Search found 14 matches

by Aimo
25 Dec 2009, 12:17
Forum: Player talk
Topic: AIMO
Replies: 27
Views: 3525

Re: AIMO

If I got my 3D-render-accelerator configured, then I'll start playing tmw again.... ;) I'll be back. *hehe* :D
by Aimo
24 Dec 2009, 12:49
Forum: Player talk
Topic: AIMO
Replies: 27
Views: 3525

Re: AIMO

Merry Christmas to all players, I've ever met and talked to ;)
Be blessed Claire!
by Aimo
31 Oct 2009, 12:20
Forum: Player talk
Topic: AIMO
Replies: 27
Views: 3525

Re: AIMO

Congratulations :)
by Aimo
16 Aug 2009, 14:14
Forum: Player talk
Topic: AIMO
Replies: 27
Views: 3525

Re: AIMO

wow, i am really impressed. Claire, I didn't know, that you like me that much...

I'm back,
Aimo
by Aimo
15 Apr 2009, 00:49
Forum: Court House (Abuse Forum)
Topic: Difaming by Sookill
Replies: 3
Views: 696

Difaming by Sookill

Today i had the "favour" to talk to an player, who thinks about himself being the coolest: Sookill came on the marketplace and wanted some Items ("ITEMS PLOX !!!"). I asked him to stop spamming and trashing. And begins to laugh at me and tried to take the piss out of me (sorry fo...
by Aimo
14 Apr 2009, 23:58
Forum: Player talk
Topic: Buddy List for Linux
Replies: 2
Views: 565

Re: Buddy List for Linux

aaaaaaaaah! GREAT! Thank you! Btw: I use it :P
by Aimo
14 Apr 2009, 15:23
Forum: TMW Classic
Topic: [WIP] The village of Saltern
Replies: 42
Views: 7096

Re: [WIP] The village of Saltern

Another aspect, is that in reality, this area will only be able to be reached by higher level players, because you have to go through mines that would kill most lower level players. So it would allow higher level players to harvest their own herbs quickly, and even sell the herbs to lower level pla...
by Aimo
14 Apr 2009, 15:17
Forum: TMW Classic
Topic: Request for new woodland map
Replies: 33
Views: 8279

Re: Request for new woodland map

Nyxl wrote:I decided to make a big swamp area in the south-east, which has taken a lot of time to make so far, but I hope it's worth it :)
I think, a swamp-area is great - perhaps it is possible to put there some mosquito-monsters (I read this idea in another thread).
by Aimo
14 Apr 2009, 15:10
Forum: TMW Classic
Topic: [WIP] The village of Saltern
Replies: 42
Views: 7096

Re: [WIP] The village of Saltern

Well, the current marketplace-price is about 100gp. So I would put the NPC-price between 100gp and 125gp.
by Aimo
14 Apr 2009, 14:09
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Blink on HP bar when is lower than the 10%
Replies: 9
Views: 2272

Re: Blink on HP bar when is lower than the 10%

Ðamis™ wrote:How about when you get down to 30 HP your screen freezes, and it says "Warning! Low HP!" and gives you 3 seconds to move. xD...

Idk, random idea.
I love this idea :lol:
by Aimo
14 Apr 2009, 14:04
Forum: Graphics Development
Topic: Open door
Replies: 33
Views: 7024

Re: Open door

Saphy wrote:I think Aimo meant that doors usually open into the house, instead of out from the house. Not that it will be animated. :)
Yes, you are right. A door open outwards looks quite unreal...
by Aimo
14 Apr 2009, 12:30
Forum: Graphics Development
Topic: Open door
Replies: 33
Views: 7024

Re: Open door

A door that opens before entering a house is quite a good idea, but unfortunately a front door opens normally into the house (at least in Germany).
by Aimo
14 Apr 2009, 11:41
Forum: TMW Classic
Topic: [WIP] The village of Saltern
Replies: 42
Views: 7096

Re: [WIP] The village of Saltern

I like your idea - but:
A farmer selling herbs isn't quite a good idea, because there are many players, who earn their money with selling herbs on the 'blackmarket'. But if you made the buying prices high, you would help newbies to get some money.