Search found 12 matches

by diogorbg
30 Jan 2012, 14:27
Forum: TMW Classic
Topic: Particle fx program (request)
Replies: 35
Views: 11704

Re: Particle fx program (request)

Hello everyone Excites me to know that there are people interested in developing a program Particle fx. I know the difficulties in developing such a tool and the time it can take. 've Been following the topic ever since the beginning and saw that the big problem was discussed integration x GUI to be...
by diogorbg
30 Jan 2012, 12:59
Forum: Graphics Development
Topic: [FND] Huagal
Replies: 28
Views: 10467

Re: [FND] Huagal

This new monster has potential. I like him. Help you with anything you need. I made this reduction is compatible for use as a monster or character. If we divide the horns and wings in different sprites have new accessories for use by the player or monster skeleton. It is relatively simple redo this ...
by diogorbg
27 Jan 2012, 14:50
Forum: Graphics Development
Topic: [FND] Huagal
Replies: 28
Views: 10467

Re: [FND] Huagal

They are doing a great job in monsters. I would like to contribute a small sprite and some animations Only pixes were removed from the top and sides. scarewing.png The xml is almost equal. Changing only height and width scarewing.xml Generated animations in gimp http://ompldr.org/vY2hoNg http://ompl...
by diogorbg
24 Sep 2011, 12:45
Forum: TMW Classic
Topic: bug: paralysis of monsters solved
Replies: 8
Views: 4498

Re: bug: paralysis of monsters solved

If you say that adds another bug, maybe it's because the function does mob_check_attack extra checks. If the check (map_id2bl tbl = (md-> target_id)) == NULL before this function is more accurate, then you need to give appropriate treatment rather than return 0; The second bug you say, maybe the mon...
by diogorbg
23 Sep 2011, 17:10
Forum: TMW Classic
Topic: bug: paralysis of monsters solved
Replies: 8
Views: 4498

bug: paralysis of monsters solved

Where a distance of monsters, especially when entering a passage, the monster is paralyzed. This is a known bug in the game. Analyzing the code, figured out how to run problem. Simply by changing the order of a few lines: Sempre que se distancia de um monstros, principalmente ao entrar por uma passa...
by diogorbg
23 Sep 2011, 16:46
Forum: TMW Classic
Topic: ManaMarket
Replies: 5
Views: 2106

Re: ManaMarket

Because no one can look into the depths of tmwA and return with their sanity intact.
:lol: I understand how it is.

Someday I will try to create a market by changing the functions of buying / selling the game. Or not :P
by diogorbg
20 Sep 2011, 11:17
Forum: Graphics Development
Topic: [WIP] making a shadow mob
Replies: 47
Views: 15230

Re: [WIP] making a shadow mob

Hello everyone, I really enjoyed this monster and I thought a pity he has not completed the work. I did some personal modifications to add it to the server 'BR The Mana World' in time for Halloween. I hope you enjoy, or to give suggestions. Olá a todos, Gostei muito desse monstro e achei uma pena qu...
by diogorbg
15 Jul 2011, 00:42
Forum: Graphics Development
Topic: Ideia for dyeing
Replies: 2
Views: 1163

Re: Ideia for dyeing

Posted in the wrong place, or could not explain my idea.
I wonder if my idea is heard and can be of any use. : P
pt_br wrote:Postei no lugar errado ou não consegui explicar minha ideia.
Só queria saber se minha ideia foi ouvida e se pode ter alguma utilidade. :P
by diogorbg
10 Jul 2011, 00:41
Forum: Graphics Development
Topic: Ideia for dyeing
Replies: 2
Views: 1163

Ideia for dyeing

The ability to paint a sprite for XML is very useful. One of the good ideas of the project. The way to identify and paint was also a great idea. I would suggest new palettes alé detection of R, G, B, C, M, Y, W. Something like RR, GG, BB ... explain. R will detect the color #000000 to #FF0000. RR wo...
by diogorbg
08 Sep 2010, 01:50
Forum: TMW Classic
Topic: Statistics in eAthena
Replies: 2
Views: 1292

Re: Statistics in eAthena

Ok, I'll talk to them. In any case I will examine further the possibility of making the proposed changes. What I needed was to know of your interest in adding these changes and whether they agree in the way proposed. Thank you for your attention. Ok, irei conversar com eles. Em todo caso irei estuda...
by diogorbg
06 Sep 2010, 13:59
Forum: TMW Classic
Topic: Statistics in eAthena
Replies: 2
Views: 1292

Statistics in eAthena

I see that everyone is working on the development of manaServ. And this is very good! We at The Mana Wolrd BR we look forward to this new server is ready. At The Mana World BR still using the TMW eAthena. He has served our purposes, but not all of them. The team of TMW-BR is working on some adjustme...
by diogorbg
11 Apr 2009, 17:26
Forum: TMW Classic
Topic: [WIP] New Woodland
Replies: 33
Views: 5341

Re: [WIP] New Woodland

preview:
Image
Image
:D