Search found 12 matches

by fmct
20 Jun 2005, 09:37
Forum: Graphics Development
Topic: Variable colours
Replies: 36
Views: 16034

Using an 8-bit SDL_Surface for elements with changeable colors shouldn't be too hard (perhaps the palette would add complications for artists). The problem is, perhaps, slowdowns due to color conversions to screen. But that could be solved by pre-converting it, at the cost of more memory. No ideas w...
by fmct
30 May 2005, 11:22
Forum: Player talk
Topic: Im new
Replies: 13
Views: 4040

The section "Creating tutorials for beginners" in this article could serve as a good read (written from experience by the creator of Eternal Lands):

http://www.devmaster.net/articles/mmorp ... /part2.php
by fmct
30 May 2005, 11:17
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Another (Dead) Idea
Replies: 23
Views: 8074

Why overdoing it? Just leave the corpse there and let the player decide if he will wait for resurrection or just respawn ("Press this button if you want to return to the town").

I see no gain by letting him wonder as a ghost in the map he died on. He can use the chat to request help anyway.
by fmct
22 May 2005, 18:22
Forum: Support and Bug reports
Topic: make problem
Replies: 3
Views: 2187

You need to install a package with a name similar to this one:

xlibmesa-glu-dev
by fmct
22 May 2005, 12:04
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Preventing EXP stealing (battle access restrictions)
Replies: 14
Views: 5612

(not that it has to be extremely realistic, but when is the last time you couldn't hit someone because another guy had hit him first?) In FFXI it happens the whole time, and people don't have problems with it. Solo players have an easier time around with no messy people, and parties use "pulle...
by fmct
21 May 2005, 09:47
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Preventing EXP stealing (battle access restrictions)
Replies: 14
Views: 5612

Well I think it's not a good idea to prevent people from joining other battles, it's like limiting freedom in my opinion. If someone wants to fight monsters, there should always be sceneries with spare victims around. But I fail to see how getting into a battle you are not wanted in in the first pl...
by fmct
20 May 2005, 13:29
Forum: Graphics Development
Topic: Character sprites
Replies: 321
Views: 102606

I don't think you need frames for states as sleeping. You can use status bubbles, like the ones in FFVI. If the character is asleep, a "Zzz" bubble appears over his head. That way the artists wouldn't need to do that much of work. Still, I think frames for when casting magic spells are too...
by fmct
20 May 2005, 10:15
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Preventing EXP stealing (battle access restrictions)
Replies: 14
Views: 5612

I know it'd be nice to stop item theft/wounded monster theft. But even if it can be a nuisance, fixing it could make a lot of server pressure. I think that leaving objects around on the map, and monsters switching targets everytime they are hit, are actually making more server pressure. Also can be...
by fmct
19 May 2005, 14:55
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Preventing EXP stealing (battle access restrictions)
Replies: 14
Views: 5612

That might be a problematic issue, but I'm not sure if it's important enough to designs a combat system around it. I'm not sure on how your implementation works, but combat privileges could be implemented by adding a property to the monster, ID (of a party or player) that in the case of being NULL ...
by fmct
18 May 2005, 13:37
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Monster Sleep
Replies: 5
Views: 2624

If you implement day/night in the game, day monsters could sleep at night while night monsters appear. That's the way it worked in Seiken Densetsu 3 (Secret of Mana 2).
by fmct
18 May 2005, 11:05
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Preventing EXP stealing (battle access restrictions)
Replies: 14
Views: 5612

Preventing EXP stealing (battle access restrictions)

One thing that happens in RO (or at least used to happen) and drove newbies away was exp stealing. The problem is as follows: Everyone can hit a monster, even when someone is already fighting with it. When newbies are fighting a monster for EXP, another player can stab it, kill it faster (be it for ...
by fmct
15 May 2005, 16:05
Forum: TMW Classic
Topic: On click action menu for players ?
Replies: 3
Views: 2346

You can use a keyboard shortcut that allows you to select a target with TAB, and then press enter on the target to make that action menu appear. That's the way it works with games like FFXI, that require no mouse whatsoever.