Search found 15 matches
- 07 May 2009, 00:50
- Forum: Graphics Development
- Topic: New Trees
- Replies: 1
- Views: 689
Re: New Trees
Why not just give the tree two seeds like they do in "The Sword of Mana" for GBA and have it grow the fruit for you?
- 06 May 2009, 23:49
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: evil spikey mushroom [should i continue this project?]
- Replies: 10
- Views: 2425
Re: evil spikey mushroom [should i continue this project?]
Recolors are useful, but as Aethyra has found out, can be overdone. Still, they provide some measure of variety with limited numbers of monster sprites.
- 30 Apr 2009, 19:37
- Forum: Graphics Development
- Topic: vine monster [proposal]
- Replies: 29
- Views: 4450
Re: vine monster [proposal]
Even if this doesn't work as a mob, it might be useful as a spell effect?
- 14 Apr 2009, 16:14
- Forum: Graphics Development
- Topic: pixel art
- Replies: 16
- Views: 3647
Re: pixel art
Yes, Kinwa, these sprites exist on Aethyra's SVN. But to the best of my knowledge, these sprites are GPL, and may even have originated in the TMW archives somewhere. I will be looking through SVN further to verify this. And for now will assume that he hasn't broken any rules other than trying to pas...
- 08 Apr 2009, 15:10
- Forum: TMW Classic
- Topic: [WIP] The village of Saltern
- Replies: 42
- Views: 7211
Re: [WIP] The village of Saltern
What about using NPCs to spawn mobs? Also, if you have set spawn points, people will just start farming that specific location on the map. Though I will admit, some maps could really benefit from that method.
- 08 Apr 2009, 15:07
- Forum: TMW Classic
- Topic: Bank
- Replies: 15
- Views: 2903
Re: Bank
What if you start charging transaction fees?
- 30 Mar 2009, 19:47
- Forum: Graphics Development
- Topic: [REQ] Fruits / vegetables / etc.
- Replies: 77
- Views: 12878
Re: [REQ] Fruits / vegetables / etc.
I'm loving most of this so far, but I do have one problem, and I'm sure you can see it as well. The pumpkin looks a bit flat, like it grew up deformed because somebody put a cone over the top. Try curving the grooves a bit more, and focusing on using some shading instead of dark lines to show the pr...
- 05 Mar 2009, 04:30
- Forum: Graphics Development
- Topic: [GIT] Docks
- Replies: 51
- Views: 7493
Re: [WIP] Tulimshar docks
Sorry Jaxad, but I'm just the messenger today, and neither the software nor the art is under AGPL.
- 05 Mar 2009, 01:28
- Forum: Graphics Development
- Topic: [GIT] Docks
- Replies: 51
- Views: 7493
Re: [WIP] Tulimshar docks
The other person was informed in IRC. As for using this tileset, that's an issue for TMW staff to deal with.
Also, I'm no lawyer, so I know little to nothing about what's compatable with the GPL.
Also, I'm no lawyer, so I know little to nothing about what's compatable with the GPL.
- 05 Mar 2009, 00:28
- Forum: Graphics Development
- Topic: [GIT] Docks
- Replies: 51
- Views: 7493
Re: [WIP] Tulimshar docks
Fother J, I'd like to apologize for the lack of proper documentation on that tile set. The issue has been fixed, but it will likely cause you and at least one other tile artist some trouble with ongoing projects such as this. Hopefully the required modifications can be done without losing too much. ...
- 19 Feb 2009, 18:23
- Forum: Graphics Development
- Topic: [WIP]>[FND] Chocolate icon update
- Replies: 17
- Views: 2590
Re: [WIP]>[FND] Chocolate icon update
Seems I failed to see something in the forum rules somewhere. My apologies to everybody for the conflict that this whole chocolate bar thing has caused, and the tardiness with which I looked into the licence Kinwa wanted on the art.
- 19 Feb 2009, 00:53
- Forum: Graphics Development
- Topic: [WIP]>[FND] Chocolate icon update
- Replies: 17
- Views: 2590
Re: [WIP]>[FND] Chocolate icon update
Ok before we get too caught up in this, I remembered to ask Kinwa what sort of copyright she wanted on it, listing GPL, CC, BSD, and then whatever else she might want for it, in that order. Her response was that she wanted it under Creative Commons, with credit, Non-commercial, share alike. (CC-BY-N...
- 18 Feb 2009, 19:53
- Forum: TMW Classic
- Topic: Wisp monster stats
- Replies: 8
- Views: 2236
Re: Wisp monster stats
When first envisioned, I wanted the wisp to have much of the same settings as Crush proposes. Though an aggro personality and low crit rate would be where I diverge from him on it. I liked the idea of it being an annoyance, but not a threat. Also, I wanted to have it easier to hit with magic attacks...
- 18 Feb 2009, 19:38
- Forum: Graphics Development
- Topic: [RC] Wisp monster
- Replies: 15
- Views: 2941
Re: [RC] Wisp monster
I teased Crush about this when I found out about his version, so most of what I felt needed to be said about it has been expressed already to him. I like what Crush and Haay have done with the idea, taking it from what I came up with, simplifying, and modifying it to be reasonably different from the...
- 18 Feb 2009, 03:47
- Forum: Graphics Development
- Topic: [WIP]>[FND] Chocolate icon update
- Replies: 17
- Views: 2590
[WIP]>[FND] Chocolate icon update
Aethyra recently had a player remake the chocolate icon. Her name is Kinwa, and she did a good enough job that the staff there decided to use her art. As a courtesy to TMW, and at Rotonen's suggestion, I am posting the finished version here, along with a recolorable version and the appropriate repla...