Search found 212 matches

by octalot
26 Dec 2009, 23:39
Forum: TMW Classic
Topic: Map backgrounds (was: Death world again)
Replies: 17
Views: 4813

Re: Death world again [WIP]

But... there is a little trick we could abuse. 0.0.29.1 pulls its updates from resource2.txt, the current git pulls a file named resources.xml. We could put an update without backgrounds into resource2.txt and another versions with backgrounds into resources.xml. Instead of having two versions of t...
by octalot
21 Oct 2009, 19:38
Forum: TMW Classic
Topic: [DIS] More NPCs Using Existing Content
Replies: 5
Views: 2208

Re: [DIS] More NPCs Using Existing Content

Another type would be a terrain-search or orienteering quest.

Find all the wells in the desert; find all the exits from a cave with many exits etc. Last Christmas' reinboo quest would be an example.
by octalot
04 Oct 2009, 09:16
Forum: TMW Classic
Topic: Why does every TMW fork die?
Replies: 33
Views: 6404

Re: Why does every TMW fork die?

Aethyra's still going, just had a mess-up with transferring ownership of the aethyra.org domain. It's now on aethyra.com.
by octalot
27 Sep 2009, 07:32
Forum: Feedback / Feature Requests / Content Suggestions
Topic: ANTI - BOTTING IDEA ......... NEW COMBAT SYSTEM
Replies: 65
Views: 13951

Re: ANTI - BOTTING IDEA ......... NEW COMBAT SYSTEM

A monster with a ranged attack; when hit it moves one square away from the attacker, then shoots from there.
I picture this as a mutation to existing monsters, not a new monster type.

(Doesn't stop programmed bots, but should kill CTRL+A botters.)
by octalot
26 Sep 2009, 10:09
Forum: Off topic
Topic: TMW demotivators
Replies: 2
Views: 733

Re: TMW demotivators

yak shaving: Any seemingly pointless activity which is actually necessary to solve a problem which solves a problem which, several levels of recursion later, solves the real problem you're working on. -- Jargon File version 4.4.7
by octalot
14 Sep 2009, 19:53
Forum: Player talk
Topic: cat ears
Replies: 1
Views: 501

Re: cat ears

Is this Photoshop Disasters or something? As the one of the TMW cat ears artists, I spent longer thinking about how hair goes round the ears than that advert's creator. She's got no shadow in the ribbon. The one in the background is sitting in thin air, on a twisted pillar. I reckon the ears aren't ...
by octalot
24 Aug 2009, 22:41
Forum: Support and Bug reports
Topic: Does Linux version of tmw support joystick/gamepad?
Replies: 3
Views: 1269

Re: Does Linux version of tmw support joystick/gamepad?

With USB joysticks, you sometimes need to go in to the game's settings menu, disable the joystick, then reenable it.
by octalot
22 Aug 2009, 21:55
Forum: Graphics Development
Topic: Sharper cave land-water edge
Replies: 0
Views: 1013

Sharper cave land-water edge

I think this looks better than the current tiles. (same TMW water, same TMW ground, sharper graphics at the point that the two meet) TMW_Screenshot_73.png Authorship: Before TMW started, Frode created a tileset for a game called Cave Adventure. The cave tileset is a tileset from that game, rescaled ...
by octalot
22 Aug 2009, 10:26
Forum: Player talk
Topic: Multiboxing Poll
Replies: 44
Views: 4246

Multiboxing for graphics dev

For graphics development it can be useful to have two clients logged in and exploring the same area - one client using the current in-game graphics, and one with whatever alteration is being considered. This looks like a helpful addition to doing it. It's more sociable to test graphics while playing...
by octalot
21 Aug 2009, 07:22
Forum: Graphics Development
Topic: Graphics on fansite
Replies: 5
Views: 1530

Re: Graphics on fansite

jaxad0127 wrote:Including stuff posted to the forums: http://forums.themanaworld.org/viewtopic.php?f=8&t=1177.
Except for the stuff that gets posted to the forums by people who didn't get the licensing correct.

(italics)(Latin for filesharer beware)(/italics)
by octalot
16 Aug 2009, 15:39
Forum: Off topic
Topic: backup of my signature
Replies: 2
Views: 530

Re: backup of my signature

matte_from_germany.png
matte_from_germany.png (111.16 KiB) Viewed 586 times
Thanks Matt and Meway :)
by octalot
02 Aug 2009, 09:52
Forum: TMW Classic
Topic: Stuff from Aethyra up for review
Replies: 13
Views: 4058

Re: [Monster] Blurbie the new montser!!! :P

It's under the Creative Commons Attribution-NonCommercial-ShareAlike 3.0, according to Aethyra's license file.
by octalot
19 Jul 2009, 18:23
Forum: TMW Classic
Topic: [REQ] Logging camp tile artwork
Replies: 7
Views: 2373

Re: [REQ] Logging camp tile artwork

I'd have the loggers sleep on the island and commute to the forest; they can guard the bridge to stop monsters attacking the camp instead of being attacked from all sides.
by octalot
15 Jul 2009, 13:43
Forum: TMW Classic
Topic: Quest NPC Indication
Replies: 22
Views: 4644

Re: Quest NPC Indication

(I'm in favour of visible indicators.)

Old players will have already talked to a lot of NPCs.
If an existing NPC has a quest added to them, please move them 4-5 tiles; so they're still in about the same place but old players will have a hint to talk to them again.
by octalot
09 Jul 2009, 00:49
Forum: Support and Bug reports
Topic: 1 compiling error
Replies: 12
Views: 2574

Re: 1 compiling error

Which version of Guichan?
setFrameSize() was added in version 0.8.0