Search found 135 matches

by Red Lord
08 Jan 2010, 23:01
Forum: Player talk
Topic: Questionary for people who want to be GMs
Replies: 63
Views: 46297

Re: Questionary for people who want to be GMs

Heck, might as well just fill this out, seems like a good little Questionare for something of this subject. 1. What is the best way to help a new player who just started playing the game in your opinion (when you are not a game master but just a normal player)? First I would show them how to unlock ...
by Red Lord
08 Jan 2010, 03:39
Forum: GM Community Suggestions
Topic: Poll: Leo for GM!
Replies: 12
Views: 2197

Re: Poll: Leo for GM!

I voted yes for these reasons... 1. Leo has been playing the game for around 2-3 years now, he obviously is a dedicated player, and probably knows a lot about the server. 2. He isn't running around the server right now yelling vote for me or stating facts that will cause other people in the running ...
by Red Lord
08 Jan 2010, 03:03
Forum: Graphics Development
Topic: windmill, barn & other stuff
Replies: 111
Views: 31118

Re: stone wall, windmill & other stuff

I know it's supposed to just be for a barn, but am I the only one that really likes these non-perfect square shaped buildings? Anyway, Ivan, my only suggestion for after you make the texture is if you make a building with no imperfections(in the sand tiles) and then create a few tiles for imperfecti...
by Red Lord
07 Jan 2010, 23:16
Forum: Graphics Development
Topic: new(boss) monsters that fit the land..
Replies: 16
Views: 4967

Re: new(boss) monsters that fit the land..

Fairly interesting concept, though there are somethings that I think would add to the monster's look. 1. Make the human part a little less human, and a little more monster like so it's not just reusing already made sprites and would give the monster a more unique look in-game. Maybe give it more bug...
by Red Lord
07 Jan 2010, 23:02
Forum: Player talk
Topic: I have returned!
Replies: 6
Views: 1063

I have returned!

Now before you ask, I know most of you are like, Wait, who the heck is Blacklord . Well I was a fairly active player a while back, and all of a sudden I disappeared. I was also fairly active on the forums and even attempted to do some sprites for the game, but I failed miserably. Ex. http://img210.i...
by Red Lord
26 Feb 2009, 13:19
Forum: Graphics Development
Topic: [CPT] NPC redo
Replies: 2
Views: 1031

Re: [CPT] NPC redo

I think this one has been redone, but I could be wrong...
by Red Lord
06 Feb 2009, 18:38
Forum: Graphics Development
Topic: Children NPC sprites
Replies: 40
Views: 8310

Re: Children NPC sprites

Ok, time to continue with this. Here is the finished product.

Image
by Red Lord
06 Feb 2009, 17:22
Forum: Graphics Development
Topic: gold helms [FND]
Replies: 8
Views: 2158

Re: gold helms [FND]

Don, your pixel skills are amazing. Another set of good helms to be put in game.
by Red Lord
10 Nov 2008, 22:29
Forum: Graphics Development
Topic: Children NPC sprites
Replies: 40
Views: 8310

Re: Children NPC sprites

Perhaps, this is a more realistic size.

Image
by Red Lord
10 Nov 2008, 22:21
Forum: Graphics Development
Topic: [WIP]Ore Deposits
Replies: 13
Views: 2544

Re: [WIP]Ore Deposits

The reason it looks like magma is because I put a recolorable red in there so we can have more than just iron ore.
by Red Lord
10 Nov 2008, 00:31
Forum: Graphics Development
Topic: [WIP]Ore Deposits
Replies: 13
Views: 2544

Re: [WIP]Ore Deposits

Isn't ore found somewhat like that though? They can't copyright something that is already in nature.

http://www.unige.ch/sciences/terre/mine ... on_ore.jpg
by Red Lord
09 Nov 2008, 23:40
Forum: Graphics Development
Topic: [WIP]Ore Deposits
Replies: 13
Views: 2544

Re: [WIP]Ore Deposits

I believe he is talking about this.
Image

I made this version aswell.

Image
by Red Lord
09 Nov 2008, 23:19
Forum: Graphics Development
Topic: Children NPC sprites
Replies: 40
Views: 8310

Re: Children NPC sprites

Well, since I have just come back, they were completely destroyed from my old hard drive. I can still edit the young boy one. About being a child in TMW, I would have to say a no, would require to much work to make on whole playerset based on child movements, plus I don't think any child would be al...
by Red Lord
09 Nov 2008, 23:04
Forum: Graphics Development
Topic: [WIP]Ore Deposits
Replies: 13
Views: 2544

[WIP]Ore Deposits

Here I have a sprite that applies to the Mining Concept I came up with some time ago. No replies to it but here it is for viewing. http://forums.themanaworld.org/viewtopic.php?f=4&t=5025 And here is the Ore Deposit(Red is recolorable for different type of ores) http://img219.imageshack.us/img219...
by Red Lord
12 Oct 2008, 15:59
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Mining Concept
Replies: 0
Views: 888

Mining Concept

Not sure if we can do this but okay. We would create ore deposits much like we found the herbs, in monster form. They would be unable to attack you at all, and they will all have a certain hp amount depending on the ore. You will only be able to attack them with pick axes, which yes, would mean a ne...