Search found 169 matches

by Seradest
18 Dec 2009, 23:45
Forum: Graphics Development
Topic: [REQ] Equipment slot background silhuettes
Replies: 25
Views: 6471

Re: [REQ] Equipment slot background silhuettes

too smooth and more colors pls
by Seradest
18 Dec 2009, 23:43
Forum: TMW Classic
Topic: Prototype #002: Evergreen Trees [NEW]
Replies: 68
Views: 13759

Re: Prototype #002: Evergreen Trees [NEW]

@ Seradest: the snow is usually soft..and it doesn't seem plastic..how can it do since is opaque?..look at the snowman in the snow area..he has a quite linear gradiation..with the snow the style has to change, (only in terms of gradiation), to have a good representation of snow..the fact is that th...
by Seradest
18 Dec 2009, 23:41
Forum: Graphics Development
Topic: Dying fire skull
Replies: 25
Views: 6232

Re: Dying fire skull

WinneR3 wrote:I made volcano but it looks so so. Can you tell me, how I can make it better, please)))
please

practise ,practise and practise and than

more that 8 colors.NONE neoncolors,and NO hardlines........
by Seradest
18 Dec 2009, 23:36
Forum: Graphics Development
Topic: windmill, barn & other stuff
Replies: 111
Views: 31119

Re: stone wall, windmill & other stuff

Sorry, didn't spend lot of time on it. Here is the first draft: http://img706.imageshack.us/img706/5224/firstdraft.png without any texture, details or so... note: I use this piece of wood (top of the roof): http://forums.themanaworld.org/download/file.php?id=3958 may I ? I will spend the next weeks...
by Seradest
18 Dec 2009, 23:27
Forum: TMW Classic
Topic: Prototype #002: Evergreen Trees [NEW]
Replies: 68
Views: 13759

Re: Prototype #002: Evergreen Trees [NEW]

no plastic look
no neon colors
no hard lines
more variants

pls

The variants ot titlesets styles in the moment is breaking the atmosphere of the game.......... make a style rule list.
by Seradest
23 Nov 2009, 21:13
Forum: TMW Classic
Topic: CR1 - Beach add-ons
Replies: 82
Views: 22125

Re: CR1 - Beach add-ons

the arts look more and more like Ultima online not a anime rpg,not ragnarok,not a own style nothing.........
by Seradest
14 Nov 2009, 04:01
Forum: Graphics Development
Topic: Nugget sprite (Work in Progress unless it's deemed good enou
Replies: 22
Views: 4059

Re: Nugget sprite (Work in Progress unless it's deemed good enou

I this just a guide I made just to show you a few things, nugget.png 1. Use all the space you have (32 x 32) 2. make some guidelines to define the shape (I made a dark brown line) 3. color selection (palette) is very important, I think I used 7 colors (which is acceptable), test your color first, i...
by Seradest
02 Nov 2009, 00:50
Forum: TMW Classic
Topic: Pixel art referrences and possible inspirations
Replies: 51
Views: 41643

Re: Pixel art referrences and possible inspirations

Very simple Tutorials for all user here that make paint crap.....

http://www.pixeljoint.com/forum/forum_p ... p?TID=5692
by Seradest
08 Oct 2009, 17:36
Forum: Graphics Development
Topic: [REQ] Animated water tile
Replies: 20
Views: 5104

Re: [REQ] Animated water tile

BUMP! I need that water tile! Inland animated water and open sea water tiles. Also related with: http://forums.themanaworld.org/viewtopic.php?f=8&t=6588 you can use it,you can fix it and edit it. Have fun :? http://rapidshare.com/files/290359384/Beach.zip.html and for free edit use this its the...
by Seradest
21 Jun 2009, 02:00
Forum: Graphics Development
Topic: [FND] New Apple
Replies: 51
Views: 10654

Re: [WIP] New Apple

it looks like AMIGA
by Seradest
16 May 2009, 17:56
Forum: Graphics Development
Topic: Artist
Replies: 8
Views: 1426

Re: Artist

Sasuke96 wrote:ok
than you dont need my artist
1.Recolering is a work that need 5 seconds.
2.The Dyncolor System script can recolor things ingame without a artist.
3.Please ,pleeeeeeaaaaas use pastel colors in the future of your work NOT neon colors,thank you.

:roll:
by Seradest
22 Apr 2009, 21:08
Forum: Graphics Development
Topic: animated Beach
Replies: 5
Views: 1682

Re: animated Beach

Crush wrote:The concept could work but it lacks several levels of detail.
ok than please make it bedder
by Seradest
22 Apr 2009, 20:57
Forum: Graphics Development
Topic: [REQ] Fruits / vegetables / etc.
Replies: 77
Views: 12623

Re: [REQ] Fruits / vegetables / etc.

Stay tuned i will make at weekend new ones ^^
by Seradest
22 Apr 2009, 20:54
Forum: Graphics Development
Topic: animated Beach
Replies: 5
Views: 1682

animated Beach

That was a Project that i post in avalon but no one the can fit it to a animation in 0,45,90,135,180,225,270,315 and 360° Yes i will see the diagonals too! Here the Test animations : http://s1b.directupload.net/images/090422/47fi2v9t.gif and here is the gif and png pack for other pixel artis...