Search found 57 matches
- 27 Jun 2008, 23:12
- Forum: Graphics Development
- Topic: Snow Tileset
- Replies: 52
- Views: 10790
Re: Snow Tileset
I've put a new version of it to its left, the new version seems more into sunlight while the old one seems to be during night. Of course it is blue/white, the tree is frosted. Must admit new version is much better, worked only the blue on the light tones, so the light seems bluer, and I made it a le...
- 27 Jun 2008, 21:19
- Forum: Graphics Development
- Topic: Snow Tileset
- Replies: 52
- Views: 10790
Re: Snow Tileset
to do it you must first make bit more light in front of the tree (frost will reflect more) then I modified it through 100 blue and 10 green. Those frosty trees would be great in themaze area, to add a more scary look, I think the d area might be great if it would leed to some icy structure, and the ...
- 27 Jun 2008, 15:16
- Forum: Graphics Development
- Topic: Snow Tileset
- Replies: 52
- Views: 10790
Re: Snow Tileset
btw the season stuff have been set in suggestion, and its more "oriented graph managing" related topic, a player still in a wrong season tile would simply stay there, but once he leave the map... we'll manage where he goes. Thanks for the snow tiles, do you think you could take some sand p...
- 27 Jun 2008, 02:19
- Forum: Support and Bug reports
- Topic: Weakness of the system
- Replies: 2
- Views: 1057
Weakness of the system
I played with the name character a bit to see which name you could give to a character, first, ther eis a maximum lenght bug, that truncate the character name if its too long, using that I've been able to name a character with less than the 4 required letters, I've noticed characters doesnt include ...
- 26 Jun 2008, 21:26
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Seasons,Weather,Events and Professions:Creating/selling item
- Replies: 18
- Views: 3861
Re: Seasons,Weather,Events and Professions:Creating/selling item
Excellent idea, the penalty here however is the time depending one, if player have to leave..., But itll make game more lively since things will happens and change overtime. But Im also thinking about weather changing the overallpaths of a map, this can also be implemented on server, since the map s...
- 26 Jun 2008, 21:13
- Forum: Graphics Development
- Topic: Snow Tileset
- Replies: 52
- Views: 10790
Re: Snow Tileset
Ok, then perhaps depending by where you enter a map, (if u enter by the east its summer, by the west its winter)
- 26 Jun 2008, 20:04
- Forum: Graphics Development
- Topic: Snow Tileset
- Replies: 52
- Views: 10790
Re: Snow Tileset
Crush I dint mean that you would be in a different looking map, I see you didnt play ffxii here is how it work Player Exit map x by its exit a that lead to map y That is replaced by this Player Exit map x by its exit a, hence he got g% chances to enter map y and (100-g)% chances to enter map z map z...
- 26 Jun 2008, 18:07
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Pixel based positioning
- Replies: 2
- Views: 1017
Re: Pixel based positioning
Damn, I were doing a fancy clift/wall editor drawing clifts, and handling perspectives, were just getting at doing curves and corners. Ok, thats nice if itll be implemented this way, I also have another request: ground type, blocking, icy, sandy, etc. This could affect the movement speed of a charac...
- 26 Jun 2008, 15:22
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Pixel based positioning
- Replies: 2
- Views: 1017
Pixel based positioning
This migh be slighty hard to implement, but it would allow people to be on up to 4 tiles at a time.
I'll try working on it with tiled team.
I'll try working on it with tiled team.
- 26 Jun 2008, 14:36
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Seasons,Weather,Events and Professions:Creating/selling item
- Replies: 18
- Views: 3861
Seasons,Weather,Events and Professions:Creating/selling item
I am currently starting to get a group of people o work on snow tile set, and snow maps. One of the main problem I face is the absence of seasons. This thing is very easy to code : **Event: player exiting current map from the north **Action: player enter new map ./mapdirectory/beta.map Can become **...
- 26 Jun 2008, 13:52
- Forum: Graphics Development
- Topic: Snow Tileset
- Replies: 52
- Views: 10790
Re: Snow Tileset
Just give me access to the current tile sets done, and I'll gimp work somethings, I'll finish my ubuntu installation of tiled later. I had a great idea of an opened cave (giant hole from above) where u would descent around with a giant christmass tree inside, once at bottom it would had been a small...
- 25 Jun 2008, 18:32
- Forum: Graphics Development
- Topic: Snow Tileset
- Replies: 52
- Views: 10790
Snow Tileset
Hi everyone I'm new to Tiled and I would like to work on the snow area, I would like to work with tile artists that wanna do some mountain/iced forests/caves/geysers and hot springs tiles.
Also I'll need someone to help me learn tiled and find the tile repositories...
Also I'll need someone to help me learn tiled and find the tile repositories...