Search found 7 matches
- 02 Aug 2009, 15:45
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: All these maggots and no Flies?
- Replies: 14
- Views: 3251
All these maggots and no Flies?
There are a lot of maggots in the game, little maggots, bigger maggots with legs, but what do maggots turn into? Flies! There should be some flies in the game. By the scale, I'd have to say they need to be pretty big, 6x6 square should just about do it. They should definitely pick up items with ther...
- 23 Jul 2009, 21:00
- Forum: Graphics Development
- Topic: REQ Cursed Dagger Weapon
- Replies: 27
- Views: 5212
Re: REQ Cursed Dagger Weapon
I'm not too keen on the idea of a black/white mages. It assumes that one can only be pure good or pure evil, not just a chaotic or gray/neutral mage. Also, with this quest that would make a mage into a dark mage, would they would still have their skill level in the other schools of magic. So, one co...
- 23 Jul 2009, 20:37
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: What about the possibility to pvp ?
- Replies: 16
- Views: 3691
Re: What about the possibility to pvp ?
Make poison skulls have really high dodge so that mages have to fight it and warriors can't touch it, even with 99 dex. Make Fire skulls have really high magic defense so that mages can't even touch them with lightning, even with 99 intelligence. Then warriors and mages can work together without st...
- 23 Jul 2009, 20:31
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: What about the possibility to pvp ?
- Replies: 16
- Views: 3691
Re: What about the possibility to pvp ?
The magic system isn't balanced for pvp vs. warrior kills-- a mage would easily die. A warrior is able to attack infinitely and do do damage, a mage, on the other hand, has to scrounge around for spell components in order to cast their attack and protection spells. They also can't wear heavy armor a...
- 25 Aug 2008, 16:37
- Forum: Support and Bug reports
- Topic: Linux compilation
- Replies: 2
- Views: 1274
Re: Linux compilation
Yeah, got the subversion build to compile. Hurray! Now for hacking..
- 25 Aug 2008, 16:29
- Forum: TMW Classic
- Topic: Wandering NPCs, and quests
- Replies: 1
- Views: 1142
Wandering NPCs, and quests
Just curious if NPCs can be made to wander around, or if they are just fixed objects. Some ideas I have for NPCs need a bit more involvement on the part of the server... I remember how NPCs were handled in Ultima VI, you could type to them and ask questions allowing for a lot of variety in content. ...
- 25 Aug 2008, 16:03
- Forum: Support and Bug reports
- Topic: Linux compilation
- Replies: 2
- Views: 1274
Linux compilation
I'm getting a few errors when compiling ver 0.0.25 and a recent svn pull (25 Aug 2008). I was wondering if anyone has any idea what I need to do to get the client to compile. The svn pull is failing on a lot of undefined references during the linking process, I'm guessing this is due to the new clie...