Search found 12 matches

by Arkyan
26 Jun 2008, 21:01
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Seasons,Weather,Events and Professions:Creating/selling item
Replies: 18
Views: 3765

Re: Seasons,Weather,Events and Professions:Creating/selling item

I could see the weather idea being an aesthetic novelty added, but probably only after the new server is done. :P If a weather manager were coded in, I would say have it have a certain set of storms which could be changable each day at a daily update if the mods wanted, or just with each big update ...
by Arkyan
24 Jun 2008, 14:25
Forum: TMW Classic
Topic: Tutorial Island
Replies: 46
Views: 11006

Re: Tutorial Island

So you want an island/area for a tutorial only and not just a starter area plus tutorials? The NPC's and books could easily be rescripted to reflect changes in game mechanics if a new newbie area were created. And what things need discussed? :) I'm full of ideas. And if I don't have one already, I c...
by Arkyan
24 Jun 2008, 14:17
Forum: TMW Classic
Topic: Tutorial Island
Replies: 46
Views: 11006

Re: Tutorial Island

Just has to get accepted first. :) And them to say how many map tiles in which direction I can use. :P I think the ones I stated are safe...but not sure. If you want to help, the cave system would probably be the place it'd be needed. If someone gives me the go ahead, I'll draw up a rough map of the...
by Arkyan
24 Jun 2008, 14:10
Forum: TMW Classic
Topic: Tutorial Island
Replies: 46
Views: 11006

Re: Tutorial Island

The bridge would lead to another part of the island. The only way off is from the dock via an NPC. The rest of the island would have some scorpions, maybe a giant maggot for the "OMG RUN" factor for new people, just to add some flavor. :) Maybe a small spawn of bats with a low spawn rate m...
by Arkyan
24 Jun 2008, 05:20
Forum: TMW Classic
Topic: Tutorial Island
Replies: 46
Views: 11006

Re: Tutorial Island

I think an island would be beneficial to newcomers, as it would isolate them from more harassment than needed. (imagine high levels screwing around in the only place new people can level...would drive lots of people away) So, to supliment my idea (and as a product of boredom), I've created a small t...
by Arkyan
24 Jun 2008, 04:02
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Discuss: Use of crystals/magic in TMW
Replies: 0
Views: 829

Discuss: Use of crystals/magic in TMW

I'm a little new, but from reading around the wiki I think this topic is still open for discussion...so here goes. Please feel free to critique my idea, or submit one of your own. :) Here's what I tossed into the wiki jsut then, but thought it'd get seen more (And more importantly, discussed more) h...
by Arkyan
21 Jun 2008, 18:47
Forum: TMW Classic
Topic: New Map (South of 14-1)
Replies: 4
Views: 1649

Re: New Map (South of 14-1)

I thought about having a historian or traveler somewhere nearby that explains the story, but a sign could implement it as well just as easily. As far as Alan, that's feasable. It's definately not set in stone. :) My idea was the two knew each other somehow (the bowmaster and Ray) and maybe he would ...
by Arkyan
21 Jun 2008, 02:04
Forum: TMW Classic
Topic: New Map (South of 14-1)
Replies: 4
Views: 1649

New Map (South of 14-1)

Fixed a few things from the file posted in the other thread (collision issues, cliff issue, me failing to allow enough buffer for a transition, etc) and here's the newer version. Tear it apart with comments, guys! Only way to improve things. :) Edit: Maps 14-1 and the one west of it will need to be ...
by Arkyan
21 Jun 2008, 00:46
Forum: TMW Classic
Topic: Currently open mapping tasks in woodland
Replies: 78
Views: 17954

Re: Currently open mapping tasks in woodland

OK, the cliff thing, I'm just trying use the tilesets in a way that seems like you're going up on the small hill. If that's inappropriate, would someone in power just yell at me and demand I fix it instantly? :P The collisions and things in wrong layers have been fixed, and my short-sighted copying ...
by Arkyan
20 Jun 2008, 22:45
Forum: TMW Classic
Topic: Currently open mapping tasks in woodland
Replies: 78
Views: 17954

Re: Currently open mapping tasks in woodland

I've got the map south of 14-1 done. Map 14-1 and the one west of that (31 I think?) need to be updated to get the rebuilt bridge and a slight modification to the path near it, but I'm having isuses with tmxcopy again... But here's the map and an image for people to critique. I don't know what order...
by Arkyan
20 Jun 2008, 03:53
Forum: TMW Classic
Topic: Currently open mapping tasks in woodland
Replies: 78
Views: 17954

Re: Currently open mapping tasks in woodland

Does the river border the south at all, superkoop? Just wondering how it looks so that I can design the west end of the map to the south appropriately and decide where the river in the south of that map should go, whether into that river or off to the west to join it in the next map.
by Arkyan
19 Jun 2008, 19:51
Forum: TMW Classic
Topic: Currently open mapping tasks in woodland
Replies: 78
Views: 17954

Re: Currently open mapping tasks in woodland

The width of 14-1 is 150 instead of 140, should this be corrected as well since the height is having to be done anyway? Also, if no one else is working on it, I'm going to attempt map 5 south of 14-1. Is there anything specific to this one other than a river south and west? Do paths need to lead off...