Search found 683 matches
- 05 Apr 2013, 19:35
- Forum: Player talk
- Topic: Trivia Input
- Replies: 26
- Views: 6611
Re: Trivia Input
this sort of thing has been done well in the past .. (IMO)--> the GMs do a really good job at this and it has always been fun. --that's what I think--
- 27 Sep 2012, 18:35
- Forum: Graphics Development
- Topic: Looking a developer to use my idea for a rose hat
- Replies: 29
- Views: 12392
Re: Looking a developer to use my idea for a rose hat
woooooT !!!!! ...ill be happy to see that in game. so is the hat locked (being used)? ----skipy
- 27 Sep 2012, 18:07
- Forum: Graphics Development
- Topic: [WIP] Chess Dungeon
- Replies: 108
- Views: 35847
Re: [WIP] Chess Dungeon
i basic idea and shape of the sprites are "good"(needs little idea work). as far as king and queen i like the " 1/2 and 1/2" look, personally. i think the movement ideas shown in the gif of the pawn is a good place to think of then biulding the other mobs. (i can pixel for now >....
- 27 Sep 2012, 17:49
- Forum: Graphics Development
- Topic: Looking a developer to use my idea for a rose hat
- Replies: 29
- Views: 12392
Re: Looking a developer to use my idea for a rose hat
Skipy planned to use it in context of the crypt quest, but since he disappeared again, that project is on hold again. :( We coul try to find another use for it, it's surely a very nice item. :) Do you have any preferences or ideas on how it should be used? Otherwise I could try to involve it in the...
- 27 Sep 2012, 17:36
- Forum: Graphics Development
- Topic: Sprite Sheet HOWTO
- Replies: 2
- Views: 1739
Re: Sprite Sheet HOWTO
Do we have a sprite sheet HOWTO on the Wiki? I see info about tilesets, but nothing about creating sprite sheets. Probably just missing it, but would be nice if something like this is stickied to this forum. here is where to find the sheets ---> http://forums.themanaworld.org/viewtopic.php?f=8&...
- 21 Sep 2012, 21:07
- Forum: Graphics Development
- Topic: [REQ] Egyptian Npc/Monsters
- Replies: 65
- Views: 43509
Re: [REQ] Egyptian Npc/Monsters
imo the pyramid-outdoor is best used as background ,something the player can't walk to but can see.--just what i think.
- 19 Sep 2012, 06:18
- Forum: Graphics Development
- Topic: Player-set 1.5
- Replies: 146
- Views: 49849
Re: Player-set 1.5
i get what is being said and understand/agree .. so what would be a good limit to how meny frames ? 20? 30? 40? hmmmm
oh and anyone feel free to cut and test (my ego will be fine .. unless it looks bad lol/jaja ).
oh and anyone feel free to cut and test (my ego will be fine .. unless it looks bad lol/jaja ).
- 19 Sep 2012, 06:03
- Forum: Graphics Development
- Topic: YoYo Weapon?
- Replies: 5
- Views: 2468
Re: YoYo Weapon?
i dont want to say this ....but i hate the yoyo idea do to it being a big part of the "StarTropics" games on the nes. thats just imo. i vote no.
- 16 Apr 2012, 04:31
- Forum: Graphics Development
- Topic: Looking a developer to use my idea for a rose hat
- Replies: 29
- Views: 12392
Re: Looking a developer to use my idea for a rose hat
is going to be used.
close if needed.
--skipy
close if needed.
--skipy
- 16 Apr 2012, 04:29
- Forum: Graphics Development
- Topic: Player-set 1.5
- Replies: 146
- Views: 49849
Re: Player-set 1.5
the player set-1.5 is a hack job of the first. but is was done to work with what we have and to cut down of the number of edits/redo on equipment. 1 way to cut down on frames to to cut don't on what the player can use do to class/????/stats . (like if you use 2-handed weapons you are a Barbarian and...
- 16 Apr 2012, 02:37
- Forum: Graphics Development
- Topic: [WIP] Chess Dungeon
- Replies: 108
- Views: 35847
Re: [WIP] Chess Dungeon
looks really good Dude
some detailing/shadowing and it would be epic ...well done
--skipy
some detailing/shadowing and it would be epic ...well done
--skipy
- 12 Apr 2012, 08:17
- Forum: Graphics Development
- Topic: [WIP] Library tileset
- Replies: 11
- Views: 5102
Re: [WIP] Library tileset
Hi Pihro, to me, when you have some spare time to dedicate to the project and when see and want to fix a tileset or a part of a tileset that is obviously in the wrong perspective feel free to do it, i do hope that the other pixel artists are agree with me. Moreover i would like that people do not w...
- 24 Mar 2012, 02:10
- Forum: Graphics Development
- Topic: [WIP] Chess Dungeon
- Replies: 108
- Views: 35847
Re: [WIP] Chess Dungeon
but maybe giving it a face and to do that ,do you have room for a face or maybe arms with swords.. I am sceptical about that. I think they might not look like chess pieces anymore when they got arms and faces. was thinking in small ways (like 1 or the other) ...but your right added may be to much (...
- 22 Mar 2012, 09:49
- Forum: Graphics Development
- Topic: [WIP] Chess Dungeon
- Replies: 108
- Views: 35847
Re: [WIP] Chess Dungeon
meh....still not that happy with it, but I need suggestions on how to 'toughen' it up a bit... what will that do ..slide blankly(not a bad idea). but maybe giving it a face and to do that ,do you have room for a face or maybe arms with swords.. imho..it needs more fear ....so far i love it and look...
- 19 Mar 2012, 12:06
- Forum: Graphics Development
- Topic: [WIP] Thermin Tilesets
- Replies: 69
- Views: 23299
Re: [WIP] Thermin Tilesets
i like the mood the color sets.
--skipy
--skipy