Search found 41 matches

by yuminig
07 Oct 2009, 10:40
Forum: Graphics Development
Topic: [WIP]Cocoon
Replies: 35
Views: 7935

Re: [WIP]Cocoon

maybe the cocoon could release a spider/maggot upon death? or maybe even spawn a maggot from time to time while still intact? I like the animations. :) (one small suggestion: maybe move the web threads one pixel left/right where they are attached? like this: ) thanks for the suggestion. I'll see wh...
by yuminig
30 Sep 2009, 14:05
Forum: Graphics Development
Topic: [WIP]Cocoon
Replies: 35
Views: 7935

Re: [WIP]Cocoon

I'll let you decide: the first TMW Developer to post a decision will be the one Hit a. http://img.photobucket.com/albums/v444/ligayasu/animatehit.gif b. http://img.photobucket.com/albums/v444/ligayasu/animatehit2.gif Death a. http://img.photobucket.com/albums/v444/ligayasu/dead3.gif b. http://img.ph...
by yuminig
29 Sep 2009, 14:18
Forum: Graphics Development
Topic: [WIP]Cocoon
Replies: 35
Views: 7935

Re: [WIP]Cocoon

http://img.photobucket.com/albums/v444/ligayasu/dead.gif okay here's an update on death animation. so far its seem there's something wrong with the perspective. The hole just appear like that so maybe some skinning should solve some problem. the shading of the liquid could use some more tweaking. y...
by yuminig
29 Sep 2009, 10:20
Forum: Graphics Development
Topic: [WIP]Cocoon
Replies: 35
Views: 7935

Re: [WIP]Cocoon

lol we're having a misunderstanding. that animation is when the cocoon gets attack from the player. my definition of hit animation is different than yours. I differentiate it from hit animation and attack animation. again sorry for causing a misunderstanding. your idea is good. I'm gonna make an att...
by yuminig
29 Sep 2009, 10:05
Forum: Graphics Development
Topic: [WIP]Cocoon
Replies: 35
Views: 7935

Re: [WIP]Cocoon

Image

here's the hit animation

I took the advice of ElvenProgrammer and spits slime as it get hits

any advice to make it better?
by yuminig
29 Sep 2009, 07:29
Forum: Graphics Development
Topic: [REQ] Graphics for sleepy people
Replies: 11
Views: 2814

Re: [REQ] Graphics for sleepy people

SpamMaster wrote:No, the idea is to make the Sleeping Bag equipped when this happens. All other items would be unequipped.
oh I see. maybe add some pajama or something...
by yuminig
29 Sep 2009, 07:16
Forum: Graphics Development
Topic: [REQ] Graphics for sleepy people
Replies: 11
Views: 2814

Re: [REQ] Graphics for sleepy people

if we add sleeping frames on the playerset. we also have to update the equipments. not a very good idea for me.
by yuminig
29 Sep 2009, 07:12
Forum: Graphics Development
Topic: mini skirt
Replies: 22
Views: 5242

Re: mini skirt

hhmmm. for fashion sense it needs a few improvement. maybe add a belt or something?

otherwise there's no problem or flaw in the current mini skirt.
by yuminig
29 Sep 2009, 07:09
Forum: Feedback / Feature Requests / Content Suggestions
Topic: ANTI - BOTTING IDEA ......... NEW COMBAT SYSTEM
Replies: 65
Views: 14219

Re: ANTI - BOTTING IDEA ......... NEW COMBAT SYSTEM

ouch! jaxad0127 shot me down real good. I only know about bot using console so I'm not sure.
I'm all out of ideas. I guess there aren't real permanent solutions for anti-bot.
by yuminig
29 Sep 2009, 05:26
Forum: Player talk
Topic: Who is the best player ever
Replies: 19
Views: 2932

Re: Who is the best player ever

I can't determined the best player. It's not like I know everyone playing TMW.
by yuminig
29 Sep 2009, 05:23
Forum: Graphics Development
Topic: monocle
Replies: 31
Views: 6273

Re: monocle

wheee! more equipment.
by yuminig
29 Sep 2009, 04:45
Forum: Graphics Development
Topic: face plate
Replies: 23
Views: 5017

Re: face plate

I'm not sure but I think rotonen and the others are planning to add more attack frames for the playerset.

guess more work for the equipments huh?
by yuminig
29 Sep 2009, 04:00
Forum: Feedback / Feature Requests / Content Suggestions
Topic: ANTI - BOTTING IDEA ......... NEW COMBAT SYSTEM
Replies: 65
Views: 14219

Re: ANTI - BOTTING IDEA ......... NEW COMBAT SYSTEM

jaxad0127 wrote:If it keeps changing like that, how will players know to avoid it?
you can still see the trap even though the name is invisible. beside it can make you alert
by yuminig
28 Sep 2009, 15:29
Forum: Feedback / Feature Requests / Content Suggestions
Topic: ANTI - BOTTING IDEA ......... NEW COMBAT SYSTEM
Replies: 65
Views: 14219

Re: ANTI - BOTTING IDEA ......... NEW COMBAT SYSTEM

good point. humans learn and try to perfect it.

maybe we can make the name invisible then auto generate some random name? I'm implying on the trap.

the botters detect the monster by their name or id number.

but with traps we can change it randomly for about 30 minutes or so.
by yuminig
28 Sep 2009, 15:23
Forum: Feedback / Feature Requests / Content Suggestions
Topic: ANTI - BOTTING IDEA ......... NEW COMBAT SYSTEM
Replies: 65
Views: 14219

Re: ANTI - BOTTING IDEA ......... NEW COMBAT SYSTEM

since the botter moves randomly how about placing an obvious environment trap. like indestructible venus fly trap. when the botter steps in gnaw!!! and he's dead. but the players can avoid them because they can see it and obviously he will avoid the trap. remove the environment trap every 30 minutes...