Search found 25 matches

by Werezwolf
15 Aug 2009, 06:13
Forum: Player talk
Topic: gms that do not have a good relationship with the comunity
Replies: 37
Views: 4005

Re: gms that do not have a good relationship with the comunity

vink +0 (never Knew)
katze +1
masterkenobi +0
doorsman -.5 (really not sure here)
captinawsome +1
delasia -1
by Werezwolf
04 Aug 2009, 01:20
Forum: TMW Classic
Topic: Mages seem to have all the fun
Replies: 9
Views: 2760

Re: Mages seem to have all the fun

Mages seem to be able to make more defined paths for themselves. I think archers and warriors should be thrown a bone. Maybe a quest that would officially define their path as a warrior or archer. Their would be benefits to officially choosing a path such as special skills (nothing overly elaborate...
by Werezwolf
01 Aug 2009, 10:20
Forum: TMW Classic
Topic: Quests
Replies: 2
Views: 1100

Re: Quests

Quest are good but i have no ideas on them

Some Party quest would be fun too its rather boring sometimes by yourself
by Werezwolf
01 Aug 2009, 10:16
Forum: Graphics Development
Topic: [REQ] New login wallpaper
Replies: 87
Views: 15582

Re: [REQ] New login wallpaper

I think a animation over hurnscald would do nicely
by Werezwolf
24 Apr 2009, 13:36
Forum: Graphics Development
Topic: [DIS] Anti-Botting Poltergeist
Replies: 26
Views: 5611

Re: [DIS] Anti-Botting Poltergeist

it should do 2 damage then 4 then 8 soon

would the condition to trigger this "Monster" be

attacking without any other key press for a period of time say how long it take to kill a jack-o by your self and if you don't move it starts attacking you
by Werezwolf
30 Jan 2009, 15:38
Forum: TMW Classic
Topic: Open testing on enigma.dy.fi untill further notice (MAGIC!)
Replies: 25
Views: 6008

Re: Open testing on enigma.dy.fi untill further notice (MAGIC!)

ok so #N00 is a aoe spell that just aggros everything to you no dmg
and
#N01 creates Manuve Plants dont leave them there other wise the run away???

try #N01 follwed by #N00 the plants revolt agenst you
by Werezwolf
30 Jan 2009, 07:32
Forum: TMW Classic
Topic: +int staffs
Replies: 4
Views: 1354

+int staffs

OK made some staffs for the magic user Ruby http://wiki.themanaworld.org/images/e/ef/ImagerefWeapon1.png Emerald http://wiki.themanaworld.org/images/3/3b/ImagerefWeapon2.png Topaz http://wiki.themanaworld.org/images/b/bf/ImagerefWeapon3.png Sapphire http://wiki.themanaworld.org/images/8/85/ImagerefW...
by Werezwolf
30 Jan 2009, 07:27
Forum: Graphics Development
Topic: [WIP] Melee AOE
Replies: 1
Views: 717

[WIP] Melee AOE

Ok made this one to to add to my collection of projects

since its a melee aoe mabey a animation were the person stabs the ground mabey. it would most likely be more str based then int to.

Image
by Werezwolf
26 Jan 2009, 05:50
Forum: Player talk
Topic: A big thank you!
Replies: 12
Views: 1718

Re: A big thank you!

Talked to Dyan and here are the 11 pictures http://img147.imageshack.us/img147/2360/background1fx8.jpg http://img99.imageshack.us/img99/2985/background7ll8.jpg http://img147.imageshack.us/img147/4256/background2tv4.jpg http://img147.imageshack.us/img147/97/background3or9.jpg http://img99.imageshack....
by Werezwolf
26 Jan 2009, 05:08
Forum: Player talk
Topic: A big thank you!
Replies: 12
Views: 1718

Re: A big thank you!

must say it was fun i managed to get 11 screenshots. i hope all goes well and it be everlasting and it was my first event to on this game cant wait to see more. if you guys want i can post all 11 photos and i only lagged on map change lucky me :p the line dance was great.
by Werezwolf
25 Jan 2009, 09:31
Forum: TMW Classic
Topic: [WIP] healing Aoe (area of effect)
Replies: 5
Views: 1369

Re: [WIP] healing Aoe (area of effect)

Just simple modifycations make it look more detailed and all i had to deviate from the original plan a bit (lack of skill). but hoping i could do something like that later.
by Werezwolf
23 Jan 2009, 10:17
Forum: TMW Classic
Topic: [WIP] healing Aoe (area of effect)
Replies: 5
Views: 1369

Re: Aoe (area of effect) conept to particles [In development]

kr0n05931 wrote:The first one is a bit too much like the Necromancer's death swarm's AoE in Guild Wars. Perhaps another shape?
what do you think i should take the final product will be yellow and orenge
by Werezwolf
22 Jan 2009, 13:35
Forum: TMW Classic
Topic: [WIP] healing Aoe (area of effect)
Replies: 5
Views: 1369

Re: Aoe (area of effect) particles [In development]

Crush wrote:Are these images concept art to show how you want effects to look or are they intended to be used as particle images?
they are concept art but ill be useing these for my actule partical spells
by Werezwolf
22 Jan 2009, 13:23
Forum: TMW Classic
Topic: [WIP] healing Aoe (area of effect)
Replies: 5
Views: 1369

[WIP] healing Aoe (area of effect)

Hi there just going to be posting a few of my creations for spell development id like to see names for these spells (well better ones) and what "damage Aoe size etc" could they do. ill also be posting other stuff on TMW Wiki - Werezwolf i'm adding a few description notes on this page to 1s...
by Werezwolf
19 Dec 2008, 06:01
Forum: TMW Classic
Topic: EXP Party Proposle
Replies: 1
Views: 896

EXP Party Proposle

Needs a little bit more done to it. but heres the basics (see zip)

File Updated UTC 06:37:42 Friday 19 Dec