Search found 16 matches

by bagzie
18 Aug 2014, 17:23
Forum: Home of Development
Topic: [DIS] Tools of trade - useful software
Replies: 41
Views: 30485

Re: Tools of trade - useful software

Recently I've been using PyxelEdit for my pixel art stuff. It has a very nice workflow for tilesets and spritesheet animations. Current tools are very basic though and some "essential" things like shape tools (line, rectangle, etc) are missing. It also costs $9 and it's Windows-only (altho...
by bagzie
18 Aug 2014, 14:33
Forum: Graphics Development
Topic: [REQ] Egyptian Npc/Monsters
Replies: 65
Views: 43242

Re: [REQ] Egyptian Npc/Monsters

Some WIP stuff for a desert temple. It is not explicitly egyptian because I feel that wouldn't fit in. Also I'm too lazy to look for references to make it look proper. But anyways I'm just posting this so I don't forget.
by bagzie
16 Aug 2014, 14:21
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Client-side texturepacks
Replies: 8
Views: 3600

Re: Client-side texturepacks

Changing art is good though as it won't affect other players and will only increase enjoyment of person playing. As for replacing art... Once such ability would be possible I'm sure there would be some enthusiasts that aren't satisfied with current TMW graphics - just look at amount of MC texture p...
by bagzie
14 Aug 2014, 18:28
Forum: Player talk
Topic: Help with fertilizer quest
Replies: 2
Views: 755

Re: Help with fertilizer quest

Piles of ash are dropped by Fire Goblins. You should find them in the desert south of Tulimshar.
by bagzie
06 Aug 2014, 18:28
Forum: Graphics Development
Topic: [FND] Piou
Replies: 4
Views: 2551

Re: [WIP] Piou

Okay. Here's the hat separated. Sorry for taking so long.

Also some death frames. Not too happy with them. :/
by bagzie
21 Jul 2014, 21:20
Forum: Graphics Development
Topic: [FND] Piou
Replies: 4
Views: 2551

[FND] Piou

A piou sprite requested by Reidy. It needs some work.

EDIT: Added diagonals
by bagzie
26 Jun 2014, 11:59
Forum: Marketplaces
Topic: ManaMarket
Replies: 1646
Views: 1053941

Re: ManaMarket

bagz
by bagzie
20 Jun 2014, 18:38
Forum: Player talk
Topic: Dropping or making conditional the English in general rule
Replies: 43
Views: 12373

Re: Dropping or making conditional the English in general ru

for example if a gm is two 2 people speaking another language gives them just for that ban but not every insult or speak badly Sure, but the problem is how should a GM know if your insulting each other or talking about the weather? (Also you don't get banned immediatelly, just "warned" ;)...
by bagzie
10 Jun 2014, 09:50
Forum: Graphics Development
Topic: [FND] Fountain
Replies: 6
Views: 2839

Re: [REQ] Fountain

Some progress... Thoughts?
by bagzie
30 May 2014, 13:47
Forum: Graphics Development
Topic: [FND] Fountain
Replies: 6
Views: 2839

Re: [REQ] Fountain

How does this look?
by bagzie
28 May 2014, 14:54
Forum: Graphics Development
Topic: [WIP] Snowland art
Replies: 17
Views: 6390

Re: [WIP] Snowland art

I'm done with this for now. Too much of a mess for me to handle.
by bagzie
11 May 2014, 17:13
Forum: Graphics Development
Topic: [WIP] Snowland art
Replies: 17
Views: 6390

Re: [WIP] Snowland art

It's been a while since last update :?
Here are the tilesets.
by bagzie
25 Apr 2014, 19:23
Forum: Graphics Development
Topic: [WIP] Snowland art
Replies: 17
Views: 6390

Re: Snowland art

Current WIP
Image
by bagzie
25 Apr 2014, 13:27
Forum: Graphics Development
Topic: New Mob "Mana Bug" [FND]
Replies: 9
Views: 3665

Re: New Mob "Mana Bug" [FND]

Really quick and dirty sketch inspired by this thread.