Search found 888 matches
- 28 Feb 2014, 09:28
- Forum: Graphics Development
- Topic: [WIP] Food Icons - Vegetables
- Replies: 5
- Views: 4186
[WIP] Food Icons - Vegetables
I'm currently working on icons for 32 different vegetables and would appreciate comments and criticism of any kind. Here they are in their current state: http://i.imgur.com/cJQRPI4.png It'd be helpful if anyone could try to identify each and then let me know how recognisable they all are. The list: ...
- 24 Feb 2014, 08:13
- Forum: Player talk
- Topic: I'm Back (sort of)
- Replies: 8
- Views: 2331
Re: I'm Back (sort of)
Hey there.
- 09 Oct 2013, 01:16
- Forum: Graphics Development
- Topic: [RC] Graphics revision
- Replies: 50
- Views: 31270
Re: [WIP] Graphics revision
Here are the latest versions of all images. There are a number that I'm still quite unhappy with, but I'm not sure when (or if) I'll work on them further.
- 09 Jun 2013, 02:53
- Forum: Graphics Development
- Topic: [RC] Graphics revision
- Replies: 50
- Views: 31270
Re: [WIP] Graphics revision
As I said, they're far from complete. I was just sketching possible shapes.
- 08 Jun 2013, 15:59
- Forum: Graphics Development
- Topic: [RC] Graphics revision
- Replies: 50
- Views: 31270
Re: [WIP] Graphics revision
How do these herb icons look?
The plants are obviously far from complete.
The plants are obviously far from complete.
- 04 Jun 2013, 15:36
- Forum: Graphics Development
- Topic: [RC] Graphics revision
- Replies: 50
- Views: 31270
Re: [WIP] Graphics revision
Bandit Hood: better, but I'm not sure if it also fits better (style) Blanket: both look good, but I wouldn't recognize both as blankets Hard Spike: better, but in my opinion too long, since it's dropped from Spiky Mushrooms who don't have that long spikes Jelly Beans: I agree they should be smaller...
- 04 Jun 2013, 09:51
- Forum: Graphics Development
- Topic: [RC] Graphics revision
- Replies: 50
- Views: 31270
Re: [WIP] Graphics revision
You have to remember that they're not always going to be displayed against a plain white background; the outline helps them stand out against tiles they're dropped on. I also noticed you added semi-transparency as well as shaded outlines, a technique I'm really not fond of at all. While it's not up ...
- 04 Jun 2013, 04:18
- Forum: Graphics Development
- Topic: [RC] Graphics revision
- Replies: 50
- Views: 31270
Re: [WIP] Graphics revision
Thoughts on any of this? http://i.imgur.com/EF5GCtw.png
I think I'm happy enough (which is not very) with these now to start focusing on whichever icons people don't think are improvements. If anyone wants to let me know what they think those are that'd be helpful.
I think I'm happy enough (which is not very) with these now to start focusing on whichever icons people don't think are improvements. If anyone wants to let me know what they think those are that'd be helpful.
- 02 Jun 2013, 03:03
- Forum: Graphics Development
- Topic: [RC] Graphics revision
- Replies: 50
- Views: 31270
Re: [WIP] Graphics revision
I've been going over the other edits I did and I suppose I'm happy enough with most of it even if I think it could still be improved. So I just need to make the easter eggs dye nicely and then perhaps tweak a few things a little more... I've also been playing with some equipment icons. http://i.imgu...
- 25 May 2013, 08:15
- Forum: Graphics Development
- Topic: [RC] Graphics revision
- Replies: 50
- Views: 31270
Re: [WIP] Graphics revision
I tried some things with food: http://i.imgur.com/16ujECl.png
- 23 May 2013, 02:37
- Forum: Graphics Development
- Topic: [RC] Graphics revision
- Replies: 50
- Views: 31270
Re: [WIP] Graphics revision
I'm not really happy with my snow globe either, but the old one is too large and isn't pixel art. The old wrapping paper is very messy and I much prefer mine, but I'll work on improving both of those when I have time and hopefully I'll come up with something everyone likes.
- 23 May 2013, 02:07
- Forum: Graphics Development
- Topic: [RC] Graphics revision
- Replies: 50
- Views: 31270
Re: [WIP] Graphics revision
In the past I tried to pixel a 3/4 icon of some armor, not sure what happened to it actually, I don't think they actually made it to the game, but if you start redrawing the icons to 3/4 they might be a little bit of help. Most of the chest armours at least are already like that, so I suppose I mig...
- 22 May 2013, 11:53
- Forum: Graphics Development
- Topic: [RC] Graphics revision
- Replies: 50
- Views: 31270
[RC] Graphics revision
Particularly recently, TMW has had to use a lot of artwork which is quite poor due to its severe lack of artists. This ranges from decently drawn but in a completely different style from what TMW has traditionally aimed for (such as the snowglobes and rubber bat) to just shockingly bad (for example,...
- 23 Oct 2012, 01:19
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Mush Hat and Shroom Hat and Eggshell Hat
- Replies: 33
- Views: 10506
Re: Mush Hat and Shroom Hat and Eggshell Hat
For what it's worth, I have a collection of rare hats and would not be bothered at all if they were re-introduced. If people really want to be able to distinguish which are old and which are new, why don't you rename the old hats to have the prefix "Vintage" or similar? Sure, you wouldn't ...
- 09 Jan 2012, 00:07
- Forum: Off topic
- Topic: What kind of CPU (processor) do you run on your computer?
- Replies: 72
- Views: 52689
Re: What kind of CPU (processor) do you run on your computer
Dual 2.8GHz Intel Core i7-2640M.