Search found 8 matches
- 04 Jul 2008, 21:15
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Kill Limiting (A Ctrl Idle Fix)
- Replies: 6
- Views: 1872
Re: Kill Limiting (A Ctrl Idle Fix)
Really, a link list for what I described above? An array has less overhead for a keeping track of a specific set number of things, and the process time is shorter (though both are milliseconds, so it doesn't matter too much). I guess it is a matter of preference. I guess if you are talking the flexi...
- 04 Jul 2008, 20:28
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Enforcing No Bots
- Replies: 49
- Views: 12886
Re: Enforcing No Bots
Before reading this thread I proposed this idea as a solution to the problem with bots used for experience gain.
Are there any other kinds of bots that are issues in the current game world?
- Miana
Are there any other kinds of bots that are issues in the current game world?
- Miana
- 03 Jul 2008, 22:00
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: PERMANENT DEATH
- Replies: 26
- Views: 6110
Re: PERMANENT DEATH
Personally I have never viewed losing a character as a favorable aspect of the game. I understand clearing out old accounts that are inactive for a very long duration, though this is more admin maintenance, and not something added to the game play of the world. This does bring up penalties for dying...
- 03 Jul 2008, 21:47
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Kill Limiting (A Ctrl Idle Fix)
- Replies: 6
- Views: 1872
Re: Kill Limiting (A Ctrl Idle Fix)
The numbers given were only for an example. The "builders" would adjust the max kill for each mob based on spawn rates, mobs loaded, accessibility to other mobs and so on. Adjusting the bats to a max of 30. Each mob would have it's own limit and it's own exp dwindling effect, which would b...
- 03 Jul 2008, 05:29
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Map layouts
- Replies: 12
- Views: 2504
Re: Map layouts
In most RPG based games, the difficulty of the monsters is in a blast pattern. So the area right near the starting village has things that are only worth while for someone without any weapons, armor, or money. Then each radius from that point on the monsters, quests, challenges, riddles, and so on g...
- 03 Jul 2008, 02:53
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Communication / Interacting
- Replies: 2
- Views: 1221
Communication / Interacting
Most games have several forms of communications, and with that, there needs to be some way to go through and toggle preferences to a players liking. In the TMW version I am currently using, there is only the standard on screen communication, though I wanted to cover some of the others, some of the t...
- 03 Jul 2008, 02:13
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Item Exchange
- Replies: 16
- Views: 4249
Re: Item Exchange
Let me start by saying I have not read through this entire post. I just wanted to emphasize a point before something like this was ever considered. The largest downfalls of many games are a lack of balance. Right now the realm is far from balanced. There is no gradual increase in monster difficulty,...
- 03 Jul 2008, 01:13
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Kill Limiting (A Ctrl Idle Fix)
- Replies: 6
- Views: 1872
Kill Limiting (A Ctrl Idle Fix)
It is no hidden fact that using the keyboard keys can allow a player to lock down a key, such as Ctrl, or even "a" and "Ctrl" to be able to fight in a mob populated area while idle. Though such actions may be viewed as cheating, the easy accessibility to these functions, make it ...