Search found 12 matches
- 31 Jul 2009, 19:33
- Forum: TMW Classic
- Topic: [REQ] Test maps with the new forest tileset
- Replies: 7
- Views: 2529
Re: [REQ] Test maps with the new forest tileset
As seen in the attached image, I started to make an island type map, and ran into several problems: 1. The forest tileset is dependent on the woodland tileset/swamp tileset if you want water 2. There is no easy way to transition from above a cliff to ground level (the one method I found is shown, bu...
- 07 Jul 2009, 01:06
- Forum: TMW Classic
- Topic: Anti poisons
- Replies: 6
- Views: 1211
Re: Anti poisons
I don't think that anti-poison potions would be a very good idea, primarily because the richer players could just buy thousands of them and then have an unfair advantage in places with poison monsters. On the other hand, a spell that would temporarily protect you from poison would be nice (I don't k...
- 04 Jul 2009, 00:00
- Forum: Graphics Development
- Topic: Graveyard Tombstones
- Replies: 74
- Views: 12456
Re: Graveyard Tombstones
Perhaps some generic dirt plots (in several directions) or items like small candles or old vases could spice up the graveyard a bit allowing for it to be much larger without looking too repetitive.
- 19 Jun 2009, 20:25
- Forum: TMW Classic
- Topic: Should TMW use British English or American English?
- Replies: 50
- Views: 8685
Re: Should TMW use British English or American English?
Canadian English? Spelling just like British English, the right way, but we use American terms like gas instead of petrol.
- 18 Apr 2009, 01:49
- Forum: Graphics Development
- Topic: Open door
- Replies: 33
- Views: 7077
Re: Open door
To me, something looks wrong with this door. To me, the colours almost make the door look like it should be opening outwards. Maybe some darker shading could help (inside the house, the door is not in direct sunlight)
- 04 Jan 2009, 02:30
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: English speaking rule and why is this a problem.
- Replies: 31
- Views: 5977
Re: English speaking rule and why is this a problem.
What would the technical limitations of the following proposal be? GM executes a command on a user that asks him what language he speaks: essentially just an npc dialog with options such as 'I speak English', 'Je parle français', etc, and upon answering, the GM could send one of several avail...
- 18 Oct 2008, 22:31
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Suggestion - TMW basic obligations under International law
- Replies: 16
- Views: 3379
Re: Suggestion - TMW basic obligations under International law
I think this is referring to an intrusive license agreement you are required to 'Agree' to when installing or playing the game. If you physically do not click 'Agree', you may not install/play the game. I don't know if the Windows version of the game requires you to do that, but thankfully, the linu...
- 13 Oct 2008, 06:03
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Suggested Item - Shield
- Replies: 9
- Views: 2491
Re: Suggested Item - Shield
Leave the stats up to the devs. By the way, I think defence is calculated in per-cents, so 100 defence means you're invincible.
- 05 Oct 2008, 01:36
- Forum: Graphics Development
- Topic: [OBSOLETE][SVN] Water in caves
- Replies: 45
- Views: 7854
Re: Water in caves
Is there any chance you might be able to add door tiles for vertical walls, and the bottom walls? This would probably allow mappers to add more dimension to the maps. To make the door on a bottom wall visible, I suggest a white glow marking where the door is.
- 06 Sep 2008, 22:16
- Forum: TMW Classic
- Topic: Ancient City
- Replies: 35
- Views: 8955
Re: Ancient City
Axl, just want to point out that in the latest building, the shadows on the inside and outside are not at the same angles. Is this intended?
- 24 Aug 2008, 18:03
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Project List
- Replies: 2
- Views: 1111
Project List
Does the TMW website have some sort of system to manage various projects people are undertaking? I've seen the 'list of essential projects' thread, but that gets a little messy, and I have seen quite a few half-completed projects that were never finished from months ago that if not finished by the o...
- 31 Jul 2008, 02:06
- Forum: TMW Classic
- Topic: New Coast Map
- Replies: 3
- Views: 1580
New Coast Map
The map I created is made to fit into (H-I,15) on the map below. http://wiki.themanaworld.org/images/thumb/3/3d/WorldmapDevelopment.png/800px-WorldmapDevelopment.png The file is currently named to replace the starting town, but of course, it is not meant to replace that. That's just the name for my ...