Search found 41 matches
- 07 Oct 2009, 10:40
- Forum: Graphics Development
- Topic: [WIP]Cocoon
- Replies: 35
- Views: 7946
Re: [WIP]Cocoon
maybe the cocoon could release a spider/maggot upon death? or maybe even spawn a maggot from time to time while still intact? I like the animations. :) (one small suggestion: maybe move the web threads one pixel left/right where they are attached? like this: ) thanks for the suggestion. I'll see wh...
- 30 Sep 2009, 14:05
- Forum: Graphics Development
- Topic: [WIP]Cocoon
- Replies: 35
- Views: 7946
Re: [WIP]Cocoon
I'll let you decide: the first TMW Developer to post a decision will be the one Hit a. http://img.photobucket.com/albums/v444/ligayasu/animatehit.gif b. http://img.photobucket.com/albums/v444/ligayasu/animatehit2.gif Death a. http://img.photobucket.com/albums/v444/ligayasu/dead3.gif b. http://img.ph...
- 29 Sep 2009, 14:18
- Forum: Graphics Development
- Topic: [WIP]Cocoon
- Replies: 35
- Views: 7946
Re: [WIP]Cocoon
http://img.photobucket.com/albums/v444/ligayasu/dead.gif okay here's an update on death animation. so far its seem there's something wrong with the perspective. The hole just appear like that so maybe some skinning should solve some problem. the shading of the liquid could use some more tweaking. y...
- 29 Sep 2009, 10:20
- Forum: Graphics Development
- Topic: [WIP]Cocoon
- Replies: 35
- Views: 7946
Re: [WIP]Cocoon
lol we're having a misunderstanding. that animation is when the cocoon gets attack from the player. my definition of hit animation is different than yours. I differentiate it from hit animation and attack animation. again sorry for causing a misunderstanding. your idea is good. I'm gonna make an att...
- 29 Sep 2009, 10:05
- Forum: Graphics Development
- Topic: [WIP]Cocoon
- Replies: 35
- Views: 7946
Re: [WIP]Cocoon
here's the hit animation
I took the advice of ElvenProgrammer and spits slime as it get hits
any advice to make it better?
- 29 Sep 2009, 07:29
- Forum: Graphics Development
- Topic: [REQ] Graphics for sleepy people
- Replies: 11
- Views: 2819
Re: [REQ] Graphics for sleepy people
oh I see. maybe add some pajama or something...SpamMaster wrote:No, the idea is to make the Sleeping Bag equipped when this happens. All other items would be unequipped.
- 29 Sep 2009, 07:16
- Forum: Graphics Development
- Topic: [REQ] Graphics for sleepy people
- Replies: 11
- Views: 2819
Re: [REQ] Graphics for sleepy people
if we add sleeping frames on the playerset. we also have to update the equipments. not a very good idea for me.
- 29 Sep 2009, 07:12
- Forum: Graphics Development
- Topic: mini skirt
- Replies: 22
- Views: 5249
Re: mini skirt
hhmmm. for fashion sense it needs a few improvement. maybe add a belt or something?
otherwise there's no problem or flaw in the current mini skirt.
otherwise there's no problem or flaw in the current mini skirt.
- 29 Sep 2009, 07:09
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: ANTI - BOTTING IDEA ......... NEW COMBAT SYSTEM
- Replies: 65
- Views: 14315
Re: ANTI - BOTTING IDEA ......... NEW COMBAT SYSTEM
ouch! jaxad0127 shot me down real good. I only know about bot using console so I'm not sure.
I'm all out of ideas. I guess there aren't real permanent solutions for anti-bot.
I'm all out of ideas. I guess there aren't real permanent solutions for anti-bot.
- 29 Sep 2009, 05:26
- Forum: Player talk
- Topic: Who is the best player ever
- Replies: 19
- Views: 2933
Re: Who is the best player ever
I can't determined the best player. It's not like I know everyone playing TMW.
- 29 Sep 2009, 05:23
- Forum: Graphics Development
- Topic: monocle
- Replies: 31
- Views: 6287
Re: monocle
wheee! more equipment.
- 29 Sep 2009, 04:45
- Forum: Graphics Development
- Topic: face plate
- Replies: 23
- Views: 5020
Re: face plate
I'm not sure but I think rotonen and the others are planning to add more attack frames for the playerset.
guess more work for the equipments huh?
guess more work for the equipments huh?
- 29 Sep 2009, 04:00
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: ANTI - BOTTING IDEA ......... NEW COMBAT SYSTEM
- Replies: 65
- Views: 14315
Re: ANTI - BOTTING IDEA ......... NEW COMBAT SYSTEM
you can still see the trap even though the name is invisible. beside it can make you alertjaxad0127 wrote:If it keeps changing like that, how will players know to avoid it?
- 28 Sep 2009, 15:29
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: ANTI - BOTTING IDEA ......... NEW COMBAT SYSTEM
- Replies: 65
- Views: 14315
Re: ANTI - BOTTING IDEA ......... NEW COMBAT SYSTEM
good point. humans learn and try to perfect it.
maybe we can make the name invisible then auto generate some random name? I'm implying on the trap.
the botters detect the monster by their name or id number.
but with traps we can change it randomly for about 30 minutes or so.
maybe we can make the name invisible then auto generate some random name? I'm implying on the trap.
the botters detect the monster by their name or id number.
but with traps we can change it randomly for about 30 minutes or so.
- 28 Sep 2009, 15:23
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: ANTI - BOTTING IDEA ......... NEW COMBAT SYSTEM
- Replies: 65
- Views: 14315
Re: ANTI - BOTTING IDEA ......... NEW COMBAT SYSTEM
since the botter moves randomly how about placing an obvious environment trap. like indestructible venus fly trap. when the botter steps in gnaw!!! and he's dead. but the players can avoid them because they can see it and obviously he will avoid the trap. remove the environment trap every 30 minutes...