Thanks Folks!
Hope to see you all around here more often.
Cheers =)
Search found 31 matches
- 27 Apr 2009, 22:17
- Forum: Player talk
- Topic: Shall CapitanAwesome/Astra/JihadJack be made GM?
- Replies: 75
- Views: 8307
- 25 Apr 2009, 23:19
- Forum: Graphics Development
- Topic: ghost i made a ghost useing the wisp but
- Replies: 5
- Views: 1521
Re: ghost i made a ghost useing the wisp but
looks good, something like this would make a good "Haunted House" type "boss char" if you know what I mean.... black slimes, vampire bats, huge spiders, and a couple of these to kill..... sounds awesome =)
Cheers =)
Cheers =)
- 25 Apr 2009, 23:08
- Forum: Player talk
- Topic: UTC Time?
- Replies: 2
- Views: 492
Re: UTC Time?
The game time is in UTC. So yes, the time in the chat window is UTC.
- 25 Apr 2009, 23:05
- Forum: TMW Classic
- Topic: Port Forwarding [Solved] But New Problem
- Replies: 12
- Views: 1855
Re: Port Forwarding
Q1: in your setup, which does the 'login' procedure for your internet connection? Modem or Router? Q2: what make & model of modem and router do you have? Normally, the way i like to setup my gear. My modem gets put into "bridge" mode and the router does the login to the ISP, my router ...
- 25 Apr 2009, 22:56
- Forum: Graphics Development
- Topic: [DIS] Anti-Botting Poltergeist
- Replies: 26
- Views: 5656
Re: [DIS] Anti-Botting Poltergeist
This wouldn't be annoying to players IMHO, unless they find standing in one place, fingers pressed on the keyboard more than 5 minutes to exploit a high respawn rate area as fun game play. This is how I find myeslf playing the game! I'm not a huge fan of it, but I only tend to hunt when there are i...
- 25 Apr 2009, 13:56
- Forum: Graphics Development
- Topic: vine monster [proposal]
- Replies: 29
- Views: 4410
Re: vine monster [proposal]
Meway, you make me sick...
...only because I suck when it comes to art, unlike you!
Keep up the good work dude, would be good to see some of your work in-game =)
...only because I suck when it comes to art, unlike you!
Keep up the good work dude, would be good to see some of your work in-game =)
- 24 Apr 2009, 06:10
- Forum: Player talk
- Topic: Shall CapitanAwesome/Astra/JihadJack be made GM?
- Replies: 75
- Views: 8307
Re: Shall CapitanAwesome/Astra/JihadJack be made GM?
Maybe your just busy or you just miss my message....but i'll try get you know more well....for this time...since majority is "yes"....then "YES". See what I mean, Katze? I don't think we need to harp on the subject of time etc, everyone knows about the issue and the people invlo...
- 23 Apr 2009, 11:27
- Forum: Player talk
- Topic: Shall CapitanAwesome/Astra/JihadJack be made GM?
- Replies: 75
- Views: 8307
Re: Shall CapitanAwesome/Astra/JihadJack be made GM?
Hades wrote:"I don't know him that well."
Tried to ask help at him..but he'd just walk away.....
When was this? I'm sorry, I'm normally quite happy to help, so long as it doesn't involve me doing the work for you =)
- 22 Apr 2009, 23:33
- Forum: Player talk
- Topic: Shall CapitanAwesome/Astra/JihadJack be made GM?
- Replies: 75
- Views: 8307
Re: Shall CapitanAwesome/Astra/JihadJack be made GM?
why trying to be neutral? didt you try to show us in your latest postings why you would be a good gm? I wasnt intending to prove that I would be a good GM, only defending myself against a few un-warrented attacks against my choice of name etc. and making my thoughts on how I might approach the task...
- 22 Apr 2009, 21:39
- Forum: Player talk
- Topic: Shall CapitanAwesome/Astra/JihadJack be made GM?
- Replies: 75
- Views: 8307
Re: Shall CapitanAwesome/Astra/JihadJack be made GM?
Yes, I was able to vote, and for full disclosure, I voted yes, and no. To try and remain neutral.Anna wrote: I vote yes for Jihad even though he is terrorist trader.
Tellerium? were you up for a vote or did you get passed over?
- 22 Apr 2009, 07:19
- Forum: Player talk
- Topic: Talking English In Public Areas!
- Replies: 82
- Views: 8715
Re: Talking English In Public Areas!
Do GM's have the ability to 'pop-up' the rules as displayed by the NPC as you enter the game? This would allow a GM to 'refresh' a players memory of the rules? This has the benifit of being in multiple languages, so that there is nothing lost in translation and a user has no excuse of not knowing th...
- 21 Apr 2009, 08:33
- Forum: Player talk
- Topic: Shall CapitanAwesome/Astra/JihadJack be made GM?
- Replies: 75
- Views: 8307
Re: Shall CapitanAwesome/Astra/JihadJack be made GM?
Katze wrote:
Sorry, I meant: The risk FOR botters will increase.
HeHeHe, my mistake =)
- 21 Apr 2009, 04:32
- Forum: Player talk
- Topic: Shall CapitanAwesome/Astra/JihadJack be made GM?
- Replies: 75
- Views: 8307
Re: Shall CapitanAwesome/Astra/JihadJack be made GM?
What BS were you fed? The story is as follows; I am Australian, there was an Australian bloke who was charged and spent a few years in Guantanamo Bay for training with a terrorist orginisation. The media nicknamed him 'JihadJack' his name being 'Jack' and all. The name is catchy, and although refere...
- 20 Apr 2009, 23:28
- Forum: Player talk
- Topic: Shall CapitanAwesome/Astra/JihadJack be made GM?
- Replies: 75
- Views: 8307
Re: Shall CapitanAwesome/Astra/JihadJack be made GM?
I voted "I don't know". I've made acquaintance with JihadJack. Not a fan of the language of consequences when "consequences" means banning or threatening to ban players. I just hope GM powers remain limited and more focused on botting and leave the player etiquette largely in th...
- 20 Apr 2009, 21:15
- Forum: Player talk
- Topic: Shall CapitanAwesome/Astra/JihadJack be made GM?
- Replies: 75
- Views: 8307
Re: Shall CapitanAwesome/Astra/JihadJack be made GM?
Although I have in the past been online for 18 hours a day 6 or 7 days a week, my work is now picking up considerably, although I do try to log on when ever and where ever I am ( i work away from home 90% of the time) I can't guarantee that I will be spending as much time as I might need to be, The...