vink +0 (never Knew)
katze +1
masterkenobi +0
doorsman -.5 (really not sure here)
captinawsome +1
delasia -1
Search found 25 matches
- 15 Aug 2009, 06:13
- Forum: Player talk
- Topic: gms that do not have a good relationship with the comunity
- Replies: 37
- Views: 4184
- 04 Aug 2009, 01:20
- Forum: TMW Classic
- Topic: Mages seem to have all the fun
- Replies: 9
- Views: 2780
Re: Mages seem to have all the fun
Mages seem to be able to make more defined paths for themselves. I think archers and warriors should be thrown a bone. Maybe a quest that would officially define their path as a warrior or archer. Their would be benefits to officially choosing a path such as special skills (nothing overly elaborate...
- 01 Aug 2009, 10:20
- Forum: TMW Classic
- Topic: Quests
- Replies: 2
- Views: 1109
Re: Quests
Quest are good but i have no ideas on them
Some Party quest would be fun too its rather boring sometimes by yourself
Some Party quest would be fun too its rather boring sometimes by yourself
- 01 Aug 2009, 10:16
- Forum: Graphics Development
- Topic: [REQ] New login wallpaper
- Replies: 87
- Views: 15838
Re: [REQ] New login wallpaper
I think a animation over hurnscald would do nicely
- 24 Apr 2009, 13:36
- Forum: Graphics Development
- Topic: [DIS] Anti-Botting Poltergeist
- Replies: 26
- Views: 5694
Re: [DIS] Anti-Botting Poltergeist
it should do 2 damage then 4 then 8 soon
would the condition to trigger this "Monster" be
attacking without any other key press for a period of time say how long it take to kill a jack-o by your self and if you don't move it starts attacking you
would the condition to trigger this "Monster" be
attacking without any other key press for a period of time say how long it take to kill a jack-o by your self and if you don't move it starts attacking you
- 30 Jan 2009, 15:38
- Forum: TMW Classic
- Topic: Open testing on enigma.dy.fi untill further notice (MAGIC!)
- Replies: 25
- Views: 6099
Re: Open testing on enigma.dy.fi untill further notice (MAGIC!)
ok so #N00 is a aoe spell that just aggros everything to you no dmg
and
#N01 creates Manuve Plants dont leave them there other wise the run away???
try #N01 follwed by #N00 the plants revolt agenst you
and
#N01 creates Manuve Plants dont leave them there other wise the run away???
try #N01 follwed by #N00 the plants revolt agenst you
- 30 Jan 2009, 07:32
- Forum: TMW Classic
- Topic: +int staffs
- Replies: 4
- Views: 1420
+int staffs
OK made some staffs for the magic user Ruby http://wiki.themanaworld.org/images/e/ef/ImagerefWeapon1.png Emerald http://wiki.themanaworld.org/images/3/3b/ImagerefWeapon2.png Topaz http://wiki.themanaworld.org/images/b/bf/ImagerefWeapon3.png Sapphire http://wiki.themanaworld.org/images/8/85/ImagerefW...
- 30 Jan 2009, 07:27
- Forum: Graphics Development
- Topic: [WIP] Melee AOE
- Replies: 1
- Views: 743
[WIP] Melee AOE
Ok made this one to to add to my collection of projects
since its a melee aoe mabey a animation were the person stabs the ground mabey. it would most likely be more str based then int to.
since its a melee aoe mabey a animation were the person stabs the ground mabey. it would most likely be more str based then int to.
- 26 Jan 2009, 05:50
- Forum: Player talk
- Topic: A big thank you!
- Replies: 12
- Views: 1729
Re: A big thank you!
Talked to Dyan and here are the 11 pictures http://img147.imageshack.us/img147/2360/background1fx8.jpg http://img99.imageshack.us/img99/2985/background7ll8.jpg http://img147.imageshack.us/img147/4256/background2tv4.jpg http://img147.imageshack.us/img147/97/background3or9.jpg http://img99.imageshack....
- 26 Jan 2009, 05:08
- Forum: Player talk
- Topic: A big thank you!
- Replies: 12
- Views: 1729
Re: A big thank you!
must say it was fun i managed to get 11 screenshots. i hope all goes well and it be everlasting and it was my first event to on this game cant wait to see more. if you guys want i can post all 11 photos and i only lagged on map change lucky me :p the line dance was great.
- 25 Jan 2009, 09:31
- Forum: TMW Classic
- Topic: [WIP] healing Aoe (area of effect)
- Replies: 5
- Views: 1395
Re: [WIP] healing Aoe (area of effect)
Just simple modifycations make it look more detailed and all i had to deviate from the original plan a bit (lack of skill). but hoping i could do something like that later.
- 23 Jan 2009, 10:17
- Forum: TMW Classic
- Topic: [WIP] healing Aoe (area of effect)
- Replies: 5
- Views: 1395
Re: Aoe (area of effect) conept to particles [In development]
what do you think i should take the final product will be yellow and orengekr0n05931 wrote:The first one is a bit too much like the Necromancer's death swarm's AoE in Guild Wars. Perhaps another shape?
- 22 Jan 2009, 13:35
- Forum: TMW Classic
- Topic: [WIP] healing Aoe (area of effect)
- Replies: 5
- Views: 1395
Re: Aoe (area of effect) particles [In development]
they are concept art but ill be useing these for my actule partical spellsCrush wrote:Are these images concept art to show how you want effects to look or are they intended to be used as particle images?
- 22 Jan 2009, 13:23
- Forum: TMW Classic
- Topic: [WIP] healing Aoe (area of effect)
- Replies: 5
- Views: 1395
[WIP] healing Aoe (area of effect)
Hi there just going to be posting a few of my creations for spell development id like to see names for these spells (well better ones) and what "damage Aoe size etc" could they do. ill also be posting other stuff on TMW Wiki - Werezwolf i'm adding a few description notes on this page to 1s...
- 19 Dec 2008, 06:01
- Forum: TMW Classic
- Topic: EXP Party Proposle
- Replies: 1
- Views: 908
EXP Party Proposle
Needs a little bit more done to it. but heres the basics (see zip)
File Updated UTC 06:37:42 Friday 19 Dec
File Updated UTC 06:37:42 Friday 19 Dec