Search found 17 matches
- 07 Jan 2009, 10:29
- Forum: Web Development
- Topic: TMWWeb preview
- Replies: 6
- Views: 3215
Re: TMWWeb preview
Hi tralfalmadore, we're always looking for help and you are free to support us in any way. To develop tmwweb, just make a clone of our repository and try to get it up and running. I'm using NetBeans6.5 IDE for coding PHP, but you can use whatever you like. Maybe you can join our developers chat on f...
- 16 Dec 2008, 08:04
- Forum: TMW Classic
- Topic: Performance and game-data statistics counter for tmwserv
- Replies: 0
- Views: 726
Performance and game-data statistics counter for tmwserv
It would be nice to have an easy way to log several statistics and see their change over time. This could help solving performance issues or rebalance economy. Here are only a few possibilities of loggable characteristics: ingame: AVG gp per character AVG exp per character monsters killed by type us...
- 08 Dec 2008, 15:38
- Forum: Web Development
- Topic: TMWWeb preview
- Replies: 6
- Views: 3215
Re: TMWWeb preview
fixed.Crush wrote:Typo on "Settings" page: You wrote "accout" instead of "account" (twice).
- 08 Dec 2008, 15:21
- Forum: Web Development
- Topic: TMWWeb preview
- Replies: 6
- Views: 3215
TMWWeb preview
Here you can find an up-to-date preview of TMWWeb. This installation uses a standalone database and is not connected to a running server, so the data will be very static! http://tmw.mericet.de Use the following username / passwords to login: test / test admin / admin Feel free to comment and report ...
- 17 Nov 2008, 08:34
- Forum: TMW Classic
- Topic: Compiling Server and Getting Admin Site Running
- Replies: 6
- Views: 2051
Re: Compiling Server and Getting Admin Site Running
You found a bug in the mySQL scripts. Please replace the create table command for the table `tmw_world_states`with the following: Value column should be nullable. CREATE TABLE IF NOT EXISTS `tmw_world_states` ( `state_name` varchar(100) NOT NULL, `map_id` int(10) unsigned default NULL, `value` varch...
- 17 Oct 2008, 10:36
- Forum: TMW Classic
- Topic: Image dying previewer ...
- Replies: 6
- Views: 2094
Re: Image dying previewer ...
A tool for image dyeing is requested in this Mantis issue http://mantis.themanaworld.org/view.php?id=423 . I've tried my best and implemented a windows version which you can give a try, but remember, its a command line tool and very silent until now. http://tmw.mericet.de/dyecmd.rar If starting fail...
- 01 Oct 2008, 09:36
- Forum: Support and Bug reports
- Topic: Missing SQL tables - how to create them
- Replies: 6
- Views: 1817
Re: Missing SQL tables - how to create them
The pre-built one is up to date and is nothing more or less than the executed createTables.sql script. It is just another option for e.g. windows users that don't have an sqlite3 executable available. btw. have a look at the wiki page for setting up a new server: http://wiki.themanaworld.org/index.p...
- 22 Sep 2008, 13:23
- Forum: TMW Classic
- Topic: Storage of item classes and individual items in tmwserv 0.1
- Replies: 2
- Views: 1180
Storage of item classes and individual items in tmwserv 0.1
Assumptions: 1.) Each item owned by a player is an individual item, as it could have individual modifiers like color or something else. 2.) Each item is derived from a known item class defined in the items.xml which also describes what individual modifiers are possible for each class. 3.) Items sho...
- 08 Sep 2008, 22:30
- Forum: Court House (Abuse Forum)
- Topic: Bogardian in Bat Cave, 09 Sept
- Replies: 1
- Views: 733
Bogardian in Bat Cave, 09 Sept
Since 30 minutes not walking, not talking, Just attacking Bats that come close.
- 01 Sep 2008, 13:01
- Forum: TMW Classic
- Topic: [REQ] Custom iconset for tmwweb
- Replies: 4
- Views: 2209
Re: [REQ] Custom iconset for tmwweb
Another thing that would be nice: A silhouette of a male or a female char with highlighted squares for equipped items. I couldn't find any apropriate on google, but i hope you can imagine what i mean: Something like this http://www.nexusatlas.com/photo/newspics/newstatus.PNG in front, and a characte...
- 01 Sep 2008, 12:26
- Forum: TMW Classic
- Topic: [REQ] Custom iconset for tmwweb
- Replies: 4
- Views: 2209
Re: [REQ] Custom iconset for tmwweb
Atm, this is a complete list of all used icons. All other icons (those for displaying skills) are taken from tmwdata. I can imagine to have additional icons for: Success of action ( check ) in 32x32 Failure of action ( cross ) in 32x32 => tango-icon-theme-0.8.1\32x32\status\dialog-error.png Note / I...
- 01 Sep 2008, 12:04
- Forum: TMW Classic
- Topic: [REQ] Custom iconset for tmwweb
- Replies: 4
- Views: 2209
[REQ] Custom iconset for tmwweb
Tmwweb (especially the branch "Exceptionfault") is currently under development and should provide a webinterface for users and admins to the new server release 0.1.*. The style and layout is taken from the official homepage. You can look at a preview version at http://81.161.192.4/~eathena...
- 01 Sep 2008, 09:42
- Forum: TMW Classic
- Topic: Extending maps.xml in 0.1.*
- Replies: 6
- Views: 2148
Re: Extending maps.xml in 0.1.*
Maps.xml is a server-sided file. It should not even be in a 0.1 client installation. Indeed, the server has to send the description to the client, if the user enters a new map. But the information you mentioned could be easily included in the map files themself. The map format allows to add an arbi...
- 01 Sep 2008, 09:37
- Forum: TMW Classic
- Topic: Extending maps.xml in 0.1.*
- Replies: 6
- Views: 2148
Re: Extending maps.xml in 0.1.*
The supposed naming scheme of maps for the new server can be found here: http://wiki.themanaworld.org/index.php/Map_naming The concept suggests a naming method after " continent-coordinates[_point of interest].tmx " which will result in something like this argaes-c7.tmx tonori-e5.tmx tonor...
- 01 Sep 2008, 08:01
- Forum: TMW Classic
- Topic: Extending maps.xml in 0.1.*
- Replies: 6
- Views: 2148
Extending maps.xml in 0.1.*
Newbies are commonly unfamiliar with the geography of the world, the names of cities or specialities like "the bat cave". Therefore they are very lost at the beginning. Yes, reading the wiki would help a lot, but fair-minded, who reads the wiki first? I suggest extending the maps.xml with ...