rainy, vast, lawless, outdoor environment a place one might encounter en route to a far off destination. It is a genuine adventuring theme. Then again, it has some sense of interlude and narrative... I agree. A very nice piece with...
by dariunas
27 Dec 2011, 19:03
Forum: TMW Classic
Topic: Bow Sound
Replies: 9
Views: 3450

Re: Bow Sound

I agree, the ear lends a lot of credibility to sounds which are not realistic. What is really important is that it comes together to create a tight feel is a good sound-to-visual match. I have brought up the matter of sound FX mapping in another thread. At the moment, the suggestion for various acti...
by dariunas
25 Dec 2011, 21:11
Forum: TMW Classic
Topic: Bow Sound
Replies: 9
Views: 3450

Re: Bow Sound

Is the animation a pull and release? If there's a little breakdown of the timings for when it's pulled and released, I could try to do something.
by dariunas
11 Dec 2011, 16:05
Forum: Music & SFX Development
Topic: [REQ] Reaper Quest sfx
Replies: 50
Views: 29925

Re: [REQ] Reaper Quest sfx

Um... anyone about?
by dariunas
29 Nov 2011, 23:51
Forum: Music & SFX Development
Topic: [REQ] Reaper Quest sfx
Replies: 50
Views: 29925

Re: [REQ] Reaper Quest sfx

Attaching the latest version of the Reaper battle music... a few sections that need changing. At the moment, I still need to address the abrupt change at around 35secs and again at 47secs (thinking about taking this 10second section out completely) but this will at least give you a better feel for ...
by dariunas
29 Nov 2011, 16:04
Forum: Music & SFX Development
Topic: [REQ] Reaper Quest sfx
Replies: 50
Views: 29925

Re: [REQ] Reaper Quest sfx

New version uploaded.
by dariunas
14 Nov 2011, 23:56
Forum: TMW Classic
Topic: Christmas
Replies: 20
Views: 6966

Re: Christmas

Think the opening's fine also, but personally sounds like the levels of the bells could still come down. They might seem low on the dB counter, but their frequency range seems to be at the point where the human ear perceives it as louder than it technically is. If you pull it back 4-6dB, you'll prob...
by dariunas
28 Oct 2011, 05:36
Forum: Music & SFX Development
Topic: [REQ] Reaper Quest sfx
Replies: 50
Views: 29925

Re: [REQ] Reaper Quest sfx

Hey sorry, I have seen this, just not had the time to get back on it yet. Am pretty backed up with a few other jobs at the moment.

Should be a straightforward thing to get this sounding more 'cutty-cutty' less 'swishy whooshy' :D
by dariunas
03 Oct 2011, 23:30
Forum: Music & SFX Development
Topic: [REQ] Reaper Quest sfx
Replies: 50
Views: 29925

Re: [REQ] Reaper Quest sfx

Scythe effect. Let me know what you think?
by dariunas
23 Sep 2011, 01:22
Forum: Music & SFX Development
Topic: [REQ] Reaper Quest sfx
Replies: 50
Views: 29925

Re: [REQ] Reaper Quest sfx

Sure; have attached these now as a ZIP.

More painful sounding ones could perhaps respond to attacks inflicting damage above a certain value maybe, but then again - I have no idea what the sound behaviour / scripting allows :roll:
by dariunas
22 Sep 2011, 00:21
Forum: Music & SFX Development
Topic: Sound Projects...
Replies: 2
Views: 3487

Re: Sound Projects...

Hey man, I posted a couple of FX in the Reaper Quest FX thread. Just wondering what the movement on it is and also about the Brain Eater FX that were being handled in the same thread...? Know you're busy with school and that, just thought I'd mention it in case it had slipped under the radar.