Search found 70 matches
- 10 Sep 2008, 20:13
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: change's in Gui
- Replies: 4
- Views: 1508
Re: change's in Gui
I put only these monster because they are 99,999% of the one i kill to level up but it is very easy to put all monster's. to calculate it i just got (total experience to level - current experience)/500 (for mountain snake's). i know that to be as a whole idea is to put all monster's and get the mon...
- 18 Aug 2008, 04:28
- Forum: Support and Bug reports
- Topic: HELP !!!!
- Replies: 18
- Views: 3960
Re: HELP !!!!
Im not running the lWinxp version. I use linux O.S. lol i just wanna play this game before tibia makes me loose my sanity -.- I think the problem is that i havent "created " a char, thus it does not appear on the "select character" screen . So how would i go about creating my ch...
- 18 Aug 2008, 04:27
- Forum: TMW Classic
- Topic: Gm account.
- Replies: 6
- Views: 2362
Re: Gm account.
hi, may i ask,.. what is the format for putting gm account in conf/gm_account.txt ? is it: // <account ID> <level> <Kurachi> <94> or i just have a error in the level thing ? Try: // <account ID> <level> Kurachi<tab>94 Putting a tab character (pressing the Tab key) where I have <tab>.
- 07 Aug 2008, 05:27
- Forum: Support and Bug reports
- Topic: Ubuntu 8.04.1: Attack Error
- Replies: 3
- Views: 1323
Re: Ubuntu 8.04.1: Attack Error
It seems that when I try to move past enemies sometimes they attack when they are long gone out of my screen. I'm on Ubuntu 8.04.1, Cable Internet Connection, and using client 0.0.25 This is a very old bug: http://forums.themanaworld.org/viewtopic.php?f=3&t=4031 If you're comfortable patching a...
- 04 Aug 2008, 21:57
- Forum: Support and Bug reports
- Topic: Help with install of source 0.0.25
- Replies: 13
- Views: 3084
Re: Help with install of source 0.0.25
For each of the dependencies, you need to install *two* packages. One for the library. Another for the "development headers". This error means that you have not installed the "development headers" for the SDL_net package. To fix: "sudo apt-get install libsdl-net1.2-dev"...
- 25 Jul 2008, 16:01
- Forum: Player talk
- Topic: Critical damage
- Replies: 1
- Views: 634
Re: Critical damage
I have a few questions in regards to critical damage by creatures. First off, what's the percentage chance of a creature gaining a critical hit? how much more damage does it do? Does it ignore both vitality and armour, or is it mitigated by one or both? does things like agility and dex help off set...
- 11 Jul 2008, 21:37
- Forum: Support and Bug reports
- Topic: Flowers not defending themselves properly
- Replies: 7
- Views: 1914
Re: Flowers not defending themselves properly
hello, a bit of reopening for flowers... but it might affect other monster as well... according to BlackBird player The attack range of monsters seems to be longer when there is obstruction around. Easier to test on flower which do not move (but do not always counter-attack :shock: ). If the path-l...
- 06 Jul 2008, 11:49
- Forum: Graphics Development
- Topic: Are the player sprites left or right handed?
- Replies: 7
- Views: 9860
Re: Are the player sprites left or right handed?
The whole layer system for a player sprite has to be upgraded IMO. There are issues like: - Hair sticking out of helmets - Incorrect layer position (http://forums.themanaworld.org/viewtopic.php?f=8&t=4368) - Arm behind hair / helmets (http://mantis.themanaworld.org/view.php?id=313) - Swapping s...
- 06 Jul 2008, 03:37
- Forum: Graphics Development
- Topic: Are the player sprites left or right handed?
- Replies: 7
- Views: 9860
Are the player sprites left or right handed?
While working with a new spritesheet for a shield (Thanks, Angeliex), I stumbled upon a rather nasty issue in the playersets. Whether the player is using the left or right hand for an attack depends on which direction the sprite is facing... For example, with the right-facing "punch/stab" ...
- 05 Jul 2008, 00:31
- Forum: Support and Bug reports
- Topic: NPCs IDs can be more than 199 ?
- Replies: 7
- Views: 2034
Re: NPCs IDs can be more than 199 ?
well, i am trying to make some tests in my eAthena TMW test server, but i can´t go above the id 199, is any limitation about this ? Any time i put a id above 199 the npc is don´t showed. If have this limitation, is possible to put more than 100 npcs in any way ( ids 100 to 199 ) in ...
- 04 Jul 2008, 18:53
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Command line control of home directory
- Replies: 4
- Views: 1602
Re: Command line control of home directory
It would be nice if we could change the location of the home directory with the command line. I often run the game off an external harddrive and would like to keep all of the data there without having to move stuff back and forth. It's also useful under roaming profiles where what the game thinks i...
- 27 Jun 2008, 19:11
- Forum: Graphics Development
- Topic: Wooden Shield!
- Replies: 7
- Views: 1507
Re: Wooden Shield!
The current SVN client is capable of displaying shields. There just aren't any spritesheets for them...mon wrote:So will the shields be fully visible in later versions of the game, similar to clothing? And will we be using the current player sprite set?
- 24 Jun 2008, 01:36
- Forum: TMW Classic
- Topic: Ranger hat flap under armor from back view.
- Replies: 39
- Views: 9238
Re: Ranger hat flap under armor from back view.
Some future hats may be large enough for the hand to be behind them in the bow animation. Moving the cape outside the gloves should be good enough for most animations. Additional layers may be needed. I don't think that's a viable solution. If the cape is moved outward, it'll be above hair, which m...
- 23 Jun 2008, 23:33
- Forum: TMW Classic
- Topic: Ranger hat flap under armor from back view.
- Replies: 39
- Views: 9238
Re: Ranger hat flap under armor from back view.
Ok, the gloves are proving to be a major headache. Having the gloves "outside" of the cape layer will not work. Here's a screenshot Moving them to the GLOVES_BOTTOM_SPRITE is not a solution - then they'll be below the base sprite (without a cape, we'd see the hands, not the gloves. Here ar...
- 21 Jun 2008, 23:02
- Forum: TMW Classic
- Topic: Ranger hat flap under armor from back view.
- Replies: 39
- Views: 9238
Re: Ranger hat flap under armor from back view.
Black Don, I realize that most of the cape wasn't your work, but, well, there are some problems with it. First off, there appears to be a light outline around the cape. I didn't notice at first, as it's pretty much invisible against the desert background. Once I got onto a paved road, it really jump...