Search found 57 matches
- 07 Jul 2008, 19:23
- Forum: Music & SFX Development
- Topic: Sound Makers (not music)
- Replies: 20
- Views: 11454
Re: Sound Makers (not music)
We're talking about sounds here, not musics, and growingthe numbers of developpers, cause it seems hard to contact people on some points, perhaps would you reply to me on coding more advance behaviours.
- 07 Jul 2008, 06:00
- Forum: Music & SFX Development
- Topic: Sound Makers (not music)
- Replies: 20
- Views: 11454
Re: Sound Makers (not music)
I still think that with the many GPL games, some art development could and should be a bit more centralised, mixing artists from a game development to another, would help a lot. For an example Wormux can need a coulple pixel artist just to add teams like openbsd puffy, and wormux pixel art isnt part...
- 07 Jul 2008, 05:48
- Forum: TMW Classic
- Topic: Cave lighting
- Replies: 20
- Views: 5918
Re: Cave lighting
Could use Wesnoth's fog of war, sight stuff, but in wesnoth sight is based to maximum movement, we could add a sight property, or the client would see whole map yet not show it to the player, or we could do like u said with an opacity map/efect over the map, in both case we'll have to check for maph...
- 05 Jul 2008, 22:34
- Forum: TMW Classic
- Topic: Galexia (Internationally Renowned 97/100 album of the year
- Replies: 15
- Views: 4153
Re: Galexia (Internationally Renowned 97/100 album of the year
I'm not one of the game admin, but I think it would be nice, however we have to consider the GPL nature of the game, and also, since its music for a game, it might be different than making music only for music, making music for a game often require to respect the general ambience of the game, or of ...
- 05 Jul 2008, 16:37
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Monsters teams and behaviours and antimonsters superposition
- Replies: 26
- Views: 6207
Re: Monsters teams and behaviours and antimonsters superposition
ok I read the code, and it can be implemented easily :D We simply need to map monster specy in a set (behaviourtype) of action priorities. We calso could set target priority in a different way than hate, if a monster is really slow and short range best for him is targetting closest target. Change st...
- 05 Jul 2008, 15:03
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Enforcing No Bots
- Replies: 49
- Views: 13006
Re: Enforcing No Bots
Whjats fantastic here is that the bots have being reported to the devs, yet no one did anything, I though of just making a reporting system but I doubt itll be useful. And having 5%-10% of players being bots isnt what I call inimportant. When there is 20 guys on the servers and 1-2 of them are bots,...
- 05 Jul 2008, 14:55
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: skills/job system
- Replies: 14
- Views: 3626
Re: skills/job system
Agree, the game already got xp for the jobs themselves, I even think a limit break bar would be good.
I also think a stash is vital to the game.
Players seems to agree to this ingame.
I also think a stash is vital to the game.
Players seems to agree to this ingame.
- 04 Jul 2008, 17:09
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Enforcing No Bots
- Replies: 49
- Views: 13006
Re: Enforcing No Bots
Good idea Rotonen, we could create a npc just to ask those timed questions. The npc could normally stand in a town telling he sometime follow people to ask them questions like a sphinx. If people dont answer the questions correctly or particulary within the time, something bad happens and the server...
- 04 Jul 2008, 06:27
- Forum: Music & SFX Development
- Topic: Sound Makers (not music)
- Replies: 20
- Views: 11454
Re: Sound Makers (not music)
I'll try doing stuff with basic components and edit them with audacity. It is primordial to "edit" sounds a bit with audacity, can add many little effects, also ardour can be useful if ure using linux. http://audacity.sourceforge.net/ Still I think that using bit of wesnoth sounds could be...
- 04 Jul 2008, 06:19
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Enforcing No Bots
- Replies: 49
- Views: 13006
Re: Enforcing No Bots
Thats what I'm working on... For now, if a player stays in the same map for a certain time, and in the same 2 maps for a certain time, other players could ask him a bot check once every y time, how much time the ip is connected and "active", players could be allowed little bonus item when ...
- 04 Jul 2008, 02:43
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Enforcing No Bots
- Replies: 49
- Views: 13006
Re: Enforcing No Bots
Hum... there is always scenarios in which something doesnt work well, but this is an improvement because for a 60 user game, already having bots and not doing anything about it is really pointless, I heard fatalist comment from players, I bet you have a perfect solution already made and ready and th...
- 03 Jul 2008, 17:04
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Enforcing No Bots
- Replies: 49
- Views: 13006
Re: Enforcing No Bots
True, if it isnt timed.
- 03 Jul 2008, 17:00
- Forum: Music & SFX Development
- Topic: Sound Makers (not music)
- Replies: 20
- Views: 11454
Re: Sound Makers (not music)
I think we should focus sound development in coordination with other games like Wesnoth, since sounds can often be used, at least as the base of a new sound) by many gpl games.
- 03 Jul 2008, 16:35
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Monsters teams and behaviours and antimonsters superposition
- Replies: 26
- Views: 6207
Re: Monsters teams and behaviours and antimonsters superposition
From privates messages I got it seems people didnt understand at all what I meant. Yes, with what I wanna do, a n boolean function become 2^n, but you forget to analyse the fact that the extra code is within the main function, which must do 2^n cases anyway. I mostly meant to use someking of supercl...
- 03 Jul 2008, 16:17
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Enforcing No Bots
- Replies: 49
- Views: 13006
Re: Enforcing No Bots
Well, many can say that a "Kiora" is a bot within the mine's first level.
I say that with a set of conditions that with trigger random forum-like anti bot texts in image to write, will be fine.
I say that with a set of conditions that with trigger random forum-like anti bot texts in image to write, will be fine.