Search found 51 matches
- 01 Jul 2008, 04:09
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Monsters teams and behaviours and antimonsters superposition
- Replies: 26
- Views: 6131
Re: Monsters teams and behaviours and antimonsters superposition
To prevent a monster from fleeing you can use group hunting tactics. If you give it the ability to flee make it likely it can flee from an individual requiring cooperation for effective hunting. In the current version of the game I see little use for it a multiple player RPG, I welcome any challenge...
- 01 Jul 2008, 01:41
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Monsters teams and behaviours and antimonsters superposition
- Replies: 26
- Views: 6131
Re: Monsters teams and behaviours and antimonsters superposition
Dont worry about it, "apprentice programmer", wont be long once I start reading its code. I were just giving ideas for the code. Since from what I saw monsters only have behaviour characteristics, I then though the AI code would consist of a main function, am I right? All you need for dif...
- 01 Jul 2008, 01:13
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Item Exchange
- Replies: 16
- Views: 4249
Re: Item Exchange
Trading for stats? That has abuse written all over it. Say hello to even more drop stealing. Higher level items is good though I would be just as happy to see a bulk process where I can get ten items instead of one. Or better yet just turn monster points into cash. Right now there are way to many di...
- 01 Jul 2008, 01:05
- Forum: Graphics Development
- Topic: Candle
- Replies: 14
- Views: 3126
Re: Candle
The biggest problem with darkness is not the graphical representation but rather making it cheat-proof. You can not rely on the client to hide any information from the player, because the player has control over the client. The server could only send information if a candle is present. Or restrict ...
- 30 Jun 2008, 13:03
- Forum: Graphics Development
- Topic: Candle
- Replies: 14
- Views: 3126
Re: Candle
When I first saw the cave lamps I immediately thought of Link and the lantern. Perhaps there can be pitch black maps that can only be seen if lit up. How to implement this I have no idea, there are plenty of ways to make the screen black but to have it only reveal in certain areas, I can't think of ...
- 27 Jun 2008, 17:16
- Forum: Player talk
- Topic: PvP Event
- Replies: 18
- Views: 2362
Re: PvP Event
I'll join (just found out)
- 26 Jun 2008, 20:03
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Seasons,Weather,Events and Professions:Creating/selling item
- Replies: 18
- Views: 3761
Re: Seasons,Weather,Events and Professions:Creating/selling item
I am currently starting to get a group of people o work on snow tile set, and snow maps. One of the main problem I face is the absence of seasons. This thing is very easy to code : **Event: player exiting current map from the north **Action: player enter new map ./mapdirectory/beta.map Can become *...
- 26 Jun 2008, 18:07
- Forum: Player talk
- Topic: Jewels of Mana (The new clan)
- Replies: 6
- Views: 1115
Re: Jewels of Mana (The new clan)
Oooo, as long as it isn't serious business, I join!
- 26 Jun 2008, 09:31
- Forum: Graphics Development
- Topic: Carrot Tomato Corn and other farmlike foods
- Replies: 3
- Views: 1467
Re: Carrot Tomato Corn and other farmlike foods
It has been said elsewhere but I'll say it again, making monster drops environmentally appropriate is a good idea. My only concern is that there is already a great variety of food stuffs and we have a limited knapsack and while I suppose I could just sell those cheap but healthy foods I would rather...
- 25 Jun 2008, 03:05
- Forum: Marketplaces
- Topic: Dimond Cove Restaurant Now Opened!
- Replies: 11
- Views: 2333
Re: Dimond Cove Restaurant Now Opened!
bad bad hours
- 25 Jun 2008, 03:03
- Forum: Court House (Abuse Forum)
- Topic: player disappeared - what happend?
- Replies: 2
- Views: 1004
Re: player disappeared - what happend?
What the hell is going on? When i started Mana with the character "thue" i didnt think about a secure password. 3 weeks ago i logged in and found thue completly naked. No more weapons, no plaitemail, hats, helmets, chaps... Only left some food and money. Just had reached lvl85...Very sad ...
- 25 Jun 2008, 02:58
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: PERMANENT DEATH
- Replies: 26
- Views: 6110
Re: PERMANENT DEATH
To avoid permanent death why not just make it increasingly expensive to stay alive. Like using more and more life extending potions. Gives a higher level player a reason to get off their butts and work, and gives them an outlet for their largess. I am a advocate for permanent death but it should be ...
- 21 Jun 2008, 07:10
- Forum: TMW Classic
- Topic: Ranger hat flap under armor from back view.
- Replies: 39
- Views: 9114
Re: Ranger hat flap under armor from back view.
I was also thinking today since we are adding layers why not 2 layers for the base sprite as well for races that may have large wings like the Sperions (Did I spell that right? I'm to tired to and lazy to go check) Ooo.... I like that. That way you could also have different styles and colors of win...
- 21 Jun 2008, 07:02
- Forum: Marketplaces
- Topic: Selling Water Bottles.
- Replies: 4
- Views: 1050
Re: Selling Water Bottles.
Hacker? I thought he was a time traveler from 2005. Your water bottles are basically worth nothing
- 21 Jun 2008, 06:55
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Enforcing No Bots
- Replies: 49
- Views: 12886
Re: Enforcing No Bots
If visiting an NPC was an option then they can automate that, too. With the automation software available on windows and mac I am surprised we aren't seeing very complex bot movements (maybe we are but don't recognize them). Offline training sounds good but I can't help but feel it would make peopl...