Search found 36 matches
- 28 May 2011, 20:38
- Forum: TMW Classic
- Topic: [CPT] Alchemy Skill Expansion Pack
- Replies: 12
- Views: 4115
Re: [CPT] Alchemy Skill Expansion Pack
You all are welcome to use my icons if you would like. They are not great but if you want to use them: http://www.aethyraproject.org/forum/vie ... p?f=4&t=15
- 17 May 2011, 00:57
- Forum: Graphics Development
- Topic: [DIS] Shields
- Replies: 3
- Views: 1538
Re: Shields
I appreciate your understanding, but I am not really advocating anything. I'm not really active in Aethyra anymore and therefore my words should not represent the fork itself. I'd think it'd be best for everyone if the dragon heart shield remained unique, but any other shield I've made (if any other...
- 12 May 2011, 03:01
- Forum: Graphics Development
- Topic: [DIS] Shields
- Replies: 3
- Views: 1538
Re: Shields
Haha, I'm always amused when I come across my work on these forums :) I'm not trying to stop you from using these, althrough the dragon heart shield is the symbol for Aethyra as well, so it would kind of degrade its uniqueness. Then again, there will certainly be no sympathy for a small branch, and ...
- 17 Jul 2010, 04:06
- Forum: Graphics Development
- Topic: [FND][REQ] Rings, Ingots, Uncut Gems
- Replies: 40
- Views: 9240
Re: [REQ] Rings, Ingots, Uncut Gems
Sorry, it looks out of perspective and I was called on it. I didn't want to be flamed for trying to help
Also: I added a ring with no gem, but I think someone else can do better.
Also: I added a ring with no gem, but I think someone else can do better.
- 16 Jul 2010, 21:31
- Forum: Graphics Development
- Topic: [FND][REQ] Rings, Ingots, Uncut Gems
- Replies: 40
- Views: 9240
Re: [REQ] Rings, Ingots, Uncut Gems
I made some line-art with very quick basic shading. If you guys can find an artist to shade and add textures, it might look decent. Good luck Wombat. http://img248.imageshack.us/img248/912/lineart.png Edit: PLEASE don't use the recoloring system to make gold ingots. Gold requires multiple hues to lo...
- 18 Feb 2009, 02:49
- Forum: Graphics Development
- Topic: [GIT] Skeleton
- Replies: 44
- Views: 9652
Re: [WIP] Skeleton
Great work on the skeleton Fother J. I added my own tweak to it and gave it some color. Like you said, just helping out a neighbor
Sorry for the white background.. I was too lazy to open gimp..
Sorry for the white background.. I was too lazy to open gimp..
- 14 Dec 2008, 06:48
- Forum: TMW Classic
- Topic: [END] Christmas Town
- Replies: 27
- Views: 5550
Re: [WIP] Christmas Town
First off, I posted a suggestion. I have already made my winter changes and will not be using yours. Secondly, there is no need to be rude. And lastly, we have already had this conversation and it appears you cannot do that.
- 14 Dec 2008, 03:29
- Forum: TMW Classic
- Topic: [END] Christmas Town
- Replies: 27
- Views: 5550
Re: [WIP] Christmas Town
A glazing or icing around the edges could be a nice addition.
- 07 Dec 2008, 22:38
- Forum: Graphics Development
- Topic: [GIT] Rearranged snow tileset
- Replies: 33
- Views: 7067
Re: Rearranged snow tileset
I am posting a suggestion and am fully prepared for the normal reaction from Crush. That being "Why don't you do it yourself". Before that is said, I have a lot to work on. The snow tileset has water and ice but is very bland on how it is used. Only possible implementations are squares. A ...
- 22 Nov 2008, 19:08
- Forum: Graphics Development
- Topic: [REQ] New Lava tiles
- Replies: 21
- Views: 3641
Re: [REQ] New Lava tiles
The cave surrounding the lava would be black due to being of a basaltic composition. The caves are brown insinuating that it is below dirt, not rock.
- 28 Oct 2008, 13:49
- Forum: Graphics Development
- Topic: [RC] Miner NPC sprite
- Replies: 24
- Views: 5013
Re: [WIP] Miner NPC sprite
Don't forget to AA the pick. You should use the surrounding color at 25-50% opacity.
- 06 Sep 2008, 17:49
- Forum: TMW Classic
- Topic: Ancient City
- Replies: 35
- Views: 8998
Re: Ancient City
It looks a lot better. The ancient city could use a fancy fountain. Sorry for not making it but I can't match your technique. :( I made some line-art for the base of the fountain but it is way to small: http://img216.imageshack.us/img216/804/fountainbasexj4.png Also the buildings should have a light...
- 06 Sep 2008, 16:25
- Forum: TMW Classic
- Topic: Ancient City
- Replies: 35
- Views: 8998
Re: Ancient City
The edges are looking a lot better. This pattern should be incorporated somehow. Maybe below the engravings on the roof. (The lip of the ceiling) http://www.cascade.co.nz/pooltile/The%20Pool%20Tile%20Company%20---%20Creating%20Style_files/CeramicPatternedBorders_files/GreekKeyBlack.jpg And for some ...
- 05 Sep 2008, 23:04
- Forum: TMW Classic
- Topic: Ancient City
- Replies: 35
- Views: 8998
Re: Ancient City
Looking great, but I do have some suggestions.
1. Where the tiles come together looks weird try //||\\ instead of //\\
2. The walls look bad just cut off, try making them look rounded.
1. Where the tiles come together looks weird try //||\\ instead of //\\
2. The walls look bad just cut off, try making them look rounded.
- 18 Aug 2008, 08:01
- Forum: Graphics Development
- Topic: [WIP] kr0n05's Item Sprite Topic
- Replies: 14
- Views: 4388
Re: kr0n05's Item Sprite Topic
It's nothing great. Just a late night doodle. The handle is too dark in my opinion. I'm just working on metal glare.