Search found 169 matches
- 18 Dec 2009, 23:45
- Forum: Graphics Development
- Topic: [REQ] Equipment slot background silhuettes
- Replies: 25
- Views: 6668
Re: [REQ] Equipment slot background silhuettes
too smooth and more colors pls
- 18 Dec 2009, 23:43
- Forum: TMW Classic
- Topic: Prototype #002: Evergreen Trees [NEW]
- Replies: 68
- Views: 13946
Re: Prototype #002: Evergreen Trees [NEW]
@ Seradest: the snow is usually soft..and it doesn't seem plastic..how can it do since is opaque?..look at the snowman in the snow area..he has a quite linear gradiation..with the snow the style has to change, (only in terms of gradiation), to have a good representation of snow..the fact is that th...
- 18 Dec 2009, 23:41
- Forum: Graphics Development
- Topic: Dying fire skull
- Replies: 25
- Views: 6309
Re: Dying fire skull
pleaseWinneR3 wrote:I made volcano but it looks so so. Can you tell me, how I can make it better, please)))
practise ,practise and practise and than
more that 8 colors.NONE neoncolors,and NO hardlines........
- 18 Dec 2009, 23:36
- Forum: Graphics Development
- Topic: windmill, barn & other stuff
- Replies: 111
- Views: 31414
Re: stone wall, windmill & other stuff
Sorry, didn't spend lot of time on it. Here is the first draft: http://img706.imageshack.us/img706/5224/firstdraft.png without any texture, details or so... note: I use this piece of wood (top of the roof): http://forums.themanaworld.org/download/file.php?id=3958 may I ? I will spend the next weeks...
- 18 Dec 2009, 23:31
- Forum: Graphics Development
- Topic: Small Task No 3 (Pixelart Challenge) - Ancient stone gate
- Replies: 57
- Views: 13815
Re: Small Task No 3 (Pixelart Challenge) - Ancient stone gate
old Ultima Online Style WARNING !
- 18 Dec 2009, 23:27
- Forum: TMW Classic
- Topic: Prototype #002: Evergreen Trees [NEW]
- Replies: 68
- Views: 13946
Re: Prototype #002: Evergreen Trees [NEW]
no plastic look
no neon colors
no hard lines
more variants
pls
The variants ot titlesets styles in the moment is breaking the atmosphere of the game.......... make a style rule list.
no neon colors
no hard lines
more variants
pls
The variants ot titlesets styles in the moment is breaking the atmosphere of the game.......... make a style rule list.
- 23 Nov 2009, 21:13
- Forum: TMW Classic
- Topic: CR1 - Beach add-ons
- Replies: 82
- Views: 22441
Re: CR1 - Beach add-ons
the arts look more and more like Ultima online not a anime rpg,not ragnarok,not a own style nothing.........
- 14 Nov 2009, 04:01
- Forum: Graphics Development
- Topic: Nugget sprite (Work in Progress unless it's deemed good enou
- Replies: 22
- Views: 4129
Re: Nugget sprite (Work in Progress unless it's deemed good enou
I this just a guide I made just to show you a few things, nugget.png 1. Use all the space you have (32 x 32) 2. make some guidelines to define the shape (I made a dark brown line) 3. color selection (palette) is very important, I think I used 7 colors (which is acceptable), test your color first, i...
- 02 Nov 2009, 00:50
- Forum: TMW Classic
- Topic: Pixel art referrences and possible inspirations
- Replies: 51
- Views: 42140
Re: Pixel art referrences and possible inspirations
Very simple Tutorials for all user here that make paint crap.....
http://www.pixeljoint.com/forum/forum_p ... p?TID=5692
http://www.pixeljoint.com/forum/forum_p ... p?TID=5692
- 08 Oct 2009, 17:36
- Forum: Graphics Development
- Topic: [REQ] Animated water tile
- Replies: 20
- Views: 5147
Re: [REQ] Animated water tile
BUMP! I need that water tile! Inland animated water and open sea water tiles. Also related with: http://forums.themanaworld.org/viewtopic.php?f=8&t=6588 you can use it,you can fix it and edit it. Have fun :? http://rapidshare.com/files/290359384/Beach.zip.html and for free edit use this its the...
- 21 Jun 2009, 02:00
- Forum: Graphics Development
- Topic: [FND] New Apple
- Replies: 51
- Views: 11084
Re: [WIP] New Apple
it looks like AMIGA
- 16 May 2009, 17:56
- Forum: Graphics Development
- Topic: Artist
- Replies: 8
- Views: 1449
Re: Artist
1.Recolering is a work that need 5 seconds.Sasuke96 wrote:ok
than you dont need my artist
2.The Dyncolor System script can recolor things ingame without a artist.
3.Please ,pleeeeeeaaaaas use pastel colors in the future of your work NOT neon colors,thank you.
- 22 Apr 2009, 21:08
- Forum: Graphics Development
- Topic: animated Beach
- Replies: 5
- Views: 1713
Re: animated Beach
ok than please make it bedderCrush wrote:The concept could work but it lacks several levels of detail.
- 22 Apr 2009, 20:57
- Forum: Graphics Development
- Topic: [REQ] Fruits / vegetables / etc.
- Replies: 77
- Views: 12878
Re: [REQ] Fruits / vegetables / etc.
Stay tuned i will make at weekend new ones ^^
- 22 Apr 2009, 20:54
- Forum: Graphics Development
- Topic: animated Beach
- Replies: 5
- Views: 1713
animated Beach
That was a Project that i post in avalon but no one the can fit it to a animation in 0,45,90,135,180,225,270,315 and 360° Yes i will see the diagonals too! Here the Test animations : http://s1b.directupload.net/images/090422/47fi2v9t.gif and here is the gif and png pack for other pixel artis...