Search found 254 matches
- 02 May 2017, 19:39
- Forum: Player talk
- Topic: How did you come here?
- Replies: 512
- Views: 254064
Re: How did you come here?
I don't remember, but I had the same impression that this topic was not ancient, and that someone gave a hoot.
- 02 May 2017, 19:24
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Quest Idea: Diamond Inn becomes Bounty House
- Replies: 5
- Views: 4660
Re: Quest Idea: Diamond Inn becomes Bounty House
I use to call Dimond "Diamond" and she would get very mad.
Dimond's Inn ... It was never finished, although another server I remember had done something to the basement.
Dimond wouldn't mind. Just don't call her "Diamond".
Dimond's Inn ... It was never finished, although another server I remember had done something to the basement.
Dimond wouldn't mind. Just don't call her "Diamond".
- 02 May 2017, 17:58
- Forum: Player talk
- Topic: Red Corsair Day celebration!
- Replies: 12
- Views: 8420
Re: Red Corsair Day celebration!
Where was Nard?
- 02 May 2017, 06:29
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Some ideas which go out of my mind
- Replies: 5
- Views: 3167
Re: Some ideas which go out of my mind
The bad thing about HerculesWS -> it is specific to a game other than TMW/Evol. Adding packets and database parameters for features we want must either pass within that community or be maintained on a homebrew branch.
- 02 May 2017, 02:48
- Forum: Off topic
- Topic: Dont forget us ! Players who left TMW in 2016
- Replies: 20
- Views: 29157
Re: Dont forget us ! Players who left TMW in 2016
I miss being able to go outside and get fresh air without fear of being mugged or shot. I miss climbing trees with my cats. I miss watching the news at a time when there wasn't a daily school shooting, daily terrorist attacks, daily street shootings, rampant injustice. I miss the days when I could t...
- 22 Apr 2017, 15:38
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Translation platform
- Replies: 29
- Views: 13641
Re: Translation platform
I might be biased because I'm a capitalist, but I believe this is the reason why projects like TMW rarely take off. Capitalism is economic science. Maximising productivity is essential to compete with proprietary software. By not doing so you're essentially allowing proprietary software to always b...
- 22 Apr 2017, 03:27
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Translation platform
- Replies: 29
- Views: 13641
Re: Translation platform
The UHH defined the term "Freetard" to describe those such as myself and others who sympathize with the purpose of copyleft. We conquered the term "Freetard" and throw it at each other when the compiler terminates during a coffee break. Everyone here knows our "culture"...
- 22 Apr 2017, 03:03
- Forum: Off topic
- Topic: Define "Hacker"
- Replies: 0
- Views: 5628
Define "Hacker"
Define "Hacker"
- 21 Apr 2017, 12:37
- Forum: Off topic
- Topic: Hello brothers and sisters :)
- Replies: 10
- Views: 6483
Re: Hello brothers and sisters :)
Wrong forum. Please take this to themanaworld.net and resume your position there as Developer so Platyna can give you webmaster access that was assigned to Nard so you can change the front page to "The Depredator World" and be respected. For the moment a link to an online version of your g...
- 21 Apr 2017, 12:09
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Translation platform
- Replies: 29
- Views: 13641
Re: Translation platform
Except omattWildX wrote:Nobody is being forced to contribute.
Etherpad wrote:omatt did it in an evening, I'm sure he will love to do it again :> haha so despotic or the whip will cause some pain
- 21 Apr 2017, 05:27
- Forum: Graphics Development
- Topic: [WIP] Rowboat
- Replies: 48
- Views: 25177
Re: [WIP] Rowboat
A boat such as Len's is the style of sprite to use when the boat is not in use.
The symmetrical and bilateral boat with an outline indicating that it is an object is something that should be interactive somehow.
The symmetrical and bilateral boat with an outline indicating that it is an object is something that should be interactive somehow.
- 21 Apr 2017, 01:53
- Forum: Player talk
- Topic: [POLL] How to pronounce “mouboo?”
- Replies: 16
- Views: 8115
Re: [POLL] How to pronounce “mouboo?”
It gets pronounced the English way for those who play the game in English which is moo (moo, as in cow) and boo (boo, as in surprise). The question is unclear, but you should translate it according to what your language community would most likely want to use. It can have a different name to a diffe...
- 18 Apr 2017, 19:57
- Forum: Player talk
- Topic: [POLL] How to pronounce “mouboo?”
- Replies: 16
- Views: 8115
Re: [POLL] How to pronounce “mouboo?”
無不
"none bad".
mu bu
moh-bou = viscous lad, knucklehead.
It is a Tritan word so it would be labial as in muh-buh which means something like "tatanka" but less important to them.
"none bad".
mu bu
moh-bou = viscous lad, knucklehead.
It is a Tritan word so it would be labial as in muh-buh which means something like "tatanka" but less important to them.
- 14 Apr 2017, 12:07
- Forum: Player talk
- Topic: portable save file
- Replies: 0
- Views: 3665
portable save file
The game world and the server, when there is activity, changes often. Sometimes the change is a new packet which has yet to be handled by the client. Other times, and most importantly, the entire database becomes at risk to a new type of server software, or a new gaming paradigm for that server. An ...
- 14 Apr 2017, 10:44
- Forum: Graphics Development
- Topic: [WIP] Hurnscald Wood palette
- Replies: 7
- Views: 4861
Re: [WIP] Hurnscald Wood palette
Evol online had the right idea using simple palettes. The legacy tiles can be adjusted with the hack: posterization -> index -> convert back to RGBa and hue & saturation adjusting ... all of which would destroy hidden signatures. I don't remember anyone ever saying "keep in tact the hidden ...