Search found 12 matches
- 20 Jun 2005, 09:37
- Forum: Graphics Development
- Topic: Variable colours
- Replies: 36
- Views: 16126
Using an 8-bit SDL_Surface for elements with changeable colors shouldn't be too hard (perhaps the palette would add complications for artists). The problem is, perhaps, slowdowns due to color conversions to screen. But that could be solved by pre-converting it, at the cost of more memory. No ideas w...
- 30 May 2005, 11:22
- Forum: Player talk
- Topic: Im new
- Replies: 13
- Views: 4074
The section "Creating tutorials for beginners" in this article could serve as a good read (written from experience by the creator of Eternal Lands):
http://www.devmaster.net/articles/mmorp ... /part2.php
http://www.devmaster.net/articles/mmorp ... /part2.php
- 30 May 2005, 11:17
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Another (Dead) Idea
- Replies: 23
- Views: 8089
- 22 May 2005, 18:22
- Forum: Support and Bug reports
- Topic: make problem
- Replies: 3
- Views: 2195
- 22 May 2005, 12:04
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Preventing EXP stealing (battle access restrictions)
- Replies: 14
- Views: 5762
- 21 May 2005, 09:47
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Preventing EXP stealing (battle access restrictions)
- Replies: 14
- Views: 5762
Well I think it's not a good idea to prevent people from joining other battles, it's like limiting freedom in my opinion. If someone wants to fight monsters, there should always be sceneries with spare victims around. But I fail to see how getting into a battle you are not wanted in in the first pl...
- 20 May 2005, 13:29
- Forum: Graphics Development
- Topic: Character sprites
- Replies: 321
- Views: 103169
- 20 May 2005, 10:15
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Preventing EXP stealing (battle access restrictions)
- Replies: 14
- Views: 5762
I know it'd be nice to stop item theft/wounded monster theft. But even if it can be a nuisance, fixing it could make a lot of server pressure. I think that leaving objects around on the map, and monsters switching targets everytime they are hit, are actually making more server pressure. Also can be...
- 19 May 2005, 14:55
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Preventing EXP stealing (battle access restrictions)
- Replies: 14
- Views: 5762
That might be a problematic issue, but I'm not sure if it's important enough to designs a combat system around it. I'm not sure on how your implementation works, but combat privileges could be implemented by adding a property to the monster, ID (of a party or player) that in the case of being NULL ...
- 18 May 2005, 13:37
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Monster Sleep
- Replies: 5
- Views: 2644
- 18 May 2005, 11:05
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Preventing EXP stealing (battle access restrictions)
- Replies: 14
- Views: 5762
Preventing EXP stealing (battle access restrictions)
One thing that happens in RO (or at least used to happen) and drove newbies away was exp stealing. The problem is as follows: Everyone can hit a monster, even when someone is already fighting with it. When newbies are fighting a monster for EXP, another player can stab it, kill it faster (be it for ...
- 15 May 2005, 16:05
- Forum: TMW Classic
- Topic: On click action menu for players ?
- Replies: 3
- Views: 2368