Search found 10 matches

by Whist
30 Apr 2005, 17:44
Forum: Graphics Development
Topic: My first drawings for TMW - UPDATED
Replies: 59
Views: 15141

Re: My first drawings for TMW - UPDATED

Here it is :D : http://img213.exs.cx/img213/7590/itemswip2gv.th.png Work in progress. Tell me what you think. :wink: (yes that is the first post) The second one "sword" looks like the knife "Gladius" on ragnarok online... I don't think it should be used in the game because of it
by Whist
29 Apr 2005, 02:31
Forum: TMW Classic
Topic: Any chance of a "3D" version?
Replies: 29
Views: 9597

I don't know very much about graphic programming n such, and how tough this is, but when you get the new server, would it be possible to drop the cells for character movement? and just have a circle around the characters feet that you cannot walk through?
by Whist
28 Apr 2005, 02:30
Forum: Graphics Development
Topic: monster sprite start
Replies: 11
Views: 3936

I don't use IRC sorry...I can get it though...
by Whist
27 Apr 2005, 20:35
Forum: Graphics Development
Topic: monster sprite start
Replies: 11
Views: 3936

ah...heh I rarely ever save as png unless it's a big photo shop project. I'll remember that for next time And I found http://www.desertusa.com/animal.html which just has a bunch of animals that live in the desert, since when I think of desert creatures, nothing comes to mind that hasn't already been...
by Whist
27 Apr 2005, 01:01
Forum: TMW Classic
Topic: Any chance of a "3D" version?
Replies: 29
Views: 9597

We're already using hardaware support, if you enable hardware acceleration option in config file or using the opengl version. Using a real 3D engine means we will go near Ragnarok and we don't want that. I'm sorry to say, but this game right now is turning out to be the super nintendo version of ra...
by Whist
27 Apr 2005, 00:58
Forum: Graphics Development
Topic: Walking NPC's and animating tiles?
Replies: 11
Views: 4107

well what you could do, is modle alot of npcs after players, and when players get a name or something under them, it would be a differnet color so you could tell it was a npc...though for this to work good, you'd need alot of variety of hair styles, and body proportions (or classes, or sprite changi...
by Whist
27 Apr 2005, 00:52
Forum: Graphics Development
Topic: monster sprite start
Replies: 11
Views: 3936

...ummmmm...okkkkayyy. but yeah, I use to be pretty decent at sprites, now that I just doodle on my free time (since I have alot less) my shadings turned to more...cartoony..ish...yeahh but anywho, I'm not that great of a spriter any more but I could try to help with sprite designs, while somebody e...
by Whist
27 Apr 2005, 00:47
Forum: Graphics Development
Topic: yup, one of those topics: "Character sprites"
Replies: 29
Views: 8603

The girl's head shouldn't be shaped like the guys, it should be slimmer...for lack of better words
by Whist
27 Apr 2005, 00:32
Forum: Graphics Development
Topic: monster sprite start
Replies: 11
Views: 3936

yeah my shading on it is lame
by Whist
26 Apr 2005, 23:25
Forum: Graphics Development
Topic: monster sprite start
Replies: 11
Views: 3936

monster sprite start

http://www.boomspeed.com/perfectchaos/snakething.bmp it's bmp cause I made it with paint and was to lazy to use photo shop to make it a gif... but yeah, this is what I have for a monster, I didn't measure it with tiles, or really anything, just made it from scratch...I doubt you can use/finish this...